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With The Sims, players seem anecdotally to more frequently push back against the ideology of the system - social aspect, social ties through it


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They are all "cybernatic systems". Thy are self-regulating machines mechanisms or system within predefined limits and in relation to predefined tasks. Computer - automated but intelligent; control and collectivity


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I will focus on the work of culture - its processes - and I will assume that culture is of the essence: I include within it text and practices, art and actions that give concrete embodiment to the relation w have to existingf conditions to a dominant mode of production, and th various relations of prodution it sustains


aura of art: attacchment to the domain of tradition
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authenticity, originality, uniqueness
reproduction= mystique


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replacing aura with mystique
Dadaism: "Changes of place and focus which periodically assail the spectator"


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Mechanical reproduction: appropriation of an original
The violent potential  (of MP) is what cinema must muffle, dfuse & control
collectivity isn't the same as cybernetic control hierarchy ->> dependency on presentation of social norms


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Multicultural capitalism
-knowledge as other / conquest of intelligence
-vulnerability to systemic collapse
-absorption & feedback


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Human as different from all natural & artificial components of system -> computer based systems, both machine- and human addressable


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computer systems simulate the dialogical and other qualities of life itself


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Revision as of 10:52, 18 February 2015

Synopsis "The Work of Culture in the Age of Cybernetic Systems" by Bill Nichols

1 With The Sims, players seem anecdotally to more frequently push back against the ideology of the system - social aspect, social ties through it

2 They are all "cybernatic systems". Thy are self-regulating machines mechanisms or system within predefined limits and in relation to predefined tasks. Computer - automated but intelligent; control and collectivity

3 I will focus on the work of culture - its processes - and I will assume that culture is of the essence: I include within it text and practices, art and actions that give concrete embodiment to the relation w have to existingf conditions to a dominant mode of production, and th various relations of prodution it sustains

aura of art: attacchment to the domain of tradition | v authenticity, originality, uniqueness reproduction= mystique

4 replacing aura with mystique Dadaism: "Changes of place and focus which periodically assail the spectator"

5 Mechanical reproduction: appropriation of an original The violent potential (of MP) is what cinema must muffle, dfuse & control collectivity isn't the same as cybernetic control hierarchy ->> dependency on presentation of social norms

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7 Multicultural capitalism -knowledge as other / conquest of intelligence -vulnerability to systemic collapse -absorption & feedback

8 Human as different from all natural & artificial components of system -> computer based systems, both machine- and human addressable

9 computer systems simulate the dialogical and other qualities of life itself

10 The Cybernetic system gives the illusion of control; this has led to the male gaze migrating into cybernetics through sexist digital content. The M.P:ed system invites the fetischist due to its indirect interaction and lack of aura.

11 Virtual (cybernetic) worlds trump the MP image when a controlled world can be simulated with the hope of creating something real (the orchid). The 'other', the cybernetic system has become the main organizer of our world-perception. The other no longer works under human agency but instead works to absorb the human within predetermined parameters.

12 In the preset world the computer chip is the 'soulless' mediator of expression. The illusion of possessing the potential of cybernetic systems ets social aspcts in a more preset situation as he fetischization of data (?) reaches the real. (...)

13 The Zoo or botanical garden can be seen as an early example of constructing a representative reality around a perception of the real world. The cybernetic system extended upon this through the logical prediction of environmental changes and increasingly complex simulations of reality.

14 With the introduction of simulation-systems reality is interpreted as part of a cybernetic web of agents and so the sociopolitics are informed and structured around cybernetically founded interpretations of physical sociopolitics. Under these conditions the imaginary prediction bcomes the frame for real action (Reagan's war-sims)

15 Cybernetic systems redefine life and reality as a causal interconnected web of more or less significant agents. The cybernetic paradigm is on of surrogates where meaning is not solid but adopted, non-material or/and transferred and sold into reality where it is acted upon.

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