User:Alessia/Thesis outline: Difference between revisions

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==Key texts==
==Key texts==
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* '''Game Poems: Videogame Design as Lyric Practic'''e, Jordan Magnuson<br>
* '''Game Poems: Videogame Design as Lyric Practice''', Jordan Magnuson<br>
https://www.gamepoemsbook.com/<br>
https://www.gamepoemsbook.com/<br>
An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry?  
An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry?  

Revision as of 22:42, 23 October 2024

Key texts


  • Game Poems: Videogame Design as Lyric Practice, Jordan Magnuson

https://www.gamepoemsbook.com/
An unusual perspective on the convergence between game making and lyric poetry, can game operate as a kind of poetry?

  • A Long History of Generated Poetics: cutups from Dickinson to Melitzah, Everest Pipkin

https://everestpipkin.medium.com/a-long-history-of-generated-poetics-cutups-from-dickinson-to-melitzah-fce498083233
This article explored the historical tradition of generative poetics have existed for much more than we think about, even before the blooming of AI, before generative became a central term.

  • Relational Aesthetics, Nicolas Bourriaud

Where does the obsession for interactivity in our contemporary art, and society, comes from?

  • My own damn wiki about liminality, and all the books, researches and inspirations I quoted there that I love

https://pzwiki.wdka.nl/mediadesign/User:Alessia/liminal#Place-specific_art