NOTES: AN ENCYCLOPEDIA OF MEDIA OBJECTS: Difference between revisions
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Revision as of 15:47, 16 April 2015
2015-04-9 / 2015-04-16
essence of an object is its (potential for) infinity (a monument)
to make stability out of chaos or to let (chaos) be contained (within) it
(the) void is the chaos
container brings staility to chaos (void)
=media objects= (by simulating containers for chaos)
conway's game of life
electric sheep
crazy idea, I know
--- why humans are objectified is because
| we live longer
|
---> we are finding new (potential) ways of
stabilizing-, or containing (our) chaos
|
v
our lack of nearness comes from the lack of tension between chaos and stability
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nearness is our way of determining this tension
=notes for Conway's Game of Life-showing=
note to self: speed up when presenting (15 minute long video)
---
- nearness
- void
- essence of object
- media object
the essence of a object is its potential for infinity
an object is a container of
an object contains chaos or brings order to chaos
an object lets chaos be contained within it or creates stability (order) out of chaos
the void is the chaos, the jug contains the chaos
nearness is how we appreciate and value the tension between order and chaos
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a media object is a simulation of an object
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media (objects) are in-between, as simulations they are designed to simul create an equilibrium, a lack of tension between chaos and order
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a media object simulates the potential for infinity
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this is a simulation of how we want life to be