User:ThomasW/thomas imageandcode: Difference between revisions
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Working on the topic of the video game Doom and using a | Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. | ||
[https://www.youtube.com/watch?v=YUU7_BthBWM Video] | [https://www.youtube.com/watch?v=YUU7_BthBWM Video] | ||
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Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball. | Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball. | ||
http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg | http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg | ||
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting. |
Revision as of 13:24, 27 March 2015
Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. Video
Video Graph Code
Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball.
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting.