SI22- Choosing a metaphor: Difference between revisions

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==The case for metaphor 14: A Trading Card Game==
==[[SI22-_Choosing_a_metaphor/Trading_Card_Game|The case for metaphor 14: A Trading Card Game]]==
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Voting will be done via the pad
Voting will be done via the pad

Revision as of 00:43, 14 November 2023

Interview the metaphor

  • How did it come about?

What does it mean? What is it connected to?

  • What is it's purpose?
  • How is the space gonna be used?
  • Does it take up space
  • What is the relationship to the theory/methods?
  • What is the relationship to the prototypes we've created throughout the semester?
  • Does it allow for collaboration with the entire XPUB1?
  • How explicit is the metaphor in the special issue? Does it inform the background or is it more central?

The case for metaphor 1: Gardening

The case for metaphor 2: Apocalypse


The case for metaphor 3: Picnic box


The case for metaphor 5: Graveyard

The case for metaphor 6: Kit (survival kit, toolkit, other)

The case for metaphor 7: Tree/forest

The case for metaphor 8: A secondhand store / Recycle bin


The case for metaphor 9: Quilt/Blanket

The case for metaphor 10: Time Capsule


The case for metaphor 11: Operational Manual


The case for metaphor 12: Cooking Recipe

The case for metaphor 13: Hitchhiker's guide/Exploration


The case for metaphor 14: A Trading Card Game


Voting will be done via the pad