User:C3/XPUB2/T4 Assessment: Difference between revisions
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"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics. | "3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics. | ||
<h2>SI27</h2> | <h2>SI27</h2> | ||
* | * a terminal based publication that runs on our server cerealbox | ||
* it contains a dialogue with Kim on the use of a server as a collective space. | |||
* published on a server as a terminal publication | * published on a server as a terminal publication | ||
[[File:ToS-doc-2.JPG|thumb|center|close-up of the installation at the Rotterdam telecom museum]] | [[File:ToS-doc-2.JPG|thumb|center|close-up of the installation at the Rotterdam telecom museum]] | ||
Revision as of 16:03, 7 December 2025
INTRO
My previous practice consists in repurposing of old tech devices, media archeology and coding.
XPUB1
SI25
SI26
- web making as a craft
- outdated webstandards to hide or show information
- a game in a webpage
- playing with webstandards as limits to render things on a nintendo ds display
- the game was published a result of a process, but the process itself got a bit lost
"3DS zine" A web game publication tailored to be played with a forgotten device of our past, the Nintendo 3DS game console. We (Charlie, Tessa, Eleni and I) took advantage of outdated web-standards to show/hide information from other devices, making our puzzle game solvable only through the use of the Nintendo 3DS. It was a project about working withing the limits and showing the possibilities that lie within them. Trought trial and error we noted a collection of strategies we used to make our project work. In the final outcome this part got a bit lost and I think the documentation and distribution of these tactics remained an unresolved topic for me, so I see the cheatsheets as a potential method to address both topics.
SI27
- a terminal based publication that runs on our server cerealbox
- it contains a dialogue with Kim on the use of a server as a collective space.
- published on a server as a terminal publication
XTRA
interests I had between classess and outside practice
- repurposing google computers
- coding and scripting (especially python and bash)
- reading manuals like adventure books and create my own documentation
- finding playful way of doing these things
OPEN QUESTIONS
Overall, I see the cheatsheets as being an evolution/annex of my previous works, into a direction of documenting and distributing the processes that lie behind these and all of my projects. Most of these started as something that was not clear and that required observation to learn how to make possible, I feel like this method is something that is not tied to a medium in particular and that my aim of sharing mine is to also shine light on how might recognize their inner way of learning and listen to it by trying to bring it out.
XPUB2
trying to find an intersection between coding(prop), learning (focus) and playing(the way)
using different ways of learning than the manuals --> learning by playing and doing questioning the manuals and the cheatsheet as a form of distribution of the knowledge
WHAT
- project proposal: a series of workshop creating an iterative process.
WHY
DIAGRAM
THESIS PROPOSAL
research question: how do we navigate everyday tech saturation in an intuitive and playful way? What do we learn and how?