Screenscapes: Difference between revisions
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|Date=2017 | |Date=2017 | ||
|Bio=Nataliya Sinelshchikova (RU) is a researcher and media artist with a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part of our relationships with technology. | |Bio=Nataliya Sinelshchikova (RU) is a researcher and media artist with a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part of our relationships with technology. | ||
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|Description=''Digital Landscapes'' is a video installation that aims to express the anxiety of losing oneself in a digital void. The abstract, code-based video uses the author's computer logs and the video documentation of her digital routine as a source for data visualization. The project invites the audience to travel through digital landscapes that will carry the viewer away into the environment it creates. | |Description=''Digital Landscapes'' is a video installation that aims to express the anxiety of losing oneself in a digital void. The abstract, code-based video uses the author's computer logs and the video documentation of her digital routine as a source for data visualization. The project invites the audience to travel through digital landscapes that will carry the viewer away into the environment it creates. | ||
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Revision as of 15:16, 22 May 2017
Screenscapes | |
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Creator | Nataliya Sinelshchikova |
Year | 2017 |
Bio | Nataliya Sinelshchikova (RU) is a researcher and media artist with a background in graphic design. Her interests revolve around generative art, media specificities and the aesthetics of distortion as an inevitable part of our relationships with technology.
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Digital Landscapes is a video installation that aims to express the anxiety of losing oneself in a digital void. The abstract, code-based video uses the author's computer logs and the video documentation of her digital routine as a source for data visualization. The project invites the audience to travel through digital landscapes that will carry the viewer away into the environment it creates.