User:Alessia/Logbook: Difference between revisions
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<big><big><big><big>π - π πππ</big></big></big></big> | <big><big><big><big>π - π πππ</big></big></big></big> | ||
*Undecided between focus on javascript or godot I go for both, trying to understand with language and platform is easier to use, and timewise to learn | *Undecided between focus on javascript or godot I go for both, trying to understand with language and platform is easier to use, and timewise to learn | ||
*I create a few | *I create a few simple scenes, with cubes and interactivity, first with javascript | ||
*What I would like to do is anyway work with Blender, this then would get difficult without a game engine, so I will need to choose Godot, as I wanted from the beginning | *What I would like to do is anyway work with Blender, this then would get difficult without a game engine, so I will need to choose Godot, as I wanted from the beginning | ||
*I return back to Godot. I started a while ago with an unfinished project (pong) made in GDscript, itβs too tedious and slow to work just in GDscript for me (for now at least) without any node editing. | *I return back to Godot. I started a while ago with an unfinished project (pong) made in GDscript, itβs too tedious and slow to work just in GDscript for me (for now at least) without any node editing. |
Revision as of 22:45, 4 October 2024
βΆβ.Λκ© .αΛββΆ Hello βΆβ.Λκ© .αΛββΆ
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π - π πππ
- Undecided between focus on javascript or godot I go for both, trying to understand with language and platform is easier to use, and timewise to learn
- I create a few simple scenes, with cubes and interactivity, first with javascript
- What I would like to do is anyway work with Blender, this then would get difficult without a game engine, so I will need to choose Godot, as I wanted from the beginning
- I return back to Godot. I started a while ago with an unfinished project (pong) made in GDscript, itβs too tedious and slow to work just in GDscript for me (for now at least) without any node editing.
- Working on the same cube interaction scene, but in Godot, is quite easy. The node editing is quite familiar and the scripts are not too complex (still). It's refreshing to see how easy is to set up physic and collision
- The html conversion is not as easy tho. What is clear is that without itch or any other platform I need anyway to host locally the website, but even after using python or chopchop I canβt find a way to make it work.
The errors are: SharedArrayBuffer & Cross Origin Isolation (both appearing)
I donβt understand still if that is a problem of Godot (the last version, Godot 4, is still having bugs and problems, and the html export might have something to do with it) or with the server setup that I might do wrong (there is something about the headers?)
- I might anyway stick to Godot and find a way later to implement the games directly in a website, even if I would have to use itch at the end :((((
- I managed to work with the import option between blender 4 and godot 4, even if godot supports blender until the 3.5 version. This might be why the textures were not imported (or maybe I need to import them as objects and not nodes? Maybe in that case you can work with the textures too?)
- I need to try godot 3.5 and blender 3.5 together to see if that will change anything (I won't have time)
- I should make a little game prototype for next week