User:C3/PMoMM: Difference between revisions
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PMoMM stands for Projects that may or may not be made. | |||
<blockquote>'''e'''What is it? | |||
1. What is it? | |||
2. Why make it? | |||
3. Workflow | |||
4. Timetable | |||
5. Rapid prototypes (scratches) | |||
6. Previous practice | |||
7. Relation to a wider context | |||
8. Choice made</blockquote> | |||
== Magnets == | == Magnets == | ||
- What is it? | - What is it? | ||
Revision as of 15:45, 17 September 2025
PMoMM stands for Projects that may or may not be made.
eWhat is it?
1. What is it?
2. Why make it?
3. Workflow
4. Timetable
5. Rapid prototypes (scratches)
6. Previous practice
7. Relation to a wider context
8. Choice made
Magnets
- What is it?
A series of magnets of different scale and shape that you can carry around to mess up various electronics.
- Why make it?
Tear some seams into the "smooth now". Make evident the dependency of machines all over, evoke some sense of need to
- Workflow
Find out if this is just bullshit by researching magnets Find different everyday looking objects (phone cover, an actual credit card, a USB stick) find out how to tell if this works by trying the magnets on different devices find out how can they accommodate a strong magnet find out how to avoid the magnet being "exposed/on" at all times to avoid corrupting your own devices (maybe a case?)
- Timetable
Probably a month if done mainly, three if this is secondary or tertiary project.
-Rapid prototypes (scratches)
?
- Previous practice
?
- Relation to a wider context (Personal Reader?)
On tearing seamless surfaces.
https://adam.harvey.studio/hyperface/
https://adam.harvey.studio/camoflash/
OS delete (videogame)
- What is it?
A game with real stakes: deletes part of your OS on failures
- Why?
Something that would generate those real life anxiety stakes of losing something important (even if, most is probably not important, since you never think about it)
- Workflow
Interview people about how they felt/would feel about loosing data/ the possibility to access data
Just move all your data somewhere else and then guide the player to "restoring" them.
- Timetable
Several months, making a game is a bliss and a curse at the same time.
-Rapid prototypes (scratches)
?
- Previous practice
?
- Relation to a wider context (Personal Reader?)
Stretching at work
Wayback when
Book scanning workshop
create a space for discussing sharing practises while doing!