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===SI23: sound experimentation tools base on HTML===
===SI23: sound experimentation tools base on HTML===
200 words description
 
During my experiment with Tone.js, I found its sound effects were quite limited. This led me to explore other JavaScript libraries with more interesting sound capabilities, like Pizzicato.js. Pizzicato.js offers effects such as ping pong delay, fuzz, flanger, tremolo, and ring modulation, which allow for much more creative sound experimentation. Since everything is online, there’s no need to download software, and it also lets users experience sound with visual and interactive web elements.<br><br>
Inspired by deconstructionism, I created a project that presents all these effects on one webpage, experimenting with ways to layer and combine them like a "sound quilt."<br><br>
To introduce the project and gather feedback, I hosted a workshop and a performance. I started a JavaScript Club to introduce sound-related JavaScript libraries and show people how to experiment with sound on the web. At the end of the workshop, with a form of “Examination”, I gave out a zine hidden inside a pen called Script Partner. Each zine included unique code snippets for creating instruments or sound effects.<br><br>
For the performance, I used an HTML interface I designed, displaying it on a large TV screen. The screen showed a wall of bricks, each brick linked to a frequency. By interacting with different bricks and sound effect sliders, the HTML could create a blend of sound and visuals, a strange, wobbly, and mysterious soundscape.
 
===SI24: a MIDI device===
===SI24: a MIDI device===
200 words description<br>
200 words description<br>

Revision as of 21:52, 13 November 2024

Draft project proposal

What do you want to make?

I want to make something that combines the features of SI22, SI23, and SI24.

SI22: a device that interact with weather/nature

https://pzwiki.wdka.nl/mediadesign/Wang_SI22#Rain_Receiver
https://pzwiki.wdka.nl/mediadesign/Express_lane#Rain_receiver

The Rain Receiver project started with a simple question during a picnic: what if an umbrella could do more than just protect us from the rain? Imagined as a device to capture and convert rain into digital signals, the Rain Receiver is designed to archive nature's voice, capturing the interactions between humans and the natural world. Inspiration for the project came from the "About Energy" skills classes, where I learned about ways to use natural energy—like wind power for flying kites. This got me thinking about how we could take signals from nature and use them to interact with our devices.

The Rain Receiver came together through experimenting with Max/MSP and Arduino. Using a piezo sensor to detect raindrops, I set it up to translate each drop into MIDI sounds. By sending these signals through Arduino to Max/MSP, I could automatically trigger the instruments and effects I had preset. Shifting away from an umbrella, I designed the Rain Receiver as a wearable backpack so people could experience it hands-free outdoors.

With help from Zuzu, we connected the receiver to a printer, creating symbols like "/" marks alongside apocalyptic-themed words to archive each raindrop as a kind of message. After fixing a few bugs, the Rain Receiver was showcased at WORM’s Apocalypse event, hinting at how this device could be a meaningful object in the future.


SI23: sound experimentation tools base on HTML

During my experiment with Tone.js, I found its sound effects were quite limited. This led me to explore other JavaScript libraries with more interesting sound capabilities, like Pizzicato.js. Pizzicato.js offers effects such as ping pong delay, fuzz, flanger, tremolo, and ring modulation, which allow for much more creative sound experimentation. Since everything is online, there’s no need to download software, and it also lets users experience sound with visual and interactive web elements.

Inspired by deconstructionism, I created a project that presents all these effects on one webpage, experimenting with ways to layer and combine them like a "sound quilt."

To introduce the project and gather feedback, I hosted a workshop and a performance. I started a JavaScript Club to introduce sound-related JavaScript libraries and show people how to experiment with sound on the web. At the end of the workshop, with a form of “Examination”, I gave out a zine hidden inside a pen called Script Partner. Each zine included unique code snippets for creating instruments or sound effects.

For the performance, I used an HTML interface I designed, displaying it on a large TV screen. The screen showed a wall of bricks, each brick linked to a frequency. By interacting with different bricks and sound effect sliders, the HTML could create a blend of sound and visuals, a strange, wobbly, and mysterious soundscape.

SI24: a MIDI device

200 words description
The result would be a device that interact to nature, with a corresponding tools in HTML form.

How do you plan to make it?

With the same formula I used in SI24, it still will be the similar steps:
Research;
Draft;
Shopping list based on the draft;
Process;
Debug;

What is your timetable?

From September to December, I will be constantly making workshops, exercises, and performances related to the main subject in order to develop more concrete content. Including:
a Javascript Club, about using web audio tools to make sound experiment.
INC zine event
Public event, a performance in the kitchen using a microwave counting time.
Colloquium workshop
a performance using the devices I made to present.

Why do you want to make it?

I think Nature is a large content, it could related to using the nature as a language to communicate, by various machine, or as a predicted way,to predict fortune, but not a typical Divination function. Such as direction, temperature, magnetic, gravity... these factors could be connections with the device. By using an unstable way to control the devices, like the nature factors.

Who can help you and how?

Xpub tutors will help me a lot to clarify my logical structure and assist me with the technological issues I may encounter during the process. I will also try to contact relevant engineers, product designers, sound designers, or relevant communities for more inspiration. During the testing phase, I will reach out to different communities to organize workshops and performances for testing the devices and gathering feedback from users.

Relation to previous practice

Building on my experiences with SI22, SI23, and SI24, I will combine my technical skills and creative exploration from those projects. The process of researching, drafting, and debugging will support my development approach, allowing me to incorporate previous learnings into this new project and create a seamless integration of sound and nature.

Relation to a larger context

This project connects to broader themes of environmental awareness and the fusion of technology with nature. By exploring the interplay between natural phenomena and digital soundscapes, it will also utilize unstable elements from nature to engage with digital aspects. This could be an important way to enhance creativity in sound design.

References/bibliography

https://www.ableton.com/en/packs/inspired-nature/ https://www.lovehulten.com/

Fortune

Believe it Yourself is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions. Created by Shanghai based design studio automato.farm, 'BIY™ - Believe it Yourself' is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions. The team worked with experts in fortune telling from Italy, geomancy from China and numerology from India to translate their knowledge and beliefs into three separate kits – BIY.SEE, BIY.MOVE and BIY.HEAR. They invite users to tinker with cameras that can see luck*, microphones that interpret your destiny*, and compasses that can point you to harmony and balance*.

http://automato.farm/portfolio/believe_it_yourself/

other inspirations:

Plants


https://www.datagarden.org/technology

https://design-milk.com/love-hultens-desert-songs-sounds-like-a-blast-from-the-chloroplast/?utm_source=Design+Milk+Staff&utm_medium=email&utm_campaign=1.31+Tuesday+Daily+Digest+%2801GR1X73VDA1TR617J0BFQ4J05%29&_kx=n4Il-D-uZPpoBNk0mS2m2lANwpKa53_4l8QWmP5bv0M%3D.MfHiGP&epik=dj0yJnU9RGxZSXNRekJqOEdBWTFEekQxNF9PSlREN0RJV0JuVGsmcD0wJm49NDNLa2FzWFZNRXMydVREWXBKd01SZyZ0PUFBQUFBR2NzRFJJ#038;utm_medium=rss&utm_campaign=love-hultens-desert-songs-sounds-like-a-blast-from-the-chloroplast

Gravities

Bouncy Notes

https://dillonbastan.com/inspiredbynature_manuals/Bouncy%20Notes%20User%20Manual.pdf https://www.youtube.com/watch?v=C2hQ-WbKBhU

Droplets

https://finneganeganegan.xyz/works/droplets

Thesis Outline

This thesis will explores how natural forces like temperature, direction, magnetism, and gravity can be used to control sound devices such as MIDI controllers and synthesizers. Rather than relying on traditional, stable inputs (like pressing keys or turning knobs), we investigate how unpredictable, changing elements from nature can be used to influence sound production. The idea is to treat nature as a kind of "language" that machines can understand and respond to in real-time, creating a more dynamic and organic way to control devices.

Beyond just controlling sound, this project aims to experiment with how different technologies can interact with each other. By using natural forces to control devices, we can create new and unexpected results. For example, changes in wind direction might not only affect sound but also trigger visual changes or interact with other devices, creating a chain reaction. The goal is to explore how these connections between sound, natural data, and other forms of technology can open up creative possibilities that go beyond traditional methods.

To take this experiment further, the thesis will also explore how these ideas can be combined into a website or an interactive HTML platform. This would allow users to experience the sound, visuals, and interactions online, making the project more immersive. By connecting natural forces with sound devices and digital platforms, this project aims to create an evolving system where the physical and digital worlds blend together in new and interesting ways.

chapter 1: Natural Forces

Introduce to Natural Forces

The Concept of Nature as Language

chapter 2: Interactivity connections

chapter 3: Digital Platforms and Future Applications

Conclusion