User:Alessia/Draft project proposal: Difference between revisions
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=<span style="color:#00a8e8">⟡ How do you plan to make it? ⟡</span>= | =<span style="color:#00a8e8">⟡ How do you plan to make it? ⟡</span>= | ||
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Completely immerse myself into both, enjoying both, being overwhelmed by both.<br> | |||
I would like to work with my poems and other people poems, trying to grasp what poetry at all is for me and others, how it can be useful and in which context, how to publish poetry traditionally and not, how interactivity within poetry shape the experience for the user. | |||
I plan to investigate the nuances between small, poetic, experimental video game projects and massive industry AAA titles. | |||
One of the main focuses will be narrative structures, exploring how storytelling is crafted through art and video game development. I will examine linear and nonlinear narrative structures, poetic language, and the creation of purpose within games and interactive. | |||
I am tracing parallel lines here to connect contemporary art and the videogame industry, to explore the difference between the interactive art pieces placed in museum and videogames played by people on their personal screens. At the same time examine why art galleries often contribute to the perception of art as elitist, while the accessibility of video games might lead to them being perceived as “less” artistic worthy. | |||
Gaming to me offers moments of detachment, but not a total disconnection from self or reality. My research could then go into the concept of play itself and how it changed during human history, considering the roles of rituality, ritual spaces, liminality and gamification of reality in it. What does it mean to play now compared to the past, and what could it become in the future? | |||
What's interesting is that I would say the same thing about any artistic medium. For me, the best part of art lies in its ability to explore reality along a parallel line, capturing details in unique ways while simultaneously reflecting society and reality. Whether or not we consciously recognise it, art serves as a mirror to our world, offering insights into what reality and society truly are. | |||
=<span style="color:#00a8e8">⊹ What is your timetable? ⊹</span>= | =<span style="color:#00a8e8">⊹ What is your timetable? ⊹</span>= |
Revision as of 22:40, 30 October 2024
this draft is fuelled by my summer research about poetry and games
୭ What do you want to make? ୭
I want to study and work at the intersections of poetry and games.
These two types of mediums, each with their own depth and complexities, have a lot more in common than it might seem. Both these mediums are intense, complex, political, personal, proud and constantly shapeshifting.
But still they seems, in many ways, far from each other. Indeed it is not true, and I'll prove it!
⟡ How do you plan to make it? ⟡
Completely immerse myself into both, enjoying both, being overwhelmed by both.
I would like to work with my poems and other people poems, trying to grasp what poetry at all is for me and others, how it can be useful and in which context, how to publish poetry traditionally and not, how interactivity within poetry shape the experience for the user.
I plan to investigate the nuances between small, poetic, experimental video game projects and massive industry AAA titles. One of the main focuses will be narrative structures, exploring how storytelling is crafted through art and video game development. I will examine linear and nonlinear narrative structures, poetic language, and the creation of purpose within games and interactive.
I am tracing parallel lines here to connect contemporary art and the videogame industry, to explore the difference between the interactive art pieces placed in museum and videogames played by people on their personal screens. At the same time examine why art galleries often contribute to the perception of art as elitist, while the accessibility of video games might lead to them being perceived as “less” artistic worthy.
Gaming to me offers moments of detachment, but not a total disconnection from self or reality. My research could then go into the concept of play itself and how it changed during human history, considering the roles of rituality, ritual spaces, liminality and gamification of reality in it. What does it mean to play now compared to the past, and what could it become in the future?
What's interesting is that I would say the same thing about any artistic medium. For me, the best part of art lies in its ability to explore reality along a parallel line, capturing details in unique ways while simultaneously reflecting society and reality. Whether or not we consciously recognise it, art serves as a mirror to our world, offering insights into what reality and society truly are.
⊹ What is your timetable? ⊹
★ Why do you want to make it? ★
✧ Who can help you and how? ✧
✶ Relation to previous practice ✶
♡ Relation to a larger context ♡
✦ References/Bibliography ✦