Naaami/my game storyline: Difference between revisions
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Hotspot zone 5 Pigoen plaza : [https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/Savior2/] | Hotspot zone 5 Pigoen plaza : [https://hub.xpub.nl/sandbot/PrototypingTimes/HOTSPOTS/5%20pigeonplaza/Savior2/] | ||
[[File:web1_savior.png| | [[File:web1_savior.png|480px|thumb]] | ||
[[File:web2_savior.png| | [[File:web2_savior.png|480px|thumb]] | ||
-Narratives : <br> | -Narratives : <br> |
Revision as of 17:37, 11 April 2021
Displaying narratives for players
One important thing to consider was how to naturally guide players who don't know my contents/concepts/etc.
I know mine already, so for me everything is clear, without detailed background.
But from strangers' perspectives missing details might trigger confusions.
Thus I wanted to design some narratives.
Intro and Outro in the game
- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!
Web landing page
-Contextualisation :
My game makes the most sense when it's placed in shopping street in den Haag, given the storyline of the game.
Hotspot zone 4 Shopping street : [1]
Hotspot zone 5 Pigoen plaza : [2]
-Narratives :
-Aesthetics :
- Implying city landscape : Greyish background
- Billboard ads : Bold background colors