User:Kendal/Situationist Times: Difference between revisions

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SOFT DIMENSIONS - Worked with architect, Inara Nevskaya, for Volume, that studies the psychology of how people use space - [[https://softdimension.wordpress.com/2012/10/08/40/ Soft Dimensions ]]
SOFT DIMENSIONS - Worked with architect, Inara Nevskaya, for Volume, that studies the psychology of how people use space - [[https://softdimension.wordpress.com/2012/10/08/40/ Soft Dimensions ]]


=== Link Dump ===
===ANNOTATION METHODS: ===
 
 
# _ZINE: With Louisa & Floor, we started annotating the existing materials for edition #7 of The Situationist Times. A prevailing theme we all connected with was the idea of the attention economy and how games are built with the purpose to keep us locked in.
# _TWINE: Using Twine 2, I added new layers of annotation, introducing the concept of non place into the Situationist discussion. [[https://hub.xpub.nl/sandbot/~kendalb/__lab__/files/public_html/situanno.html SITU ANNO]]
 
==== Link Dump ====
[[https://pad.xpub.nl/p/RESEARCH Research PAD ]]
[[https://pad.xpub.nl/p/RESEARCH Research PAD ]]


[https://klbbb.itch.io/ Itch.io]
[https://klbbb.itch.io/ Itch.io]
====ANNOTATION METHODS: ====




# _ZINE: With Louisa & Floor, we started annotating the existing materials for edition #7 of The Situationist Times. A prevailing theme we all connected with was the idea of the attention economy and how games are built with the purpose to keep us locked in.
# _TWINE: Using Twine 2, I added new layers of annotation, introducing the concept of non place into the Situationist discussion. [[https://hub.xpub.nl/sandbot/~kendalb/__lab__/files/public_html/situanno.html SITU ANNO]]





Revision as of 15:18, 21 January 2021


Art in the Waiting Room

NOTES

SESSIONS WITH LIDIA & STEVE:

Labyrinth, non-places (airports, places where you wait)-> Non - Places by Marc Augé

“Town labyrinths, again. There's Pisa, I don't know what is labyrinthine about it. Then suddenly, this is like when you are queuing at the airport. At some moment I start to call just about everything a labyrinth.”

“Again processions and processions ... I don't know why processions all of a sudden become labyrinthic. And that's how you walk in an underground train station.” - http://vandal.ist/thesituationisttimes/04/index.html#9/-2.512/116.266http://vandal.ist/thesituationisttimes/04/index.html#9/-2.445/148.773

LIMINAL SPACES - https://www.youtube.com/watch?v=_SX8XMwMw6Y

SOFT DIMENSIONS - Worked with architect, Inara Nevskaya, for Volume, that studies the psychology of how people use space - [Soft Dimensions ]

ANNOTATION METHODS:

  1. _ZINE: With Louisa & Floor, we started annotating the existing materials for edition #7 of The Situationist Times. A prevailing theme we all connected with was the idea of the attention economy and how games are built with the purpose to keep us locked in.
  2. _TWINE: Using Twine 2, I added new layers of annotation, introducing the concept of non place into the Situationist discussion. [SITU ANNO]

Link Dump

[Research PAD ]

Itch.io



Game Ideas:

Spam bot/chain mail characters waiting room

The limbo of waiting for people to reply/forward emails

Aspects of waiting rooms, bad art, stock furniture etc. Non-places - https://thespinoff.co.nz/art/10-05-2020/art-in-the-waiting-room/

Create a Situationist non-place

"Concentration of culture, located in a single building" Situationist Manifesto ---> cannot get the malls out of my head

The affordance possibilities of a waiting room. Gamify the non-place, what can you do with sparsely scattered interiors of transitory space?

Main themes:

  1. Obsolete Media - Chain mail stories
  2. Non-Places - https://board.net/p/Non-Places
  3. Psychogeography- Unitary urbanism
  4. Performative use of space - Skateboarding/
  5. Affordance vs intention

- Goes hand in hand with non-places as they sometimes seem like relics of the past

- linked to the attention economy of gaming? Fast, explosive etc

- Could this be an antithesis to this?

Books:

  • Non Places - Marc Auge
  • Planned Obsolescence - Kathleen Fitzpatrick
  • Boring Postcards - Martin Parr
  • A Pattern Language - Christopher Alexander, Murray Silverstein, and Sara Ishikawa
  • Super Normal: Sensations of the Ordinary - Naoto Fukasawa
  • Blinking and Flapping - Yasuhiro Suzuki
  • On Lingering - Kirsten Spruit