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http://conversations.tools  
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https://archive.org/details/designforbrain00ashb


https://archive.org/details/designforbrain00ashb
https://archive.org/details/designforbrain00ashb

Revision as of 09:04, 1 October 2017


Thesis Outline

Draft


What you want the thesis to be about?

Ricardo Lafuente https://pzwiki.wdka.nl/mediadesign/Lettersoup (not very well documented ... oh well)

Edge between digital and the handmade / the physical In an post-apocalyptic digital era where Adobe no longer exists neither text processing softwares, only coders can produce books. The conversations project I think offers a good example of a workflow / platform (itself based on existing platforms + tools, namely etherpad + latex + bash / shell scripting) that involves sociality -- in this case a group of participants. GOOD to talk about the specific workflow you used in the Autonomous archive project, and ideally try to talk specificially about what that particular workflow did (what was exiciting / what worked well in the automated parts) that you would then like to extend / further develop in the context of your project. (IE this instead of just speaking abstractly about using different softwares). Ultimately: it's important to think about WHO is using your platform (you, others, designers / non-designers / youth / elderly / prisoners / politicians / ... ??? ).

Looking at your portfolio site (franc-g.com) struck by the physical quality -- the feeling of hand made, presence of your own body in the work.


[Steve: this could be a lot more specific. What could it be? Your "hands on practice" needs to be up front! What can you MAKE?]


How it relates to your research at the Piet Zwart so far?

Nowadays, the free software movement and the diversity of open source tools encourage designers, artists and developers to question the nature of the tool they are using and its place in their creative process. The tool shapes the work. Can we imagine a World without Adobe or similar software replacement, to create printed matter and more?

The value of the "publishing machine" in this case is not so much that it's the SOLUTION to an automated publishing workflow, but rather it has a PEDAGOGICAL value for bringing design in a playful form into a collaborative space to open up design process (what IS design) to non-designers ... design as a performance. https://hackersanddesigners.com/s/Events/p/Publishing_Machines_Workshop

This book documents an ongoing dialogue between developers and designers Interest in the potential of using code to . Desire to use the skills of code he's learned how to embrace some automation in a digital flow without losing the quality and craft of a hand made work ( MM: Here I think of the work of Christophe Haag in his productions with latex such as Conversations http://conversations.tools ) Conversations documents discussions about tools and practices for typography, layout and image processing that stretch out over a period of more than eight years.

The transcriptions are loosely organised around three themes: tools, communities and design. interdependencies between Free Software and design practice.



Bibliography

sarah garcin: the PJ machine (Publishing Jockey) ... https://www.youtube.com/watch?v=mvL6N168Dg4

Ricardo Lafuente https://pzwiki.wdka.nl/mediadesign/Lettersoup

https://www.forkable.eu/generators/dit/o/free/A3/dit-A3-001.pdf

http://conversations.tools

https://archive.org/details/designforbrain00ashb

https://archive.org/details/designforbrain00ashb

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Session 2 thesis outline + prototype