User:Kendal/Situationist Times: Difference between revisions
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Aspects of waiting rooms, bad art, stock furniture etc. Non-places | Aspects of waiting rooms, bad art, stock furniture etc. Non-places | ||
https:// | Labyrinth, non-places (airports, places where you wait)-> Non - Places by Marc Augé | ||
https://www.martinparrfoundation.org/product/boring-postcards/ | |||
“Town labyrinths, again. There's Pisa, I don't know what is labyrinthine about it. Then suddenly, this is like when you are queuing at the airport. At some moment I start to call just about everything a labyrinth.” | |||
“Again processions and processions ... I don't know why processions all of a sudden become labyrinthic. And that's how you walk in an underground train station.” | |||
- http://vandal.ist/thesituationisttimes/04/index.html#9/-2.512/116.266http://vandal.ist/thesituationisttimes/04/index.html#9/-2.445/148.773 | |||
- | LIMINAL SPACES - https://www.youtube.com/watch?v=_SX8XMwMw6Y | ||
- | SOFT DIMENSIONS - Worked with Inara Nevskaya, an architect while @ Volume Magazine, that studies the psychology of how people use space - https://softdimension.wordpress.com/2012/10/08/40/ | ||
==== Main themes:==== | |||
Obsolete Media - Chain mail stories | |||
Non-Places | |||
Psychogeography- Unitary urbanism | |||
Dated media - the 90s chain email horror things | Dated media - the 90s chain email horror things | ||
Goes hand in hand with non-places as they sometimes seem like relics of the past | Goes hand in hand with non-places as they sometimes seem like relics of the past | ||
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- linked to the attention economy of gaming? Fast, explosive etc | - linked to the attention economy of gaming? Fast, explosive etc | ||
- Could this be an antithesis to this? | - Could this be an antithesis to this? | ||
==== Books:==== | |||
Non Places - Marc Auge | |||
Boring Postcards - Martin Parr | |||
A Pattern Language - Christopher Alexander, Murray Silverstein, and Sara Ishikawa | |||
Super Normal: Sensations of the Ordinary - Naoto Fukasawa | |||
Blinking and Flapping - Yasuhiro Suzuki |
Revision as of 18:00, 18 January 2021
NOTES
Spam bot/chain mail characters waiting room
The limbo of waiting for people to reply/forward emails
Aspects of waiting rooms, bad art, stock furniture etc. Non-places
Labyrinth, non-places (airports, places where you wait)-> Non - Places by Marc Augé https://www.martinparrfoundation.org/product/boring-postcards/
“Town labyrinths, again. There's Pisa, I don't know what is labyrinthine about it. Then suddenly, this is like when you are queuing at the airport. At some moment I start to call just about everything a labyrinth.”
“Again processions and processions ... I don't know why processions all of a sudden become labyrinthic. And that's how you walk in an underground train station.”
LIMINAL SPACES - https://www.youtube.com/watch?v=_SX8XMwMw6Y SOFT DIMENSIONS - Worked with Inara Nevskaya, an architect while @ Volume Magazine, that studies the psychology of how people use space - https://softdimension.wordpress.com/2012/10/08/40/
Main themes:
Obsolete Media - Chain mail stories Non-Places Psychogeography- Unitary urbanism Dated media - the 90s chain email horror things Goes hand in hand with non-places as they sometimes seem like relics of the past
- linked to the attention economy of gaming? Fast, explosive etc - Could this be an antithesis to this?
Books:
Non Places - Marc Auge Boring Postcards - Martin Parr A Pattern Language - Christopher Alexander, Murray Silverstein, and Sara Ishikawa Super Normal: Sensations of the Ordinary - Naoto Fukasawa Blinking and Flapping - Yasuhiro Suzuki