Screenscapes: Difference between revisions

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|Date=2017
|Date=2017
|Bio=Nataliya Sinelshchikova (RU) is a researcher and media artist with a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part of our relationships with technology.
|Bio=Nataliya Sinelshchikova (RU) is a researcher and media artist with a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part of our relationships with technology.
|Thumbnail=Filler.png
|Thumbnail=Filler.png
|Description=''Digital Landscapes'' is a video installation that aims to express the anxiety of losing oneself in a digital void. The abstract, code-based video uses the author's computer logs and the video documentation of her digital routine as a source for data visualization. The project invites the audience to travel through digital landscapes that will carry the viewer away into the environment it creates.
|Description=''Digital Landscapes'' is a video installation that aims to express the anxiety of losing oneself in a digital void. The abstract, code-based video uses the author's computer logs and the video documentation of her digital routine as a source for data visualization. The project invites the audience to travel through digital landscapes that will carry the viewer away into the environment it creates.
}}
}}


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Revision as of 15:33, 29 May 2017

Screenscapes
Creator Nataliya Sinelshchikova
Year 2017
Bio Nataliya Sinelshchikova (RU) is a researcher and media artist with a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part of our relationships with technology.
Thumbnail
Filler.png

Digital Landscapes is a video installation that aims to express the anxiety of losing oneself in a digital void. The abstract, code-based video uses the author's computer logs and the video documentation of her digital routine as a source for data visualization. The project invites the audience to travel through digital landscapes that will carry the viewer away into the environment it creates.



(proof read)