User:Tancre/2/outline: Difference between revisions
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THESIS STATEMENT | THESIS STATEMENT | ||
Before the digital age human existence was limited to a static relation with external reality. | Before the digital age, human existence was limited to a static relation with external reality. | ||
Nowadays, the raise of the software permits to mirror our mind outside of us in a dynamic environment allowing a new existential space to be discovered. | |||
In this research I will explore some of the main topics of what it could be | In this research project, I will explore some of the main topics of what it could be new human existentialism triggered by digital technologies, against the mainstream and fictional idea of a conscious machine. | ||
OUTLINE | OUTLINE | ||
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'''Intro''' | '''Intro''' | ||
*How in Human-Computer Interaction (HCI) there is a focus on the Computer, at its extreme with the idea of the AI that in any case remains a dream of pure fiction. | *How in Human-Computer Interaction (HCI) there is a focus on the Computer, at its extreme with the idea of the AI that in any case remains a dream of pure fiction. | ||
*On the other hand Human existence still | *On the other hand, Human existence still determines freely our life against apparent materiality always perceived from an existential being. | ||
*Externalise a human perspective should be a way to observe ourselves from the outside to understand | *Externalise a human perspective should be a way to observe ourselves from the outside to understand better our existence rather than emphasize the myth of the other in the form of sentient machines or uncontrollable technologies. | ||
*Following the conclusions of my past research projects I will | *Following the conclusions of my past research projects I will develop a map of relations between humans and machines allowing to explore existential problems from their reflection into digital technologies. | ||
'''Body''' | '''Body''' | ||
*mapping machines to mirror human mind | *mapping machines to mirror the human mind | ||
*body/mind and hardware/software | *body/mind and hardware/software | ||
*the language maze | *the language maze | ||
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*eroticism: the transgression of the limit | *eroticism: the transgression of the limit | ||
*interface: the dissolutions of the object | *interface: the dissolutions of the object | ||
*the iperself | *the 'iperself' | ||
'''Conclusion''' | '''Conclusion''' | ||
Through digital technologies it is | Through digital technologies, it is possible to develop a human existential discourse that transcends the standard conception of human-computer relation enlighting a more deep understanding of humans beings and the extension of their mind into the material world. |
Revision as of 15:36, 19 September 2019
THESIS STATEMENT
Before the digital age, human existence was limited to a static relation with external reality. Nowadays, the raise of the software permits to mirror our mind outside of us in a dynamic environment allowing a new existential space to be discovered. In this research project, I will explore some of the main topics of what it could be new human existentialism triggered by digital technologies, against the mainstream and fictional idea of a conscious machine.
OUTLINE
Intro
- How in Human-Computer Interaction (HCI) there is a focus on the Computer, at its extreme with the idea of the AI that in any case remains a dream of pure fiction.
- On the other hand, Human existence still determines freely our life against apparent materiality always perceived from an existential being.
- Externalise a human perspective should be a way to observe ourselves from the outside to understand better our existence rather than emphasize the myth of the other in the form of sentient machines or uncontrollable technologies.
- Following the conclusions of my past research projects I will develop a map of relations between humans and machines allowing to explore existential problems from their reflection into digital technologies.
Body
- mapping machines to mirror the human mind
- body/mind and hardware/software
- the language maze
- infinite space
- subject-object model
- the limit of consciousness (subjectivity and proto-subjectivity)
- eroticism: the transgression of the limit
- interface: the dissolutions of the object
- the 'iperself'
Conclusion Through digital technologies, it is possible to develop a human existential discourse that transcends the standard conception of human-computer relation enlighting a more deep understanding of humans beings and the extension of their mind into the material world.