User:C3/XPUB2/Project proposal 2: Difference between revisions
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Together with Charlie, Tessa and Eleni we overlapped these two topics for the SI project by focusing on a forgotten device from our past (nintendo 3DS), we made a work on it by exploiting some outdated web-standards to show/hide information from other devices making our publication/puzzle/game solvable only through the use of the nintendo 3DS (important: we did not rely on emulation for the project, we just used simple HTML, CSS and vanilla JS). | Together with Charlie, Tessa and Eleni we overlapped these two topics for the SI project by focusing on a forgotten device from our past (nintendo 3DS), we made a work on it by exploiting some outdated web-standards to show/hide information from other devices making our publication/puzzle/game solvable only through the use of the nintendo 3DS (important: we did not rely on emulation for the project, we just used simple HTML, CSS and vanilla JS). | ||
Making this work was a whole learning process. We had to get engaged with both hardware and software and this involved a lot of trail and error that culminated in a collection of strategies we wrote to make what we had in mind visible on the 3ds but not on any other device. | |||
[[Terms of servers | SI27 Terms of servers]] | [[Terms of servers | SI27 Terms of servers]] | ||
Revision as of 19:28, 24 October 2025
6. Relation to previous practice
#repurposing #old-devices #tactics #strategies #media-archeology
During SI26 we explored web-making as a craft (by working with html and css) and media archeology (by working with HPGL, Postscript, pen plotters and dot matrix printers).
Together with Charlie, Tessa and Eleni we overlapped these two topics for the SI project by focusing on a forgotten device from our past (nintendo 3DS), we made a work on it by exploiting some outdated web-standards to show/hide information from other devices making our publication/puzzle/game solvable only through the use of the nintendo 3DS (important: we did not rely on emulation for the project, we just used simple HTML, CSS and vanilla JS).
Making this work was a whole learning process. We had to get engaged with both hardware and software and this involved a lot of trail and error that culminated in a collection of strategies we wrote to make what we had in mind visible on the 3ds but not on any other device.