User:C3/PMoMM: Difference between revisions

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(Created page with "== Magnets == - What is it? A series of magnets of different scale and shape that you can carry around to mess up various electronics. - Why make it? Tear some seams into the "smooth now". Make evident the dependency of machines all over, evoke some sense of need to - Workflow Find out if this is just bullshit by researching magnets Find different everyday looking objects (phone cover, an actual credit card, a USB stick) find out how to tell if this works by try...")
 
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- Relation to a wider context (Personal Reader?)
- Relation to a wider context (Personal Reader?)
On tearing seamless surfaces.




 
On tearing seamless surfaces.<br>
https://adam.harvey.studio/hyperface/
https://adam.harvey.studio/hyperface/<br>
https://adam.harvey.studio/camoflash/
https://adam.harvey.studio/camoflash/<br>





Revision as of 12:47, 9 April 2025

Magnets

- What is it? A series of magnets of different scale and shape that you can carry around to mess up various electronics.


- Why make it? Tear some seams into the "smooth now". Make evident the dependency of machines all over, evoke some sense of need to


- Workflow Find out if this is just bullshit by researching magnets Find different everyday looking objects (phone cover, an actual credit card, a USB stick) find out how to tell if this works by trying the magnets on different devices find out how can they accommodate a strong magnet find out how to avoid the magnet being "exposed/on" at all times to avoid corrupting your own devices (maybe a case?)


- Timetable Probably a month if done mainly, three if this is secondary or tertiary project.


-Rapid prototypes (scratches) ?


- Previous practice ?


- Relation to a wider context (Personal Reader?)


On tearing seamless surfaces.
https://adam.harvey.studio/hyperface/
https://adam.harvey.studio/camoflash/


- Choice made ?

OS delete (videogame)

- What is it? A game with real stakes: deletes part of your OS on failures


- Why? Something that would generate those real life anxiety stakes of losing something important (even if, most is probably not important, since you never think about it)


- Workflow Interview people about how they felt/would feel about loosing data/ the possibility to access data


, but in reality just move all your data somewhere else and then guide you to "restoring" them.


- Timetable Several months, making a game is a bliss and a curse at the same time.


-Rapid prototypes (scratches) ?

- Previous practice


- Relation to a wider context (Personal Reader?)


- Choice made


Stretching at work

Wayback when

Book scanning workshop

create a space for sharing discussions while doing!

zine about/to make clear case stuff