User:Joak/canvas1: Difference between revisions
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p.clearRect(0,0,c.width,c.height); | p.clearRect(0,0,c.width,c.height); | ||
p.fillRect(0,0,x,y); | p.fillRect(0,0,x,y); | ||
} | } | ||
function map_range(value, low1, high1, low2, high2) { | function map_range(value, low1, high1, low2, high2) { |
Revision as of 12:17, 1 October 2012
<canvas id="c1" showsrc> function draw() {
c = document.getElementById("c1")
//console.log("c is",c)
p = c.getContext("2d") x = window.innerWidth; y = window.innerHeight; var positionx = x / 2; var positiony= y / 2;
if( r < 5){
if(r == 3){ upordown = -0.02; } if(r == 0){ upordown = +0.02; } r=r+upordown; } r = Math.max(r, 0); r = Math.min(r, 3); r2 = map_range(r,0,3,3,0); movement = 400*Math.sin(r); movement2 =400*Math.sin(r2);
var number1 = p.createRadialGradient(positionx,positiony,movement2,positionx,positiony,movement); number1.addColorStop(0, '#000000'); number1.addColorStop(1, '#FFFFFF'); p.fillStyle = number1; p.clearRect(0,0,c.width,c.height); p.fillRect(0,0,x,y);
} function map_range(value, low1, high1, low2, high2) {
return low2 + (high2 - low2) * (value - low1) / (high1 - low1);
}
</canvas>