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I've listened to many episodes of this podcast. I find it is a great place for finding new insights, getting inspired, and grounding the game making experience. Here, I will highlight some key episodes for me.
I've listened to many episodes of this podcast. I find it is a great place for finding new insights, getting inspired, and grounding the game making experience. Here, I will highlight some key episodes for me.
===Episode 84 - 85: Zach Barth===
* Listened to: October 2024
* Listen to it [https://www.idlethumbs.net/designernotes/episodes/zach-barth-part-1 here (part 1)] and [https://www.idlethumbs.net/designernotes/episodes/zach-barth-part-2 here (part 2)]
modding, opensourcing game code
manuals, tutorials, ''[...] an aesthetic experience that I thought would've disappeared at this point'' (timestamp)
Shenzhen I/O's manual and its contribution to the narrative ([https://github.com/JonathanLemke/shenzhen-io-translate/blob/master/SHENZHEN%20IO%20Manual%20(English).pdf here on GitHub)]

Revision as of 14:46, 15 October 2024

Designer Notes is 'a podcast on why we make' in which Soren Johnson (known for being the lead designer on Civilisation IV at Firaxis and founding indie studio Mohawk Games) interviews various people from the games industry.

I've listened to many episodes of this podcast. I find it is a great place for finding new insights, getting inspired, and grounding the game making experience. Here, I will highlight some key episodes for me.

Episode 84 - 85: Zach Barth

modding, opensourcing game code

manuals, tutorials, [...] an aesthetic experience that I thought would've disappeared at this point (timestamp)

Shenzhen I/O's manual and its contribution to the narrative (here on GitHub)