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Revision as of 20:51, 8 February 2021
Introduction
Originally intended to be an English-language counterpart to the Internationale Situationiste, The Situationist Times was a publication initiated in 1962 by artist Jacqueline de Jong as a response to her expulsion from the Situationist International. The 14th Special Issue will take, as its point of departure, the never published 7th issue of the Situationist Times. Had it been published, the issue would have provided an exhaustive topological exploration of Pinball.
This trimester, we will be asking: what would the seventh issue of the Situationist Times look like nowadays?
Our topic of exploration? Videogames. Our means of exploration? Videogames. Considered by Stephen Kline, Nick Dyer-Witheford and Greig de Peuter to be the ‘ideal commodity’ of post-Fordist capitalism, videogames embody its acting social forces, conflicts and crises. As a cultural artifact, video games, and triple-A video games especially, reflect and reproduce dominant hegemonic structures, often serving as a means to educate subjects into specific roles under neoliberal capitalism. Much like with the pinball machines described in the unpublished Situationist Times, the multibillion-dollar videogame industry has historically catered to a cishetero, white male audience.
However, the same mechanisms that allow videogames to function as a reproductive technology may also be explored for their emancipatory potential, making video games an especially persuasive medium for artistic expression. Together, we will be looking into a growing array of tactical videogames used for social and political activism. We will immerse ourselves in the artistic programme of the Situationists in order to explore the radical potential of play. Play, both as a category and tactic, was a major topic of interest for the Situationists. Their aim was to expand play into the whole of life, liberating it from its commodified forms under capitalism and fully utilizing its capacity for critique and subversion. In the tradition of Situationism1, we will get hands-on with the creation of videogaming experiments in order to hijack, détourne and abuse traditional videogaming canon.
1 With caution and critical distance: the Situationists were a famously homogeneous group (e.g.: only two of their most active members were women)
Glossary: https://pad.xpub.nl/p/SituationistTimes_Glossary
Week 1
Tuesday, January 5th:
Kick-off Special Issue #14:
- Intro to Situationist Times nº7
- Overview of the topics we will be tackling during the trimester
With: Lídia, Manetta, Michael, Aymeric and Steve
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/05012021
For next week:
- Read "How to Read the Situationist Times" by Ellef Prestsæter
- Explore the Vandalist interface for the Situationist Times: http://vandal.ist/thesituationisttimes/ and select a fragment (either from the magazine, the video, or both) that grabs your attention/tickles your fancy in order to present it to the group next week (don't forget to justify why you chose it).
Week 2
Tuesday, January 12th
Diving into The Situationist Times nº7: Pinball original material:
- Annotation exercises with Steve
- Discussion of key concepts, methods and insights
With: Lídia, Steve
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/12012021
Glossary Pad: https://pad.xpub.nl/p/SituationistTimes_Glossary
Assignment:
- In preparation for our next session, read the Situationist Manifesto: http://library.nothingness.org/articles/SI/en/display/9 You don't need to annotate it extensively, but if you could bring some questions, thoughts and comments that we could discuss at the beginning of our next session that would help getting the (pin)ball rolling.
Further Reading:
Prototyping
https://pad.xpub.nl/p/2020-01-11-prototyping
Group Work/Research
Martin & Jacopo Research Wiki
Week 3
Tuesday, January 19th
Diving into Situationism:
- Brief history
- Key concepts and methods: spectacle, détournement, dérive (psychogeography), unitary urbanism
- Critique
- The Situationist definition of play
- Annotation exercises with Steve
- Discussion of key concepts, methods and critique
With: Lídia, Steve
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/19012021
Literature:
- "Salvaging Situationism: Race and Space" by Andrea Gibbons
- Chapter 8: "Gender and Sexuality in the Situationist International" by Ruth Baumeister in The Situationist International: A Critical Handbook -> File:Alastair Hemmens (editor), Gabriel Zacarias (editor) - The Situationist International A Critical Handbook-Pluto Press (2020).pdf
Further Reading:
- "Report on the Construction of Situations" by Guy Debord ("Towards a Situationist International" chapter)
- Contribution to a Situationist Definition of Play
- "An Introduction to the Situationists" by Jan D. Matthews
Wednesday 20th January - A session with Steve
- Steve's office https://pad.xpub.nl/p/20_01_20
- Euna & Nami's office (collective reading and annotation) https://pad.xpub.nl/p/eunami_st7
- Twine sketch from Floor https://hub.xpub.nl/sandbot/~floorvanmeeuwen/si.html
Prototyping
- https://pad.xpub.nl/p/2020-01-18-prototyping
- https://pad.xpub.nl/p/prototyping21012021 (hypertext & dérive, what is an API, extending (XPUB) platforms, workflows for publishing research on-the-go)
Week 4
Tuesday, January 26th
Play:
- From pinball to videogames
- Intro to the topic of videogames
- The reproductive role of videogames
With: Lídia
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/26012021
1 Sentence Game Ideas: https://pad.xpub.nl/p/gameideas
Literature:
Further reading:
- "Homo Ludens for the People" by Mattie Brice
- "Ctrl+Alt+Del: GamerGate as a precursor to the rise of the alt-right" by Kristin Bezio
- "What we still haven't learnt from Gamergate" by Aja Romano
- "No girls allowed" by Tracey Lien
Prototyping
- https://pad.xpub.nl/p/2021-01-25-prototyping
- https://pad.xpub.nl/p/28121 (hypertext & dérive continued: mediawiki API, generating HTML pages with wikilinks, downloading images)
Week 5
Monday, February 1st
Prototyping session with Michael (see info in Prototyping section below)
Tuesday, February 2nd
Lecture: Jamie Woodcock (https://www.jamiewoodcock.net/)
With: Lídia
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/02022021
Pad for the lecture by Jamie https://pad.xpub.nl/p/marxarcade
Further Reading:
Game Workers Unite Literature -> https://www.gameworkersunite.org/gwu-literature
"Videogames and the Spirit of Capitalism" by Paolo Pedercini
Wednesday, February 3rd
Session with Steve Start at 11:00
Read together
Making Games in a Fucked Up World: https://www.molleindustria.org/blog/making-games-in-a-fucked-up-world-games-for-change-2014/
11:40 Annotate call centre game (in different groups)
12:50 Compare methods and outcomes
13:00 Lunch
14:00-16:30 Annotate game in groups.
16:30 Group recap
Thursday, February 4rd
Session with Manetta
- Html 2 Print using Images downloaded (with API) > Print a small publication
Prototyping
- https://pad.xpub.nl/p/2021-02-01-prototyping
- https://pad.xpub.nl/p/2021-02-04-prototyping (download party + web2print images zine making with Weasyprint and Jinja2)
Week 6
Tuesday, February 9th
Public Lecture: Ellef Prestsæter (https://monoskop.org/Ellef_Prests%C3%A6ter)
Tactical Game Studies:
- Presentation of What Remains
- "Games against Empire"/ Situationist gaming:
- Tactical Games
- 1st publication brainstorm session
With: Lídia, Aymeric
Further Reading:
Games:
Week 7
Tuesday, February 16th
Public Lecture: Anne-Marie Schleiner (http://www.opensorcery.net/)
Week 8
Tuesday, March 2nd
Lecture: Kishonna Gray (http://www.kishonnagray.com/)
Feminist Game Studies:
- Beyond Representation
- Gaming cultures and subcultures
- The videogames industry and the workplace
With: Lídia
Literature:
- "Confronting Toxic Gamer Culture: A Challenge for Feminist Game Studies Scholars" by Mia Consalvo
- "Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color In Xbox Live" by Kishonna Gray
- "On Being a Feminist in Games Studies" by Sal Humphreys
- "Editor’s Introduction: It Isn’t Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History?" by Carly A. Kocurek for Feminist Media Histories (Volume 6, Issue 1)
- "Is the video games industry finally reckoning with sexism?" by Keza MacDonald
Games:
Week 9
Tuesday, March 9th
- Speculative Feminist Fabulation
- Games as zines
- Editorial guidance and support
With: Lídia, Marloes (T.B.C.)
Literature:
- "SF: Science Fiction, Speculative Fabulation, String Figures, So Far" by Donna Haraway
- "Feminist game environment" by Natacha Roussel
- "Parasite" by Porpentine
Games:
- Parasite by Porpentine
- Queers in Love at the End of the World by Anna Anthropy
- Villains and Heroes by Marloes de Valk
Week 10
Tuesday, March 16th
Editorial guidance and support
With: Lídia, Manetta
Week 11
Tuesday, March 23rd
Editorial guidance and support
With: Lídia, Manetta
Week 12
Tuesday, March 30th
Safe Launch Party \o/
Pages in category "Situationist Times"
The following 3 pages are in this category, out of 3 total.