User:Alessia/Draft project proposal: Difference between revisions

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* What do you want to write?  
=What do you want to make?=
* What do you want to explore?
=How do you plan to make it?=
* How do you want to tell your story?
=What is your timetable?=
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=Why do you want to make it?=
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=Who can help you and how?=
Gaming to me offers moments of detachment, but not a total disconnection from self or reality. My research could then go into the concept of play itself and how it changed during human history, considering the roles of rituality, ritual spaces, liminality and gamification of reality in it. What does it mean to play now compared to the past, and what could it become in the future?<br>
=Relation to previous practice=
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=Relation to a larger context=
What's interesting is that I would say the same thing about any artistic medium. For me, the best part of art lies in its ability to explore reality along a parallel line, capturing details in unique ways while simultaneously reflecting society and reality. Whether or not we consciously recognise it, art serves as a mirror to our world, offering insights into what reality and society truly are.<br>
=References/bibliography=
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I am tracing parallel lines here to connect contemporary art and the videogame industry, to explore the difference between the interactive art pieces placed in museum and videogames played by people on their personal screens. At the same time examine why art galleries often contribute to the perception of art as elitist, while the accessibility of video games might lead to them being perceived as “less” artistic worthy.<br>
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I plan to investigate the nuances between small, poetic, experimental video game projects and massive industry AAA titles.<br>
One of the main focuses will be narrative structures, exploring how storytelling is crafted through art and video game development. I will examine linear and nonlinear narrative structures, poetic language, and the creation of purpose within games and interactive. <br>
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'''Random key points:'''
* The concept of Play
* Ritualisation of reality, gamification and mental health
* Art mirroring society, obsession with interactivity
* Little games, indie industry, faking the small aiming for the big
* Narration and storytelling, game poems
 
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THE THREE POINTS: <br>
* Game
* Ritual
* Poetry

Revision as of 21:49, 30 October 2024

What do you want to make?

How do you plan to make it?

What is your timetable?

Why do you want to make it?

Who can help you and how?

Relation to previous practice

Relation to a larger context

References/bibliography