User:Markvandenheuvel/research: Difference between revisions
No edit summary |
|||
Line 34: | Line 34: | ||
* experimentental (post-digital) publishing formats and media carriers | * experimentental (post-digital) publishing formats and media carriers | ||
=Research= | =Research: starting point= | ||
==Mapping of overlapping theme's== | ==Mapping of overlapping theme's== | ||
=== | ===Low-tech: insight in inner workings=== | ||
* current | * current black boxes are hard to comprehend and create a distance to understanding technology (agency, autonomy)? | ||
* | * Blackbox: inner workings and information technology concealed as a result of technological progress | ||
* insight reflects on how we use technology today | * insight reflects on how we use and technology today | ||
* the meaning beyond | * the meaning beyond nostalgia: exposing the inner workings and potential to re-appropriate | ||
* rethink somethings potential | * rethink somethings potential in the context of today's | ||
* teaching/sharing: | * teaching/sharing: developing adaptive mentalities | ||
* anachronisms | * 'anachronisms' | ||
http://www.lwlvl.com/manifesto | http://www.lwlvl.com/manifesto | ||
Line 117: | Line 117: | ||
** top down: powerusers for Google and Adobe | ** top down: powerusers for Google and Adobe | ||
** feminist technological approach: we need other terminology, etc | ** feminist technological approach: we need other terminology, etc | ||
=first notes and comments= | =first notes and comments= |
Revision as of 10:59, 1 October 2020
explorations
First thoughts and notes
What am I truly interested in? What makes my heart beat faster?
"When (obsolete) low-tech is being reinvented and placed in a current technological context"
- When it functions together (compliments or critiques)
- remixing/reintroducing Low-tech & high-tech tools
- How we can use it within today's technological frameworks?
- Low tech: what we can open up and understand (?)
I am interested in how to think about obsolete tech otherwise and reflect on how we use technology today and how it affects us.
ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw
side thoughts & notes:
- I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
- what can yo do with it? how to approach it in a different way that was intended?
- 'process emulation/simulation: affordances of using hardware creates unexpected
Why?
Interests:
- chipmusic (production, performing, publishing)
- lo-fi / lo-tech systems
- working with (and embrace) limitations
- sharing & teaching "adaptive mentalities" instead of blindly using what is
- rethinking the potential of low-tech (obsolete consumer electronics and media devices)
- experimentental (post-digital) publishing formats and media carriers
Research: starting point
Mapping of overlapping theme's
Low-tech: insight in inner workings
- current black boxes are hard to comprehend and create a distance to understanding technology (agency, autonomy)?
- Blackbox: inner workings and information technology concealed as a result of technological progress
- insight reflects on how we use and technology today
- the meaning beyond nostalgia: exposing the inner workings and potential to re-appropriate
- rethink somethings potential in the context of today's
- teaching/sharing: developing adaptive mentalities
- 'anachronisms'
http://www.lwlvl.com/manifesto
hardware vs emulating/simulating?
- lo-fi: experiencing imperfection (materiality / texture / )
- lo-fi aesthetics: flaws
- working with limitations: why?
- experiencing materiality!
- How can we use the experience to reflect on our own workflows?
- affordances?
- dub music emerges from discarded equipment
- electronic music that and technical limitations
Media Archeology / Zombie media
- Zombie media: living dead of discarded electronic waste (re-use)
- Artistic method: DIY culture, circuit bending, harweare hacking
- out-of use (waste, consumed): resurrected to new uses contexts and adaptations
- Zombie Media
- chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
- giambare
- tape, videotape, digital camera's, gaming consoles, media players, calculators, etc
hacking (breaking in) a certain regulated/prevailign system
- concept of T.A.Z
- emerging from a (political) urgency ( see the pirate book)
- 'piracy' music industry
- A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)
Publishing: the meaning of physical media formats and materiality
- DIY publishing
- expeimental formats
- excitement of recieving and sharing
- networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
- history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
- manuals, instructions, zines, floppy's, p2p, etc.
- post-digital publishing: why!
- The Pirate Book
- Aspen Magazine
technological souvereignty
- craftmanship and custom worksflows
- outside big tech & commercial tools (mac with adobe &
- open source
- art & technology: made their own tools
- anti-consumerism
- How (commercial) software works and shaped our thinking!
- autonomy : how does software shape my artistic work?
- critical: why do we think users care?
economy: technological developments (materiality)
- fully explore something's potential instead of discarding it as waste
- capitalism / tech consumerism addiction
- creating an neccesity to look back instead of always look what's next
- electronic waste: consumer electronics (most toxic portion)
- planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
- conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
- conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)
the materiality of (digital) information techology and media cultural objects
- code, data needs a physical material as a carrier
- ecological concequeces: materials, chemicals, etc
- digital networks are related to soil, air
- tech perpetual innovation vs perpetual distruction (
design education
- creating adaptive mentalities and autonomous
- bottom up: (user approach: what do we need and how can we create that)
- top down: powerusers for Google and Adobe
- feminist technological approach: we need other terminology, etc
first notes and comments
notes from Aymeric:
- Jussi Parikka - Zombie Media (appendix)
- circuit as score (Derec Holzer)
- circular economy!
- trap! We are benefiting from big tech!?
- hobby can be a privilege (leftist privilege)
notes from Michael:
- talk about digital media is physical (its just boxed away)
- make digital media more physical
- affordances!
- critical on technology (agency, how much control)
- excitement of mail and physical carriers zines
possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication
references
Books & papers
- Zombie Media - Garnet Hertz & Jussi Parikka addresses the living deads of media culture (appendix in A GEOLOGY OF MEDIA)
- The Pirate Book - Nicolas Maigret & Maria Roszkowska broad view on media piracy as well as a variety of comparative perspectives
- Hakim Bey - Temporary Autonomous Zone 'ontological anarchy poetic terrorism'
- Technological Souvereignty - Margarita Padilla
- The Aesthetics of Failure: “Post-Digital” Tendencies in Contemporary Computer Music - Kim Cascone
Secondary:
- Here and Now - Explorations on Urgent Publishing urgent publishing workflows
- The responsible object - Marjanne van Helvert A History of Design Ideology for the Future
- Post Digital Print - Alessandro Ludovico meaning of print as a medium today
Articles & manifesto's
Obsolete tech
- Five Principles of Zombie Media | by Garnet Hertz & Jussi Parikka
- Low Level Festival Manifesto low-tech beyond retro aesthetics
- gwEm's statement after alleged "misrepresentation of the micro-music scene by Malcolm McLaren [1] and [2]
Economics
Sustainability & materiality
- Viznut - Permacomputing - how to give computers a meaningful and sustainable place in a human civilization that has a meaningful and sustainable place in the planetary biosphere.
- Digital Materialisms: Frameworks for Digital Media Studies - Nathalie Casemajor "all things in the world are tied to physical processes and matter"
workflow & music production
- How Has The Recording Studio Affected The Ways In Which Music Is Created? Techniques, material, studio as an instrument
- Holzer - Schematic as Score Uses and Abuses of the (In)Deterministic Possibilities of Sound Technology”
lectures & podcasts
- The Real World of Technology:https://archive.org/details/the-real-world-of-technology/part-1.mp3
documentaries
- Tristan Perich - Mind the Machine https://www.youtube.com/watch?v=rIEcVbiLVCs
- The 1-Bit Art of Tristan Perich https://www.youtube.com/watch?v=XmwA0YtA60E
works & artistic practice
- Tristan Perich 1-bit sound pieces, installations, publications, compositions
- Viznut - Algorithmic symphonies from one line of code' C64 Demo
- FormaFantasma on electronic waste, materiality & ecological impact
- Derek Holzer audiovisual artist, researcher, lecturer, and electronic instrument creator based
artistic publications
- Aspen Magazine https://en.wikipedia.org/wiki/Aspen_(magazine)