User:Francg/expub/thesis/thesis-outline: Difference between revisions
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Ricardo Lafuente https://pzwiki.wdka.nl/mediadesign/Lettersoup (not very well documented ... oh well) | Ricardo Lafuente https://pzwiki.wdka.nl/mediadesign/Lettersoup (not very well documented ... oh well) | ||
I want the thesis to be a bridge between the digital and the handmade, showing a research focused on the study of techno-dependency and techno-phobia of people in society, showing discussions that can function as speculative future scenarios, e.g.: "Who would be able to design a book in a post-apocalyptic digital era where Adobe no longer exists (neither other similar software replacements)? maybe only coders." This could be an interesting argument to stretch out in order to analyze and interpret possible directions of the actual socio-technological influence. | |||
For instance, the book "Conversations" shows how a book can be designed using markdown languages and to still keep a beautiful layout with code-based imagery. It offers a good example of a workflow (based on existing platforms + tools; namely etherpad (web based text editor), latex (specific mdown reader) or bash (shell scripting), which in this case involves "sociality" with a group of participants. | |||
It is indeed a laborious handwork bearing in mind nowadays we have software to ease layout making, nevertheless it is a way to encourage designers to use different methodologies for design, becoming more developers in order to question not only the visual result, but our self-sufficiency in the creative process and the social significance of these tools we are using, in such speculative social situation. | |||
What is exciting about this, is that markup text can transition and acquire the physical qualities of rough-looking printed matter and more; (e.g. "Autonomous Archive" project, html/css -> to printable PDF). What other publishing forms or collaborative spaces can this body incorporate? Would this material be aimed for designers, non-designers, youth, politicians... and to what purpose? What is the pedagogical value for morphing design, when looping it from the digital to a physical state and back again to a different form (e.g. using automated scans)? Can this type of work-flow be interesting for documenting a dialogue between man and machine and to highlight the potential of using code without loosing the quality and craft of a handmade work? | |||
Revision as of 11:37, 1 October 2017
Thesis Outline
Draft
What you want the thesis to be about?
Ricardo Lafuente https://pzwiki.wdka.nl/mediadesign/Lettersoup (not very well documented ... oh well) I want the thesis to be a bridge between the digital and the handmade, showing a research focused on the study of techno-dependency and techno-phobia of people in society, showing discussions that can function as speculative future scenarios, e.g.: "Who would be able to design a book in a post-apocalyptic digital era where Adobe no longer exists (neither other similar software replacements)? maybe only coders." This could be an interesting argument to stretch out in order to analyze and interpret possible directions of the actual socio-technological influence.
For instance, the book "Conversations" shows how a book can be designed using markdown languages and to still keep a beautiful layout with code-based imagery. It offers a good example of a workflow (based on existing platforms + tools; namely etherpad (web based text editor), latex (specific mdown reader) or bash (shell scripting), which in this case involves "sociality" with a group of participants.
It is indeed a laborious handwork bearing in mind nowadays we have software to ease layout making, nevertheless it is a way to encourage designers to use different methodologies for design, becoming more developers in order to question not only the visual result, but our self-sufficiency in the creative process and the social significance of these tools we are using, in such speculative social situation.
What is exciting about this, is that markup text can transition and acquire the physical qualities of rough-looking printed matter and more; (e.g. "Autonomous Archive" project, html/css -> to printable PDF). What other publishing forms or collaborative spaces can this body incorporate? Would this material be aimed for designers, non-designers, youth, politicians... and to what purpose? What is the pedagogical value for morphing design, when looping it from the digital to a physical state and back again to a different form (e.g. using automated scans)? Can this type of work-flow be interesting for documenting a dialogue between man and machine and to highlight the potential of using code without loosing the quality and craft of a handmade work?
Bibliography
sarah garcin: the PJ machine (Publishing Jockey) ... https://www.youtube.com/watch?v=mvL6N168Dg4
Ricardo Lafuente https://pzwiki.wdka.nl/mediadesign/Lettersoup
https://www.forkable.eu/generators/dit/o/free/A3/dit-A3-001.pdf
https://archive.org/details/designforbrain00ashb
https://archive.org/details/designforbrain00ashb
https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet
http://www.latex-project.org/
http://pandoc.org/
https://en.wikipedia.org/wiki/EPUB
Scribus is designed for layout, typesetting, and preparation of files for professional-quality image-setting equipment. It can also create animated and interactive PDF presentations and forms. Example uses include writing newspapers, brochures, newsletters, posters, and books.
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