User:Lbattich/canvas experiments: Difference between revisions

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(Created page with " <code> <!DOCTYPE html> <!-- _ | |_ _ ___ __ _ ___ | | | | |/ __/ _` / __| | | |_| | (_| (_| \__ \ |_|...")
 
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Javascript section of the source code:
<code>
<code>


<!DOCTYPE html>
<!--
_                               
| |_  _  ___ __ _ ___           
| | | | |/ __/ _` / __|         
| | |_| | (_| (_| \__ \         
|_|\__,_|\___\__,_|___/         
                                 
_          _  _  _      _   
| |__  __ _| |_| |_(_) ___| |__ 
| '_ \ / _` | __| __| |/ __| '_ \
| |_) | (_| | |_| |_| | (__| | | |
|_.__/ \__,_|\__|\__|_|\___|_| |_|
PROUN GENERATOR - PROTOTYPE
by LUCAS BATTICH, 2014
 
-->
<html>
  <head>
    <meta content="text/html; charset=utf-8" http-equiv="content-type">
    <meta name="author" content="Lucas Battich">
    <meta name="description" content="PROUN GENERATOR - PROTOTYPE by LUCAS BATTICH, 2014">
    <title>PROUN GENERATOR - PROTOTYPE</title>
  </head>
  <body style="text-align:center; background-color:black">
  <canvas id="proun" onclick="clear()">
      Aw noes! Your browser does not support the HTML5 canvas tag - try using
      Chrome or Safari. Tech up! </canvas>
      <p id="d"></p>
 
   
    <script language="JavaScript">
var x=document.getElementById("proun"); //declare global var x for canvas
var x=document.getElementById("proun"); //declare global var x for canvas


Line 46: Line 10:
var ctx=x.getContext("2d");
var ctx=x.getContext("2d");
window.onload = function(){start();setInterval(function(){choose()},700)};
window.onload = function(){start();setInterval(function(){choose()},700)};


function start()
function start()
Line 106: Line 69:
return colour;
return colour;
}
}
</script>
  </body>
</html>
   
</code>
</code>

Revision as of 14:39, 23 September 2014


Javascript section of the source code:

var x=document.getElementById("proun"); //declare global var x for canvas

var y1,y2,y3,x1,m1; //var i=0; var ctx=x.getContext("2d"); window.onload = function(){start();setInterval(function(){choose()},700)};

function start() { x.width=window.innerWidth-30; x.height=window.innerHeight-30; ctx.fillStyle=colourme()+"1)"; //first colour ctx.fillRect(0,0,x.width,x.height); ctx.fill(); four(); }

//choose btw different shapes function choose() {

       var numb=Math.floor(Math.random()*4);
       if (numb==0){four()}
       else if (numb==1){four()}
       else if (numb==2){four()}
       else if (numb==3){four()}
       }

//functions: //create a 4 sided shape:

function four() { var x4,y4; y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.beginPath(); ctx.moveTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); y4=Math.floor((x.height+1)*Math.random()); x4=Math.floor((x.width+1)*Math.random()); ctx.lineTo(x4,y4); ctx.closePath(); var grd=ctx.createLinearGradient(x.width/2,y4,x4,x.height); grd.addColorStop(0,colourme()+"1)"); grd.addColorStop(1,colourme()+"1)"); ctx.fillStyle=grd; ctx.fill(); }

//pick a random colour function colourme() { var a = Math.floor(256*Math.random()); var b = Math.floor(256*Math.random()); var c = Math.floor(256*Math.random()); var colour = "rgba("+a+","+b+","+c+","; return colour; }