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| == '''BEST OF XPUB1 TRIMESTER 1 & 2 = Protocolastic Quiltessential Boogaloo''' == | | == '''BEST OF XPUB1 TRIMESTER 1 & 2 = Protocolastic Quiltessential Boogaloo''' == |
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| | [[User:Lor.ensō/si23|si23]] |
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| == does ascii art require copyright ==
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| [https://pc-freak.net/ascii-art-pictures/www.ascii-art.de/info/copyright/index.html#fair https://pc-freak.net/ascii-art-pictures/www.ascii-art.de/info/copyright/index.html\]
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| [[File:Mapping out the words2.png|thumb]]
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| == /door/port/ ==
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| [[File:Port WIP.png|thumb|842x842px]]
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| [[File:Loooooooooooooooongport.png|thumb]]
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| == Hello, welcome tot 1 2 0 2 4 3mester2 XPUB -----> QUILTING AS AN INFRASTRUCTURE ==
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| 280224
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| [[File:Experimenting with word tag cloud .mp4|thumb]]
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| WORDS FLOATING AROUND
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| (((I AM NOT SURE ABOUT THE PROPER ANSWER SO THIS IS ANSWERED INTUITIVELY)))
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|
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| == Quiltgame exercise ==
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| marloes: '''write an entry in the word quilt together with your editorial team (or if teams don't overlap anymore, with your game team), about the game world you have in mind! Before thinking about game rules, objectives, etc. try to imagine the world!'''
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| When the visitors/players enter your game, what kind of world do they step into?
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| The people step into a world that is situated in their actual world. As an annotated version, a lens OR a few lenses / stations. The space is a something that places our research, conversations and findings in a slight satirical / ironic / --- layer.
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| What does it look like (colors, space, hues, atmosphere), are there sounds, smells, other sensations? What kind?
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| ----
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| I believe the aesthetics of an 'internet café' towards the classic mario overwhelming worldmaps elements (having a 'saturated) with a non-linear crossover map between the topics. It mocks the typical silicon valley / server / data center. aesthetic and gives lenses towards actual processes.
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| Possible aesthetical influences differ from text based to early video text based (Roberta Williams) games to more modern ideas as the stanley parable and as said before silicon valley related. [https://www.smartdc.net/nl/datacenters/locaties/rotterdam/ From hip start up to servers].
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| we could use sounds as the imminent server space as a soundscape and have bleeps
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| Physics as in real life or different?
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| ----
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| The physics in the game / area are met with the confines of reality. Instead of thinking about gravity, think of the weight of information as the load of the player.
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| What/who inhabits this world?
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| ----IDK
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| Are there objects, plants, trees and animals or is it an abstract world of ideas and symbols?
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| ----the objects as far as I know will communicate with the elements of the word quilt entries.
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| Can players communicate with these and/or each other?
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| ----There could be a communication of some sort through ticket.
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| Does the world reveal itself immediately or do players unravel it's mysteries step by step?
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| ----It's a non-linear space that is met with a server data-esque aesthetics when it comes to a (de)tour around the area.
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| Or do the players construct the world themselves? Just to get you started.
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| ----I think there is room for input, or that there will be because there is always space for errors and glitches.
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| Don't worry about implementation of the world design when you write, in the end you can conjure up a universe in a text game so that should not be an obstacle :) If you have games in mind as reference, link to them!
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| random (re)mem(b)ory http://www.codemandments.com/
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|
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| == BUGS OF MISCONDUCT ==
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| [[File:Mapping out the words in obsidian.png|thumb|Trying to map out words in Obsidian]]Walking around in the neighbourhood thinking and defining (counter)mapping I walk in this space that used to be a prison complex in the north of rotterdam, The area has changed into a hip area that flirts with truman show type of aesthetics. I have been thinking about the infrastructures and how things are not working in this city. I have many objections into city planning and I'm wildly attracted to ideas of who owns the city.
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|
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| As I stroll my sunday gloom away, mending the shapes of spaces I read or hear something along the lines of Codes of Conduct, earlier today I was watching the sitcom parks and recreation, which is a based at a local government in America and the shows the bureaucracy ''sometimes.''
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| I am wrestling with my ideas on what I want to do and I am doing these things justice and or the right way.
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| A bubble came up in opposition to a Code of Conduct and I thought about Bugs of Misconduct.
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|
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| Dividing the definitions:
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|
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| <blockquote>
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| BUGS:
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|
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| informal: a harmful microorganism, typically a bacterium. "their ham was found to be contaminated with food bugs"
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| an illness caused by a microorganism.
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| "he'd just recovered from a flu bug"
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| Similar: illness, ailment, infection, disease, disorder, sickness, affliction, malady, complaint, upset, condition, infirmity, indisposition, malaise, bacterium, germ, virus, bacillus, microorganism. microbe. lurgy
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| an enthusiastic interest in something.
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| "they caught the sailing bug"
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| Similar: obsession, enthusiasm, craze, fad, mania, rage, passion, fixation, hobby, interest, pastime thing
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| 2.
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| North American
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| a small insect.
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| "a thick green scum which crawls with bugs, centipedes, and worse"
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|
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| h
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| Similar:
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| insect. flea. mite. midge. creepy-crawly, beastie, minibeast
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| 3.
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| Entomology
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| an insect of a large order distinguished by having mouthparts that are modified for piercing and sucking.
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|
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| 4.
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|
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| a concealed miniature microphone, used for secret eavesdropping or recording.
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|
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| "they cleaned out the bugs and wiretaps"
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| h
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| Similar:
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| listening device, hidden microphone, receiver, transmitter, wire, wiretap, phone tap, tap, bugging device
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| 5.
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| an error in a computer program or system.
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| "a custom program we used developed a bug"
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|
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| h
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| Similar: fault, error, defect, flaw, imperfection, failing, breakdown, virus, glitch gremlin, snarl-up
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|
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| verb
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| verb: bug; 3rd person present: bugs; past tense: bugged; past participle: bugged; gerund or present participle: bugging
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|
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| 1.
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|
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| conceal a miniature microphone in (a room or device) in order to listen to or record someone's conversations secretly.
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| "their offices, homes, and telephones were bugged"
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| record or listen to (a conversation) using a concealed microphone.
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| "she fears that her conversations were bugged"
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|
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| h
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| Similar:
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| record
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| tap
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| listen in on, eavesdrop on, spy on, overhear, wiretapmonitorm, phone-tap, snoop on
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|
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| 2.
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| informal
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| annoy or bother (someone).
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|
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| "a persistent reporter was bugging me"</blockquote>
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|
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| <blockquote>noun: '''misconduct'''
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|
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| /ˌmɪsˈkɒndʌkt/
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|
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| # 1. unacceptable or improper behaviour, especially by an employee or professional person. "she was found guilty of professional misconduct by a disciplinary tribunal and dismissed" h Similar: wrongdoing, delinquency, unlawfulness ,lawlessness ,crime ,felony,criminality,sin,sinfulness,evil,evil-doing,unprofessional behaviour,unprofessionalism,unethical behaviour,malpractice,maladministration,dereliction of duty ,negligence,breach of ethics,impropriety,immorality,abuse,malversation,misbehaviour, bad behaviour,misdeeds. misdemeanours,disorderly conductbadnessmischief
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|
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| naughtiness
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|
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| # rudeness
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| #* Hockey a penalty assessed against a player for unsportsmanlike conduct. plural noun: '''misconducts''' "Smith got a game misconduct for spearing Nick Kypreos"
| |
| # 2. mismanagement, especially culpable neglect of duties. "the general was pardoned for misconduct of the war"
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|
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| ''verb''
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|
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| verb: '''misconduct'''; 3rd person present: '''misconducts'''; past tense: '''misconducted'''; past participle: '''misconducted'''; gerund or present participle: '''misconducting'''
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|
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| /ˌmɪskənˈdʌkt/
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|
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| # 1. behave in an improper manner. "the committee reprimanded two members who were found to have misconducted themselves"
| |
| # 2. mismanage (an activity). "there is no evidence that the premises were being misconducted"
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|
| |
| </blockquote>
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|
| |
| Thinking about the bugs of misconduct, it's a great ethical dilemma because it is, if I am correct, a bit of a contronym/auto-antonym/Janus term. OR a homonym.
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|
| |
| To me, bugs of misconduct are an error in the system. The cracks that appear to be loopholes or invite to squat. It opens for alternative opportunities as a crack in the wall. The bugs go in and start to acclimatize to the space, showcasing the cracks and the errors as fundament. For what idk yet. I'm in need of looking at the readings of previous weeks and to show.
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|
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| another of countermapping is to show showcase hostile architecture, or infrastructure, maybe that is what I have been doing earlier with locating the steps from one person in a scootmobile / wheelchair to another by public transport.
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|
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| A bug of misconduct is potentially a parasite that leeches off the host.
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| == WHAT AM I DOING CURRENTLY ==
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| ''CURRENTLY I AM <s>PROCESSING</s>SORRY MICHAEL I MEAN DIGESTING INFO AND UPDATING ALL PAGES AND SUCH IN ORDER TO KINDA UNDERSTAND BUT I DO NOT KNOW FOR SURE, YET I FEEL GOOD DOING THIS BECAUSE IT'S A CRASH COURSE FOR MYSELF WITH THE NOTES AND ALL / INCONSISTENCY IS KEY AND THE KEY IS OFTEN LOST''
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|
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| 140224---(visualizing nodes / processes / connections /graphs , idk how to formulate this yet but it is something I'm currently making, 4, 6 and 7 also come to mind in this connection )
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|
| |
| ''_____________________________________________________________________________ ....''
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|
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| <s>'' - involve playlessness (not sure what means yet) |''</s>
| |
| <blockquote>
| |
| '' -(con)text adventure games, where limitations are there in the game (up down south east west north and other commands) and also the limitations offline could be implemented in case / scenarios | ''
| |
| </blockquote>
| |
| ''#KEEP IN MIND THIS IS JUST A BRAINDUMP / NO(okmaybesome) CONCRETE THINGS''
| |
| <blockquote>
| |
| ''...// booting mind>>>>>>>>>> general comment: we have so much we can work with (all the readings / prototyping) / imagemagick / python / html css javascript / web / ascii art''
| |
| </blockquote>
| |
| words:
| |
| <blockquote>
| |
| ''ghost host parasite server etc / the wordquilt / code of conduct etc etc etc''
| |
| </blockquote>
| |
| ''..first; ''
| |
| <blockquote>
| |
| ''Maria X mentioned the word question but the connection broke it into quest-ion+1, which could be a happy accident to use the storyline to ask questions that may have come up in the reading and prototyping of previous weeks. QuiltQuestionQuest or somethin.''
| |
| </blockquote>
| |
| ''..second :''
| |
| <blockquote>
| |
| ''based on the adventure txt and fictionalizing human computer something(very paraphrased from a previous text we read)''
| |
| </blockquote>
| |
| ''/''
| |
| <blockquote>
| |
| ''you see what you type -> person a speaks''
| |
| ''person b does walk compass-like''
| |
| ''limiting the options "You can't open cabinet" said by person c ''
| |
| </blockquote>
| |
| ''/the narrator in this part could read it out either non-linear or linear depending on the 'script' so if the person does something not according to script, the narrator will go to bottom of script''
| |
|
| |
| ''..third''
| |
| <blockquote>
| |
| ''something I have been thinking about[[User:Lor.ensō#Concept:%20Where%20do%20ya%20draw%20the%20line%3F|https://pzwiki.wdka.nl/mediadesign/User:Lor.ens%C5%8D#Concept:_Where_do_ya_draw_the_line?]] I am kind of using the idea of Google maps step by step and using the linear story and fictionalizing / gamifying the inaccessible process from A to B (this is more a political thing and I might just do it for myself on the side) //this could also just be a personal side quest using 1-3 cases with the idea of connections servers protocols etc''
| |
| </blockquote><blockquote>
| |
| ''..''
| |
| </blockquote>
| |
| ''fourth:''
| |
| ''yesterday's class reminded me of the dos games / old mac games and the actual collosal cave adventure: Roberta Williams as inspiration <nowiki>https://www.mobygames.com/game/2029/the-roberta-williams-anthology/</nowiki>''
| |
| <blockquote>
| |
| ''<nowiki>https://www.linuxadictos.com/wp-content/uploads/colossal-adventure.jpeg.webp</nowiki> :)))))''
| |
| </blockquote>
| |
| ''<nowiki>https://upload.wikimedia.org/wikipedia/commons/a/a0/Mystery_House_-_Apple_II_render_emulation_-_2.png</nowiki>''
| |
| <blockquote>
| |
| ''<nowiki>https://thehanslickgirls.files.wordpress.com/2018/07/kings-quest-e1532887176786.png</nowiki>''
| |
| </blockquote>
| |
| ''I have this with me in the studio btw vvvvvv''
| |
| <blockquote>
| |
| ''<nowiki>https://cdn.mobygames.com/covers/4209788-the-roberta-williams-anthology-dos-front-cover.jpg</nowiki>''
| |
| </blockquote>
| |
| ''<nowiki>https://www.mobygames.com/game/2029/the-roberta-williams-anthology/</nowiki>''
| |
| <blockquote>
| |
| ''..fifth, make the special issue somewhat like an webquilt arcade? out of ideas, mind will close down for maintenance''
| |
| </blockquote>
| |
|
| |
| <sup>SEE YOU LATER</sup>
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|
| |
| ________________________________________________________________________________________________________________
| |
| [https://hub.xpub.nl/chopchop/~lorenzo/ norenzoQuilt] // page on chopchop
| |
|
| |
| ==== Concept: Where do ya draw the line? ====
| |
|
| |
| 1. "Public transport: From A to B via Metroline E and Tram 7."
| |
|
| |
| A personal observation based on the limitations concerning accessibility, usability concerning healthcare, <u>public</u> transport.
| |
|
| |
| Since XPUB is focused on making things public, I'm thinking about some stuff.
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|
| |
| Public Transport, How do you make Transport Public? Or more public
| |
|
| |
| I'm just thinking about the idea of the public service for the transport from an accessible / disability point of view. This case is quite personal but also inspirational from my critical thinking designartresearchblabla point of view.
| |
|
| |
| So, let's say my mother wants to go to my brother. What needs to be done? For this ''method'' I'm using the google maps standard*/ **
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|
| |
| # Go out of the house
| |
| # Unlock the scootmobile
| |
| # Uncover the scootmobile
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| # Put the cover inside
| |
| # move the bicycle
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| # position the basket and possible bags
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| # start scootmobile
| |
| # go to end of street
| |
| # wait for traffic lights / or if you're lucky it's green but it's always in favour of the cars.
| |
| # once you crossed the street, go to the elevator
| |
| # check in at port **
| |
| # push the button
| |
| # wait for elevator
| |
| # possibly wait for people to exit the elevator
| |
| # enter the elevator***
| |
| # wait until you are at the platform
| |
| # exit elevator to right side(need to confirm this)
| |
| # wait for the metro
| |
| # search for the good entrance without the metal poles in the middle ^
| |
| # be in metro for one stop
| |
| # reach central station
| |
| # pull back to exit metro
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| # go back or forward to elevator
| |
| # push button and wait for elevator / if you are lucky it'll be there already
| |
| # enter the elevator ***
| |
| # wait til you reach centraal station begane grond
| |
| # go back or forward to exit elevator
| |
| # check out at port **
| |
| # ride towards third tram platform
| |
| # enter third tram platform
| |
| # wait for tram 7 towards woudestein? (need to be confirmed)
| |
| # in the meantime, guess on what half of the platform the tram will stop
| |
| # inevitably ride or race through crowd to reach the middle / center of tram****
| |
| # enter tram in transit ^
| |
| # position yourself
| |
| # wait until you reach you reach your destination
| |
| # try to get out of the tram
| |
| # check out as well
| |
| # you can finally breathe again
| |
| # enjoy your visit
| |
| # when it is time to leave, leave*
| |
| # go back to the tram
| |
| # search for the right port on the other side of the street
| |
| # inevitably ride or race through crowd to reach the middle / center of tram****
| |
| # step / check in
| |
| # it might be possible that there is a parent and a baby carriage in the space that is also meant for wheelchair and rollator
| |
| # wait in discomfort
| |
| # person with baby carriage needs to get out, instead of going to another exit, this person insists to get out the door they came in, they lift the scootmobile and you are in even more discomfort
| |
| #you need to wait some more time
| |
| #finally you are at Rotterdam Centraal
| |
| #struggle to get out of the tram once again**
| |
| #head to the metro port
| |
| #check in and somehow also drive towards the elevator***
| |
| #push the button of the elevator
| |
| #position yourself in the metro at the place with no metal poles in the middle
| |
| #wait one stop
| |
| #get out the metro
| |
| #go to elevator
| |
| #go up
| |
| #go out
| |
| #go home
| |
| #place all the stuff back
| |
| #recover
| |
|
| |
| <nowiki>*</nowiki>before you go, think about leaving at least 10-15 minutes in advance
| |
|
| |
| <nowiki>**</nowiki> might need someone else to do it because it closes again in a certain timeframe
| |
|
| |
| <nowiki>***</nowiki> this means the elevator works
| |
|
| |
| <nowiki>****</nowiki> there might be a parent with child, cyclist, person in wheelchair, other person in scootmobile there
| |
|
| |
| ^ take into consideration the doors are literally timeframes so you better have someone with you to hold the door
| |
|
| |
|
| |
| Example: --------
| |
|
| |
| The Rotterdam Electric Tram has multiple Entrances -> Ports
| |
|
| |
| <div style="text-align: center;">
| |
| Port asin the doors
| |
|
| |
| Port asin checkin / outs
| |
|
| |
| [] PORT 1
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|
| |
| [] PORT 2
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|
| |
| [] PORT 3
| |
|
| |
| == '''''<u> <<<<< <big>(_□___□▯▯__□__▯▯_□__▯▯_□_)>>>>>></big></u>''''' ==
| |
| DRIVER | BEGIN | MIDDLE | END
| |
|
| |
| | FRONT | CENTER | BACK
| |
|
| |
| [PORT1] | [PORT2] | [PORT3]
| |
|
| |
| check I / O | I / O | I / O
| |
|
| |
| FOOTABLE | FOOTABLE | FOOTABLE
| |
|
| |
| KIDABLE | KIDABLE | KIDABLE
| |
|
| |
| | WHEELABLE |
| |
|
| |
| FOR CONTEXT
| |
|
| |
| CENTRAAL STATION TRAM STOP
| |
|
| |
| <big>(_□___□▯▯__□__▯▯_□__▯▯_□_) / (_□___□▯▯__□__▯▯_□__▯▯_□_)</big>
| |
|
| |
| _______________________________________________________________________________________
| |
|
| |
| <big>(_□___□▯▯__□__▯▯_□__▯▯_□_) / (_□___□▯▯__□__▯▯_□__▯▯_□_)</big>
| |
|
| |
| _______________________________________________________________________________________
| |
|
| |
| <big>(_□___□▯▯__□__▯▯_□__▯▯_□_) / (_□___□▯▯__□__▯▯_□__▯▯_□_)</big>
| |
|
| |
| _______________________________________________________________________________________
| |
|
| |
| </div>
| |
| [[Quilt INC]]
| |
| <syntaxhighlight lang="d" line="1">
| |
| ...LOADING FEELS SCRPT
| |
| 08-02-24 ///
| |
|
| |
| Dear Xpubdiary, I'm starting to get some more time off on my own to put things into perspective. I'm digesting through more than one channel
| |
|
| |
| channel 1 //
| |
| The first channel is or was the care channel. I am <code>function mantelzorger() {for my mother, dog and four chicken; exception: sometimes also brother;}</code>
| |
|
| |
| It's a hassle but I feel like that is starting to land and give me some headspace. I have no idea what is happening or bound to happen but I am just completely bamboozled sometimes
| |
|
| |
| channel 2 //
| |
| The second channel is the xpub channel, where I tend to be moreI do not know what information to process first and what to do next what to research and what to reflect or experiment with it is a lot to process and I want to be productive but [x=channel 3] is taking over help.js
| |
|
| |
| channel 3 //
| |
| The third channel is the health channel. This should be top priority but in the heat
| |
| of everything I am just lost. It is truly madness to deal with the days of information
| |
| and an unlimited load of things coming from channel 1 / 2 / 3. The pipeline is clogged
| |
|
| |
|
| |
| PROPOSITION // CHANNEL 3 MOVE TO CHANNEL 1 AND TRY TO EQUALLY DIVIDE 2 AND 1
| |
| initiate.unclogProtocol
| |
|
| |
| .
| |
| ..
| |
|
| |
| conclusion
| |
|
| |
| there is no perfect way to deal with this, anyone in my shoes would either struggle, give up or have other ideas so comparing myself to another isn't the way
| |
| pushing myself isn't the way
| |
| punishing myself for things beyond me isn't the way
| |
| initiate be-good-to-self protocol print ('it's fucking hard to proceed in a grieving time');
| |
|
| |
| if else {
| |
| ask-for-help-maybe protocol
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| }
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|
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| wtf is plotting, what are servers, how do I do the things I wanna do and still keep up and avoid panicc and ztrezz and jdnfjdskfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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|
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|
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|
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|
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|
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|
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|
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| til next time, I'll do more things.
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|
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| </syntaxhighlight>
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|
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|
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|
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| ==Cloud Cosmogram==
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|
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| This is a text I am going to approach differently.
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|
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| it presents itself as '''Ancient temple architecture''' as presenting the status quo of this mainstream techgods.
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| It's opposition is the '''alternative microcosm'''.
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|
| |
| - [ ] *an incessant, noisy hum* / disquieting
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|
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|
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| a dogmatic noise
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|
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|
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| where the monks of big tech rule and all other sounds are silenced.
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|
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| The noise of the floor where the servers are stored.
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|
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| mmmmmMMMmMmmMmMmmmMm
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|
| |
|
| |
| GRGRGRGRGRGGRGRGRGRGGRGRGRGGRGRGRGRGGRGRGRGRGGRGRGRGRGGRGR
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| zZzZzZZzZzZzzZzz
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|
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|
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|
| |
| - [ ] disguised materiality /
| |
| put it in the cloud - put it under the carpet.
| |
|
| |
| Infrastructural promise / a promise of resilience
| |
|
| |
|
| |
| - [ ] sanctum sanctorum /
| |
|
| |
| A holy place. In this case the cloud as a temple. To worship our big tech and silicon valley based overlords.
| |
|
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|
| |
| WIKI: https://en.wikipedia.org/wiki/Sanctum_sanctorum?useskin=vector<blockquote>...provide remote access to data
| |
| and computing capacities. However, a quick search reveals
| |
| that cloud infrastructure facilities are typically replete
| |
| with perimeter fences, security guards, surveillance
| |
| technologies, biometric readers and reinforced steel
| |
| cages designed to keep out any unauthorized personnel.
| |
| In a video presentation about Google’s data centres, a top
| |
| executive describes the various levels of physical security
| |
| that someone trying to get into the centre would have to
| |
|
| |
| pass through. The rooms housing the actual server racks
| |
| are akin to a sanctum sanctorum. Only those with the
| |
| highest security clearance proceed all the way through...</blockquote>
| |
|
| |
| / tabernacle
| |
| House of Worship
| |
|
| |
|
| |
| The sacred geometric of the data centre materialize a certain infrastructural reason
| |
|
| |
|
| |
| <s>- [ ] promiscuous connectivity</s>
| |
|
| |
| <s> - [ ] *could we blow up the internet*</s>
| |
|
| |
| <s> - [ ] sanctum sanctorum / tabernacle</s>
| |
|
| |
| <s> - [ ] disquieting</s>
| |
|
| |
| <s> - [ ] physical infrastructure of the cloud</s>
| |
|
| |
| <s> - [ ] infrastructural promise</s>
| |
|
| |
| <s> - [ ] terms of spatiality</s>
| |
|
| |
| <s> - [ ] fork</s>
| |
|
| |
| <s> - [ ] alternative microcosm (squat server)</s>
| |
|
| |
| <s> - [ ] *an incessant, noisy hum*</s>
| |
|
| |
| <s> - [ ] disguised materiality</s>
| |
|
| |
| <s> - [ ] cohabitation</s>
| |
|
| |
| <s> - [ ] relentless troubleshooting</s>
| |
|
| |
| <s> - [ ] alternative cosmogram</s>
| |
|
| |
| <s> - [ ] chronopolitics</s>
| |
|
| |
| <s> - [ ] typologies without history</s>
| |
|
| |
| <s> - [ ] accidental faraday cage</s>
| |
|
| |
|
| |
| Following inputs are based on [https://hub.xpub.nl/bootleglibrary/read/863/pdf Susan Leigh's Misconcrete somethingtism(page 143)]
| |
|
| |
| == Method(ol(atry)ogy) is a way of surviving experience ==
| |
| {{:Quilt INC./Method(ol(atry)ogy) is a way of surviving experience}}
| |
| [[Category:Wordquilt]]
| |
| [[Category:Quilt_INC]]
| |
|
| |
| == Validity ==
| |
| {{:Quilt INC/VALIDITY}}
| |
|
| |
| == STANDARD(IZATION) ==
| |
| {{:Quilt INC/STANDARDIZATION}}
| |
|
| |
| - bit of a fictional intro
| |
|
| |
| Validity comes in multiple badges. It has the sacred I P R V code imprinted in its labels. These four labels stand for the four regions of the tanssgressiv validitrain. it is something to be found in the real world but could it be that Validity is also based on the journey
| |
|
| |
|
| |
|
| |
| Ironia / Paralogia / Rhizomia / Voluptia are all areas waiting to be explored.
| |
|
| |
|
| |
|
| |
| - what is the keyword? our definition TL;DR
| |
|
| |
| noun: validity; plural noun: validities
| |
|
| |
| - the quality of being logically or factually sound; soundness or cogency.
| |
| - the state of being legally or officially binding or acceptable
| |
|
| |
|
| |
|
| |
|
| |
| - annotation of text/(the reference of the source) <blockquote>
| |
|
| |
|
| |
| "Patti Lather, a brilliant feminist methodologist, has written about this under the
| |
| rubric ''transgressive validity'' ( Lather 1993 ). Her map of attributes of a feminist method,
| |
| which I read after I wrote the passage above, has some remarkable resonances. She asks
| |
| the question, where, after poststructuralism, can we find validity? Her answer has four
| |
| points that together equal a validity which rests reflexively on the contemporary crisis"
| |
|
| |
| "Her answer has four points that together equal a validity which rests reflexively on the contemporary crisis of representation: Ironic validity (which problematizes the single voice, realist representation
| |
| of nature); paralogical validity (which emphasizes paradox and heterogeneity);
| |
| rhizomatic validity (which undermines the taken-for-granted and keeps opening up
| |
| new ways of situated seeing); and voluptuous validity (which precisely goes too far , and
| |
| joins ethics and epistemology)" </blockquote>
| |
|
| |
|
| |
| ==== VALIDITY DEFINITIONS, CITED AND ASKING QUESTIONS ====
| |
|
| |
| "Transgressive validity" -> "here, after poststructuralism, can we find validity?" is validity the same as validation? searching for distinction I find that one is a verb an the other is a noun, but both seem to be tags? https://stats.meta.stackexchange.com/questions/1659/what-is-the-difference-between-tags-validity-and-validation
| |
|
| |
| "Ironic validity" > "which problematizes the single voice, realist represen- tation of nature)" ... "would demand that the representation of pregnancy as an illness be challenged in the encoding, and include multiple views of what in fact constitutes a pregnancy. "
| |
|
| |
| "Paralogical validity" > "(which emphasizes paradox and heterogeneity); .. "might at the same time acknowledge that for some women an aborted fetus never constituted a pregnancy at all, while for others it did, and there is no resolving that question in any simple fashion."
| |
|
| |
| "Rhizomatic validity" > "(which undermines the taken-for-granted and keeps opening up new ways of situated seeing. " ... "would seek out the range of what we take for granted about pregnancy, childbirth, and sexuality, and keep challenging us to break boundaries of what we think we know about these processes—perhaps cross-culturally, but also in phenomenological explorations of daily routines connected with them, denying the taken-for-granted “every woman feels X”: and being sure to listen for com- plex differences and similarities."
| |
|
| |
| "Voluptuous validity" > "which precisely goes too far, and joins ethics and epistemology" .. "in this sense might bring entirely other conceptions of birth and pregnancy, such as the kind of spiritual birth found in some religious cultures, or dreams and visions. From this base, feminism has some important things to say about technology, and especially information technology, in its capacity creatively and ethically to mingle people, things, and experience."
| |
|
| |
| {{:Quilt_INC/STANDARDIZATION}}
| |
|
| |
|
| ---- | | ---- |
| visit [[User:Lor.ensō/si22|SPECIAL ISSUE TWENTY TWO PERSONAL CONSTRUCTION SITE ]] | | visit [[User:Lor.ensō/si22|SPECIAL ISSUE TWENTY TWO PERSONAL CONSTRUCTION SITE ]] |