Naaami/my game storyline: Difference between revisions

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- A main concept of my game is Situationism from critical perspectives of feminism and media in capitalism  
- A main concept of my game is Situationism from critical perspectives of feminism and media in capitalism  
- Stotyline: "A peaceful city has been dominated by ads in the swirl of capitalism.<br>A ball as a residence in the city has to save other ball friends captured in the ads.
[[File:Ball.png|thumb]]
[[File:Ball.png|thumb]]
[[File:citygame.png|thumb]]
[[File:citygame.png|thumb]]
 
- Stotyline: "A peaceful city has been dominated by ads in the swirl of capitalism.<br>A ball as a residence in the city has to save other ball friends captured in the ads.
 
 
- In the intro, I could put some description like <i>"You are a ball living in the city, and your ball friends are missing!</i>
- In the intro, I could put some description like <i>"You are a ball living in the city, and your ball friends are missing!</i>
 
[[File:intro.png|thumb]]


==TIC-80 function application to the concept==
==TIC-80 function application to the concept==

Revision as of 11:27, 7 April 2021

TITLE: SAVIOR

The story line

- A main concept of my game is Situationism from critical perspectives of feminism and media in capitalism

Ball.png
Citygame.png

- Stotyline: "A peaceful city has been dominated by ads in the swirl of capitalism.
A ball as a residence in the city has to save other ball friends captured in the ads. - In the intro, I could put some description like "You are a ball living in the city, and your ball friends are missing!

Intro.png

TIC-80 function application to the concept

- In the ball games, I had to make a collision function, meaning making some effects when ball and another ball are crushed each other.

Collision example

SYNC()

Web landing page

Web1 savior.png
Web2 savior.png