Naaami/my game storyline: Difference between revisions
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- A main concept of my game is Situationism from critical perspectives of feminism and media in capitalism | - A main concept of my game is Situationism from critical perspectives of feminism and media in capitalism | ||
[[File:Ball.png|thumb]] | [[File:Ball.png|thumb]] | ||
[[File:citygame.png|thumb]] | [[File:citygame.png|thumb]] | ||
- Stotyline: "A peaceful city has been dominated by ads in the swirl of capitalism.<br>A ball as a residence in the city has to save other ball friends captured in the ads. | |||
- In the intro, I could put some description like <i>"You are a ball living in the city, and your ball friends are missing!</i> | - In the intro, I could put some description like <i>"You are a ball living in the city, and your ball friends are missing!</i> | ||
[[File:intro.png|thumb]] | |||
==TIC-80 function application to the concept== | ==TIC-80 function application to the concept== |
Revision as of 11:27, 7 April 2021
TITLE: SAVIOR
The story line
- A main concept of my game is Situationism from critical perspectives of feminism and media in capitalism
- Stotyline: "A peaceful city has been dominated by ads in the swirl of capitalism.
A ball as a residence in the city has to save other ball friends captured in the ads.
- In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!
TIC-80 function application to the concept
- In the ball games, I had to make a collision function, meaning making some effects when ball and another ball are crushed each other.