Category:Situationist Times: Difference between revisions
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<sup>1</sup> With caution and critical distance: the Situationists were a famously homogeneous group (e.g.: only two of their members were women) | <sup>1</sup> With caution and critical distance: the Situationists were a famously homogeneous group (e.g.: only two of their members were women) | ||
'''Glossary:''' https://pad.xpub.nl/p/SituationistTimes_Glossary | |||
== Week 1 == | == Week 1 == |
Revision as of 12:34, 12 January 2021
Introduction
Originally intended to be an English-language counterpart to the Internationale Situationiste, The Situationist Times was a publication initiated in 1962 by artist Jacqueline de Jong as a response to her expulsion from the Situationist International. The 14th Special Issue will take, as its point of departure, the never published 7th issue of the Situationist Times. Had it been published, the issue would have provided an exhaustive topological exploration of Pinball.
This trimester, we will be asking: what would the seventh issue of the Situationist Times look like nowadays?
Our topic of exploration? Videogames. Our means of exploration? Videogames. Considered by Stephen Kline, Nick Dyer-Witheford and Greig de Peuter to be the ‘ideal commodity’ of post-Fordist capitalism, videogames embody its acting social forces, conflicts and crises. As a cultural artifact, video games, and triple-A video games especially, reflect and reproduce dominant hegemonic structures, often serving as a means to educate subjects into specific roles under neoliberal capitalism. Much like with the pinball machines described in the unpublished Situationist Times, the multibillion-dollar videogame industry has historically catered to a cishetero, white male audience.
However, the same mechanisms that allow videogames to function as a reproductive technology may also be explored for their emancipatory potential, making video games an especially persuasive medium for artistic expression. Together, we will be looking into a growing array of tactical videogames used for social and political activism. We will immerse ourselves in the artistic programme of the Situationists in order to explore the radical potential of play. Play, both as a category and tactic, was a major topic of interest for the Situationists. Their aim was to expand play into the whole of life, liberating it from its commodified forms under capitalism and fully utilizing its capacity for critique and subversion. In the tradition of Situationism1, we will get hands-on with the creation of videogaming experiments in order to hijack, détourne and abuse traditional videogaming canon.
1 With caution and critical distance: the Situationists were a famously homogeneous group (e.g.: only two of their members were women)
Glossary: https://pad.xpub.nl/p/SituationistTimes_Glossary
Week 1
Tuesday, January 5th:
Kick-off Special Issue #14:
- Intro to Situationist Times nº7
- Overview of the topics we will be tackling during the trimester
With: Lídia, Manetta, Michael, Aymeric and Steve
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/05012021
For next week:
- Read "How to Read the Situationist Times" by Ellef Prestsæter
- Explore the Vandalist interface for the Situationist Times: http://vandal.ist/thesituationisttimes/ and select a fragment (either from the magazine, the video, or both) that grabs your attention/tickles your fancy in order to present it to the group next week (don't forget to justify why you chose it).
Week 2
Tuesday, January 12th
Diving into The Situationist Times nº7: Pinball original material:
- Annotation exercises with Steve
- Discussion of key concepts, methods and insights
With: Lídia, Steve
Meeting place: https://hotline.xpub.nl/st7
Pad: https://pad.xpub.nl/p/12012021
Further Reading:
Prototyping
https://pad.xpub.nl/p/2020-01-11-prototyping
Week 3
Tuesday, January 19th
Diving into Situationism:
- Brief history
- Key concepts and methods: spectacle, détournement, dérive (psychogeography), unitary urbanism
- Critique
- Annotation exercises with Steve
- Discussion of key concepts, methods and critique
With: Lídia, Steve
Literature:
- "Report on the Construction of Situations" by Guy Debord (we will focus on the "Towards a Situationist International" chapter)
- "Salvaging Situationism: Race and Space" by Andrea Gibbons
- T.B.C.
Week 4
Tuesday, January 26th
Lecture: Anne-Marie Schleiner (http://www.opensorcery.net/)
Play:
- Historical definitions (Huizinga, Callois)
- The Situationist definition of play
- Intro to the topic of videogames
With: Lídia
Literature:
- "Homo Ludens for the People" by Mattie Brice
- Contribution to a Situationist Definition of Play
- T.B.C.
Week 5
Tuesday, February 2nd
Lecture: Jamie Woodcock (https://www.jamiewoodcock.net/)
- Brief historical contextualization of videogames
- Videogames as a reproductive technology
- The 'gamer' identity
- Gamergate and Alt-Right
With: Lídia
Literature:
- "Game Boys" by Vicky Osterweil
- "Ctrl+Alt+Del: GamerGate as a precursor to the rise of the alt-right" by Kristin Bezio
- "What we still haven't learnt from Gamergate" by Aja Romano
- "No girls allowed" by Tracey Lien
Games:
- T.B.C.
- T.B.C.
Week 6
Tuesday, February 9th
Feminist Game Studies:
- Beyond Representation
- Gaming cultures and subcultures
- The videogames industry and the workplace
With: Lídia
Literature:
- "Confronting Toxic Gamer Culture: A Challenge for Feminist Game Studies Scholars" by Mia Consalvo
- "Collective Organizing, Individual Resistance, or Asshole Griefers? An Ethnographic Analysis of Women of Color In Xbox Live" by Kishonna Gray
- "On Being a Feminist in Games Studies" by Sal Humphreys
- "Editor’s Introduction: It Isn’t Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History?" by Carly A. Kocurek for Feminist Media Histories (Volume 6, Issue 1)
Games:
- T.B.C.
- T.B.C.
Week 7
Tuesday, February 16th
Tactical Game Studies:
- Brief intro to tactical media
- "Games against Empire"/ Situationist gaming:
- Counterplay
- Dissonant Development
- Tactical Games
With: Lídia, Aymeric
Literature:
- "The ABC of Tactical Media" by Geert Lovink and David Garcia
- "Dissolving the Magic Circle of Play: Lessons from Situationist Gaming" by Anne-Marie Schleiner
- "Making games in a fucked-up world" by Paolo Pedercini
Games:
- What Remains by Iodine Dynamics
- T.B.C.
- T.B.C.
Week 8
Tuesday, March 2nd
Persuasive Games:
- Procedural rhetorics
- Game mechanics
- Gameplay
- Narrativity
With: Lídia, Aymeric (T.B.C.)
Literature:
Games:
- T.B.C.
- T.B.C.
Week 9
Tuesday, March 9th
- Speculative Feminist Fabulation
- Games as zines
With: Lídia, Marloes (T.B.C.)
Literature:
- "SF: Science Fiction, Speculative Fabulation, String Figures, So Far" by Donna Haraway
- "Feminist game environment" by Natacha Roussel
- "Parasite" by Porpentine
Games:
- Parasite by Porpentine
- Queers in Love at the End of the World by Anna Anthropy
- Villains and Heroes by Marloes de Valk
Week 10
Tuesday, March 16th
Editorial guidance and support
With: Lídia, Manetta
Week 11
Tuesday, March 23rd
Editorial guidance and support
With: Lídia, Manetta
Week 12
Tuesday, March 30th
Safe Launch Party \o/
Pages in category "Situationist Times"
The following 3 pages are in this category, out of 3 total.