CCRU: Difference between revisions
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''<q>Hype actually makes things happen and uses belief as a positive power. Just because it’s not ‘real’ now, doesn’t mean it won’t be real at some point in the future. And once it’s real, in a sense, it’s always been</q>'' | ''<q>Hype actually makes things happen and uses belief as a positive power. Just because it’s not ‘real’ now, doesn’t mean it won’t be real at some point in the future. And once it’s real, in a sense, it’s always been</q>'' | ||
[[File:Abyss.jpg | | [[File:Abyss.jpg | thumb | 400px]] | ||
=Cybernetic Culture Research Unit (CCRU)= | =Cybernetic Culture Research Unit (CCRU)= |
Revision as of 13:36, 14 April 2020
Hype actually makes things happen and uses belief as a positive power. Just because it’s not ‘real’ now, doesn’t mean it won’t be real at some point in the future. And once it’s real, in a sense, it’s always been
Cybernetic Culture Research Unit (CCRU)
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WHO
- Sadie Plant
- 1992 - The Most Radical Gesture: The Situationist International in a Postmodern Age
- 1995 - The Future Looms: Weaving Women and Cybernetics
- 1997 - Zeroes + Ones : Digital Women and the New Technoculture
- 1999 - Writing on Drugs
- Nick Land
- Stephen Metcalf (Nietzsche)
- Mark Fisher (music theory / capitalist realism)
- Iain Hamilton Grant (speculative realism / transcendental materialism)
- Ray Brassier (speculative realism / trascendental nihilism)
- Matthew Fuller (Software Studies / Media Theory)
- Luciana Parisi (New Materialism / Media Theory)
- Reza Negarestani (Rationalist inhumanism)
- Kode 9 (music producer / hyperdub)
- Kodwo Eshun (music theory / afrofuturism)
- 0[rphan]d[rift>] (art collective / video)
- Jake and Dinos Chapman (famous artists / bad art)