User:Manetta/ideology-game: Difference between revisions
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'''play the ideology game: [http://pzi-gestures.rubenvandeven.com/game/index.php *fingerkrieg* (beta)]''' | '''play the ideology game: [http://pzi-gestures.rubenvandeven.com/game/index.php *fingerkrieg* (beta)]'''<br /> | ||
process: [http://piratepad.nl/zsnp1G5M5C on this piratepad] <br /> | process: [http://piratepad.nl/zsnp1G5M5C on this piratepad] <br /> | ||
screenshots: | screenshots: |
Latest revision as of 09:16, 8 April 2015
'Fingerkrieg' is a 15 seconds game that is played in a web-browser, in which the player is asked to make as many 'hits' as possible. How the user makes these 'hits' depends on the team he/she is in: the 'clickers', or the 'swipers'. The user's device determines which team the player is part of. Smartphones and tablets are redirected to the 'swipers', and laptops and desktop computers are redirected to the 'clickers'.
After a 50 seconds introduction to some contextual information about your 'teamspirit', the timer starts.
The game presents two human-hardware interfaces, namely the act of clicking and the act of swiping. Either clicking and swiping are both an extention of the human hand, to point at- and navigate through webpages and filesystems. While the act of clicking on mouse-buttons or touchpads is pretty binary (as it's about being either 'on' or 'off'), the act of swiping is a more naturalized gesture.
play the ideology game: *fingerkrieg* (beta)
process: on this piratepad
screenshots:
the script 'sees' on what device you're playing the game, you're part of the clicker team on a laptop. When you play on a tablet or smartphone, you're a swiper.
a 50sec introduction, in 'binary' aesthetics accompanied with a version of Beethoven's 9th Symphony
the clicker team introduction:
WE ARE THE CLICKING TEAM We must fight to defend integrity upon everything. Decisions for the community have to find their basis in reason and be supported by facts. Emotions and politics is a dangerous cocktail. We believe that this is our responsability to ensure citizens receive the necessary education to develop skills leading them to autonomy.
"You Won!" or actually, your team won, thanks to hero 'XX'!