User:ThomasW/thomas imageandcode: Difference between revisions
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With the [https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness | With the [https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness FFMPEG code], I sorting the video on brightness. | ||
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness | https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness |
Latest revision as of 16:41, 28 March 2015
Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. Video
Video Graph Code
Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball.
Python With the FFMPEG code, I sorting the video on brightness.
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness.