Ilinx/Exercises in Ilinx self-definition: Difference between revisions
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Ilinx or the pursuit of vertigo. | |||
emphasis upon masks and states of possession VS order / hierarchy / codification | |||
Nothing is more revealing than vertigo. That strange excitement taht is felt in cutting down the tall prairie and flowers | |||
The destinies of cultures can be read in their game. | |||
States | |||
== The story == | |||
== The real story == | |||
Th_e legend[0] he(r)e expressed, has be.en un-/-veild by speciialized top-secret* research(es. [[It is not clear, hoWever, who is the actual lender of this excavations](apparently there seem:s to be multiple sources most of which tend's to volitalize when pozed under scurutiny)]. | |||
Has reported from other sources and anti-sources [] | |||
Ilinx is a game for nonhuman deities. An hyperstitional machinery which innermost-mechanisms generate randomic assemblages of verbal signifiers that can be researched and studied through their hyperstitional potential re-asserting the truths and dogmas of the viro-virtual future. | |||
It acts as a temporal device defining the stratum through which temporal wormohles escavate its entangled rizhomes (simon drawings) | |||
it allows different multi-parallel cross-temporalities to meltdown in a continuum of cosmical land-space | |||
an 'ever-shifting process of abstracting shifting temporal-spatial qualities' | |||
A nuclear weapon. | |||
simon's game as the idealization of multi-parallell temporalities | |||
TCHATTUK | |||
Stories on tchattuk refer to them always as stealing something from Katak. | |||
This theft triggers Katak's journey around the time-cycle. Tchattuk is she-who-steals and what-is-lost, wounding and making Katak what she is. |
Revision as of 17:27, 14 April 2020
Ilinx or the pursuit of vertigo.
emphasis upon masks and states of possession VS order / hierarchy / codification
Nothing is more revealing than vertigo. That strange excitement taht is felt in cutting down the tall prairie and flowers
The destinies of cultures can be read in their game.
States
The story
The real story
Th_e legend[0] he(r)e expressed, has be.en un-/-veild by speciialized top-secret* research(es. [[It is not clear, hoWever, who is the actual lender of this excavations](apparently there seem:s to be multiple sources most of which tend's to volitalize when pozed under scurutiny)]. Has reported from other sources and anti-sources []
Ilinx is a game for nonhuman deities. An hyperstitional machinery which innermost-mechanisms generate randomic assemblages of verbal signifiers that can be researched and studied through their hyperstitional potential re-asserting the truths and dogmas of the viro-virtual future.
It acts as a temporal device defining the stratum through which temporal wormohles escavate its entangled rizhomes (simon drawings)
it allows different multi-parallel cross-temporalities to meltdown in a continuum of cosmical land-space
an 'ever-shifting process of abstracting shifting temporal-spatial qualities'
A nuclear weapon.
simon's game as the idealization of multi-parallell temporalities
TCHATTUK Stories on tchattuk refer to them always as stealing something from Katak. This theft triggers Katak's journey around the time-cycle. Tchattuk is she-who-steals and what-is-lost, wounding and making Katak what she is.