User:Markvandenheuvel/research: Difference between revisions
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* How we can use it within today's technological frameworks? | * How we can use it within today's technological frameworks? | ||
* Low tech: what we can open up and understand (?) | * Low tech: what we can open up and understand (?) | ||
* historic methods to distribute/spread information and media (sneakernets, DIY publishing, zines, piracy) | |||
I am interested in how to think about obsolete tech otherwise and reflect on how we use technology today and how it affects us. | I am interested in how to think about obsolete tech otherwise and reflect on how we use technology today and how it affects us. | ||
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side thoughts & notes: | side thoughts & notes: | ||
* ''I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)'' | * ''I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)'' | ||
* ''what can | * ''what can you do with it? how to approach it in a different way that was intended?'' | ||
* 'process emulation/simulation: affordances of using hardware creates unexpected | * 'process emulation/simulation: affordances of using hardware creates unexpected | ||
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* sharing & teaching "adaptive mentalities" instead of blindly using what is | * sharing & teaching "adaptive mentalities" instead of blindly using what is | ||
* rethinking the potential of low-tech (obsolete consumer electronics and media devices) | * rethinking the potential of low-tech (obsolete consumer electronics and media devices) | ||
* | * experimental (post-digital) publishing formats and media carriers | ||
=Research: starting point= | =Research: starting point= | ||
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===Publishing: the meaning of physical media formats and materiality === | ===Publishing: the meaning of physical media formats and materiality === | ||
* DIY publishing | * DIY publishing | ||
* | * experimental formats | ||
* excitement of | * excitement of receiving and sharing | ||
* networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past ) | * networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past ) | ||
* history of underground DIY (music) | * history of underground DIY (music) publishing (sneakernets, LA hardcore scene, zines etc.) | ||
* manuals, instructions, zines, floppy's, p2p, etc. | * manuals, instructions, zines, floppy's, p2p, etc. | ||
* post-digital publishing: why! | * post-digital publishing: why! | ||
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::: Aspen Magazine | ::: Aspen Magazine | ||
=== technological | === technological sovereignty === | ||
* | * craftsmanship and custom workflows | ||
* outside big tech & commercial tools (mac with adobe & | * outside big tech & commercial tools (mac with adobe & | ||
* open source | * open source | ||
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* anti-consumerism | * anti-consumerism | ||
* How (commercial) software works and shaped our thinking! | * How (commercial) software works and shaped our thinking! | ||
* autonomy : how does software shape my artistic work? | * autonomy: how does software shape my artistic work? | ||
* critical: why do we think users care? | * critical: why do we think users care? | ||
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* fully explore something's potential instead of discarding it as waste | * fully explore something's potential instead of discarding it as waste | ||
* capitalism / tech consumerism addiction | * capitalism / tech consumerism addiction | ||
* creating | * creating a necessity to look back instead of always look what's next | ||
* electronic waste: consumer electronics (most toxic portion) | * electronic waste: consumer electronics (most toxic portion) | ||
* planned | * planned obsolesces: artificially decreasing life-span (black box, not engineered to fix) | ||
* conflict: old/ | * conflict: old/collectible tech sold as retro/vintage when it's re-used for DIY purposes | ||
* conflict: old tech sold as retro/vintage when it's re-used for DIY | * conflict: old tech sold as retro/vintage when it's re-used for DIY purposes (privileged) | ||
===the materiality of (digital) information | ===the materiality of (digital) information technology and media cultural objects=== | ||
* code, data needs a physical material as a carrier | * code, data needs a physical material as a carrier | ||
* ecological | * ecological consequences: materials, chemicals, etc | ||
* digital networks are related to soil, air | * digital networks are related to soil, air | ||
* tech perpetual innovation vs perpetual | * "tech perpetual innovation vs perpetual destruction" | ||
===design education=== | ===design education=== | ||
* creating adaptive mentalities and autonomous | * creating adaptive mentalities and autonomous | ||
** bottom up: (user approach: what do we need and how can we create that) | ** bottom-up: (user approach: what do we need and how can we create that) | ||
** top down: | ** top-down: "power users" for Google and Adobe | ||
** feminist technological approach: we need other terminology, etc | ** feminist technological approach: we need other terminology, etc | ||
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notes from Michael: | notes from Michael: | ||
* talk about digital media is physical ( | * talk about digital media is physical (it's just boxed away) | ||
* make digital media more physical | * make digital media more physical | ||
* affordances! | * affordances! | ||
* critical | * critical of technology (agency, how much control) | ||
* excitement of mail and physical carriers zines | * excitement of mail and physical carriers zines | ||
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====Sustainability & materiality==== | ====Sustainability & materiality==== | ||
* [http://viznut.fi/texts-en/permacomputing.html'''Viznut - Permacomputing'''] - how to give computers a meaningful and sustainable place in | * [http://viznut.fi/texts-en/permacomputing.html'''Viznut - Permacomputing'''] - how to give computers a meaningful and sustainable place in human civilization that has a meaningful and sustainable place in the planetary biosphere. | ||
* [https://www.westminsterpapers.org/articles/10.16997/wpcc.209/print/ '''Digital Materialisms: Frameworks for Digital Media Studies - Nathalie Casemajor'''] "all things in the world are tied to physical processes and matter" | * [https://www.westminsterpapers.org/articles/10.16997/wpcc.209/print/ '''Digital Materialisms: Frameworks for Digital Media Studies - Nathalie Casemajor'''] "all things in the world are tied to physical processes and matter" | ||
Revision as of 11:02, 1 October 2020
explorations
First thoughts and notes
What am I truly interested in? What makes my heart beat faster?
"When (obsolete) low-tech is being reinvented and placed in a current technological context"
- When it functions together (compliments or critiques)
- remixing/reintroducing Low-tech & high-tech tools
- How we can use it within today's technological frameworks?
- Low tech: what we can open up and understand (?)
- historic methods to distribute/spread information and media (sneakernets, DIY publishing, zines, piracy)
I am interested in how to think about obsolete tech otherwise and reflect on how we use technology today and how it affects us.
ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw
side thoughts & notes:
- I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
- what can you do with it? how to approach it in a different way that was intended?
- 'process emulation/simulation: affordances of using hardware creates unexpected
Why?
Interests:
- chipmusic (production, performing, publishing)
- lo-fi / lo-tech systems
- working with (and embrace) limitations
- sharing & teaching "adaptive mentalities" instead of blindly using what is
- rethinking the potential of low-tech (obsolete consumer electronics and media devices)
- experimental (post-digital) publishing formats and media carriers
Research: starting point
Mapping of overlapping theme's
Low-tech: insight in inner workings
- current black boxes are hard to comprehend and create a distance to understanding technology (agency, autonomy)?
- Blackbox: inner workings and information technology concealed as a result of technological progress
- insight reflects on how we use and technology today
- the meaning beyond nostalgia: exposing the inner workings and potential to re-appropriate
- rethink somethings potential in the context of today's
- teaching/sharing: developing adaptive mentalities
- 'anachronisms'
http://www.lwlvl.com/manifesto
hardware vs emulating/simulating?
- lo-fi: experiencing imperfection (materiality / texture / )
- lo-fi aesthetics: flaws
- working with limitations: why?
- experiencing materiality!
- How can we use the experience to reflect on our own workflows?
- affordances?
- dub music emerges from discarded equipment
- electronic music that and technical limitations
Media Archeology / Zombie media
- Zombie media: living dead of discarded electronic waste (re-use)
- Artistic method: DIY culture, circuit bending, harweare hacking
- out-of use (waste, consumed): resurrected to new uses contexts and adaptations
- Zombie Media
- chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
- giambare
- tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
hacking (breaking in) a certain regulated/prevailign system
- concept of T.A.Z
- emerging from a (political) urgency ( see the pirate book)
- 'piracy' music industry
- A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
Publishing: the meaning of physical media formats and materiality
- DIY publishing
- experimental formats
- excitement of receiving and sharing
- networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
- history of underground DIY (music) publishing (sneakernets, LA hardcore scene, zines etc.)
- manuals, instructions, zines, floppy's, p2p, etc.
- post-digital publishing: why!
- The Pirate Book
- Aspen Magazine
technological sovereignty
- craftsmanship and custom workflows
- outside big tech & commercial tools (mac with adobe &
- open source
- art & technology: made their own tools
- anti-consumerism
- How (commercial) software works and shaped our thinking!
- autonomy: how does software shape my artistic work?
- critical: why do we think users care?
economy: technological developments (materiality)
- fully explore something's potential instead of discarding it as waste
- capitalism / tech consumerism addiction
- creating a necessity to look back instead of always look what's next
- electronic waste: consumer electronics (most toxic portion)
- planned obsolesces: artificially decreasing life-span (black box, not engineered to fix)
- conflict: old/collectible tech sold as retro/vintage when it's re-used for DIY purposes
- conflict: old tech sold as retro/vintage when it's re-used for DIY purposes (privileged)
the materiality of (digital) information technology and media cultural objects
- code, data needs a physical material as a carrier
- ecological consequences: materials, chemicals, etc
- digital networks are related to soil, air
- "tech perpetual innovation vs perpetual destruction"
design education
- creating adaptive mentalities and autonomous
- bottom-up: (user approach: what do we need and how can we create that)
- top-down: "power users" for Google and Adobe
- feminist technological approach: we need other terminology, etc
first notes and comments
notes from Aymeric:
- Jussi Parikka - Zombie Media (appendix)
- circuit as score (Derec Holzer)
- circular economy!
- trap! We are benefiting from big tech!?
- hobby can be a privilege (leftist privilege)
notes from Michael:
- talk about digital media is physical (it's just boxed away)
- make digital media more physical
- affordances!
- critical of technology (agency, how much control)
- excitement of mail and physical carriers zines
possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication
references
Books & papers
- Zombie Media - Garnet Hertz & Jussi Parikka addresses the living deads of media culture (appendix in A GEOLOGY OF MEDIA)
- The Pirate Book - Nicolas Maigret & Maria Roszkowska broad view on media piracy as well as a variety of comparative perspectives
- Hakim Bey - Temporary Autonomous Zone 'ontological anarchy poetic terrorism'
- Technological Souvereignty - Margarita Padilla
- The Aesthetics of Failure: “Post-Digital” Tendencies in Contemporary Computer Music - Kim Cascone
Secondary:
- Here and Now - Explorations on Urgent Publishing urgent publishing workflows
- The responsible object - Marjanne van Helvert A History of Design Ideology for the Future
- Post Digital Print - Alessandro Ludovico meaning of print as a medium today
Articles & manifesto's
Obsolete tech
- Five Principles of Zombie Media | by Garnet Hertz & Jussi Parikka
- Low Level Festival Manifesto low-tech beyond retro aesthetics
- gwEm's statement after alleged "misrepresentation of the micro-music scene by Malcolm McLaren [1] and [2]
Economics
Sustainability & materiality
- Viznut - Permacomputing - how to give computers a meaningful and sustainable place in human civilization that has a meaningful and sustainable place in the planetary biosphere.
- Digital Materialisms: Frameworks for Digital Media Studies - Nathalie Casemajor "all things in the world are tied to physical processes and matter"
workflow & music production
- How Has The Recording Studio Affected The Ways In Which Music Is Created? Techniques, material, studio as an instrument
- Holzer - Schematic as Score Uses and Abuses of the (In)Deterministic Possibilities of Sound Technology”
lectures & podcasts
- The Real World of Technology:https://archive.org/details/the-real-world-of-technology/part-1.mp3
documentaries
- Tristan Perich - Mind the Machine https://www.youtube.com/watch?v=rIEcVbiLVCs
- The 1-Bit Art of Tristan Perich https://www.youtube.com/watch?v=XmwA0YtA60E
works & artistic practice
- Tristan Perich 1-bit sound pieces, installations, publications, compositions
- Viznut - Algorithmic symphonies from one line of code' C64 Demo
- FormaFantasma on electronic waste, materiality & ecological impact
- Derek Holzer audiovisual artist, researcher, lecturer, and electronic instrument creator based
artistic publications
- Aspen Magazine https://en.wikipedia.org/wiki/Aspen_(magazine)