SI22- Choosing a metaphor: Difference between revisions
No edit summary |
Vitrinekast (talk | contribs) No edit summary |
||
Line 14: | Line 14: | ||
==The case for metaphor 2: Apocalypse== | ==The case for metaphor 2: Apocalypse== | ||
{{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/d/d1/The_case_for_the_apocalypse.mp3|style=width:100%}} | {{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/d/d1/The_case_for_the_apocalypse.mp3|style=width:100%}} | ||
{{audio|mp3=https://pzwiki.wdka.nl/mw-mediadesign/images/1/1b/Case.mp3|style=width:100%}} | |||
==The case for metaphor 3: Picnic box== | ==The case for metaphor 3: Picnic box== |
Revision as of 10:05, 14 November 2023
Interview the metaphor
- How did it come about?
What does it mean? What is it connected to?
- What is it's purpose?
- How is the space gonna be used?
- Does it take up space
- What is the relationship to the theory/methods?
- What is the relationship to the prototypes we've created throughout the semester?
- Does it allow for collaboration with the entire XPUB1?
- How explicit is the metaphor in the special issue? Does it inform the background or is it more central?
The case for metaphor 1: Gardening
The case for metaphor 2: Apocalypse
The case for metaphor 3: Picnic box
The case for metaphor 5: Graveyard
The case for metaphor 6: Kit (survival kit, toolkit, other)
The case for metaphor 7: Tree/forest
The case for metaphor 8: A secondhand store / Recycle bin
The case for metaphor 9: Quilt/Blanket
The case for metaphor 10: Time Capsule
The case for metaphor 11: Operational Manual
The case for metaphor 12: Cooking Recipe
The case for metaphor 13: Hitchhiker's guide/Exploration
The case for metaphor 14: Rain Receiver
The case for metaphor 14: A Trading Card Game
Voting will be done via the pad