User:Alessia/Thesis outline: Difference between revisions
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==Key texts== | ==Key texts== | ||
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* '''Game Poems: Videogame Design as Lyric | * '''Game Poems: Videogame Design as Lyric Practice''', Jordan Magnuson<br> | ||
https://www.gamepoemsbook.com/<br> | https://www.gamepoemsbook.com/<br> | ||
An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry? | An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry? |
Revision as of 22:42, 23 October 2024
Key texts
- Game Poems: Videogame Design as Lyric Practice, Jordan Magnuson
https://www.gamepoemsbook.com/
An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry?
- A Long History of Generated Poetics: cutups from Dickinson to Melitzah, Everest Pipkin
https://everestpipkin.medium.com/a-long-history-of-generated-poetics-cutups-from-dickinson-to-melitzah-fce498083233
This article explored the historical tradition of generative poetics have existed for much more than we think about, even before the blooming of AI, before generative became a central term.
- Relational Aesthetics, Nicolas Bourriaud
Where does the obsession for interactivity in our contemporary art, and society, comes from?
- My own damn wiki about liminality, and all the books, researches and inspirations I quoted there that I love
https://pzwiki.wdka.nl/mediadesign/User:Alessia/liminal#Place-specific_art