User:Markvandenheuvel/research: Difference between revisions

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https://archive.org/details/the-real-world-of-technology/part-1.mp3
https://archive.org/details/the-real-world-of-technology/part-1.mp3


==projects==
==works & artistic practice ==

Revision as of 21:12, 29 September 2020

explorations

first thought and notes

What am I truly interested in?

re-using low (obsolete) tech implementation in new tech

  • work together (compliment or critiques)
  • low-tech & high-tech (remixing / reintroducing)
  • how we can use it within today's frameworks?
  • low tech: what we can open up and understand (?)

Let us think otherwise (or reflect ) on how we use technology today and how it affects us

ultimate reference: Tristan Perich - 1-bit Symphony https://www.youtube.com/watch?v=XZEXX9Yezjw


thoughts & notes:

  • I am more interested in re-use instead of hacking: amateur, don't have to be an expert electronics (a matter of accessibility)
  • what can yo do with it? how to approach it in a different way that was intended?
  • broken tape simulator? LAME!!!!

why?

interests

  • chipmusic (production, performing, publishing)
  • lo-fi / lo-tech
  • working with limitations insight in daily processes
  • sharing & teaching "adaptive mentalities"
  • potential of low-tech / obsolete consumer electronics and media

Research

mapping of overlapping theme's

low-tech: insight in inner workings

  • current blackboxes are hard to comprehend create a distance to understanding technology (agency, authonomy) ?
  • blackbox: inner workings and information technology concealed as a result of technological progress
  • insight reflects on how we use technology today
  • the meaning beyond the nostalgic: exposing the inner workings and potential to appropriate
  • rethink somethings potential
  • teaching/sharing: developing adaptive mentalities
  • anachronisms

http://www.lwlvl.com/manifesto

hardware vs emulating/simulating?

  • lo-fi: experiencing imperfection (materiality / texture / )
  • lo-fi aesthetics: flaws
  • working with limitations: why?
  • experiencing materiality!
  • How can we use the experience to reflect on our own workflows?
  • affordances?
    • dub music emerges from discarded equipment
    • electronic music that and technical limitations


Media Archeology / Zombie media

  • Zombie media: living dead of discarded electronic waste (re-use)
  • Artistic method: DIY culture, circuit bending, harweare hacking
  • out-of use (waste, consumed): resurrected to new uses contexts and adaptations
    • Zombie Media
    • chipmusic as a subculture: (This movement is about a return to the roots of the digital culture and an idea of the authentic.' )
    • giambare
    • tape, videotape, digital camera's, gaming consoles, media players, calculators, etc


hacking (breaking in) a certain regulated/prevailign system

  • concept of T.A.Z
  • emerging from a (political) urgency ( see the pirate book)
  • 'piracy' music industry

A Dying Colonialism - Frantz Fanon (Algerian Radio Hack)


Post-digital publishing: the meaning of physical media formats and materiality

  • DIY publishing
  • excitement of recieving and sharing
  • networks and interaction that are created due to (physical) sharing (political climate, no technological infrastructure in the past )
  • history of underground DIY (music) publising (sneakernets, LA hardcore scene, zines etc)
  • manuals, instructions, zines, floppy's, p2p, etc.
  • post-digital publishing

The Pirate Book



technological souvereignty

  • craftmanship and custom worksflows
  • outside big tech & commercial tools (mac with adobe &
  • open source
  • art & technology: made their own tools
  • anti-consumerism
  • How (commercial) software works and shaped our thinking!
  • autonomy : how does software shape my artistic work?
  • critical: why do we think users care?

economy: technological developments (materiality)

  • fully explore something's potential instead of discarding it as waste
  • capitalism / tech consumerism addiction
  • creating an neccesity to look back instead of always look what's next
  • electronic waste: consumer electronics (most toxic portion)
  • planned obsolences: artificially decreasing life-span (black box, not engineerd to fix)
  • conflict: old/collectable tech sold as retro/vintage when it's re-used for DIY porposes
  • conflict: old tech sold as retro/vintage when it's re-used for DIY porposes (privilgged)


the materiality of (digital) information techology and media cultural objects

  • code, data needs a physical material as a carrier
  • ecological concequeces: materials, chemicals, etc
  • digital networks are related to soil, air
  • tech perpetual innovation vs perpetual distruction (

design education

  • creating adaptive mentalities and autonomous
    • bottom up: (user approach: what do we need and how can we create that)
    • top down: powerusers for Google and Adobe
    • feminist technological approach: we need other terminology, etc



notes from Aymeric:

  • Jussi Parikka - Zombie Media (appendix)
  • circuit as score (Derec Holzer)
  • circular economy!
  • trap! We are benefiting from big tech!?
  • hobby can be a privilege (leftist privilege)


notes from Michael:

  • talk about digital media is physical (its just boxed away)
  • make digital media more physical
  • affordances!
  • critical on technology (agency, how much control)
  • excitement of mail and physical carriers zines


possible outcome: > "a living, an evolving collection of knowledge, practices, objects, publications, and performances" -prototype / workflow -performance: create sound pieces/instruments and perform together -publication

references

Books

Articles

  • Sad by Design: On Platform Nihilism / Geert Lovink- The internet is effecting our emotions, behaviour and mindset

low tech beyond retro aesthetics

http://www.lwlvl.com/manifesto

misrepresentation of micro music scene:

https://micromusic.net/public_letter_gwEm.html

https://www.theguardian.com/music/2004/mar/21/popandrock.shopping

https://www.wired.com/2003/11/mclaren/

permacomputing & sustainability:

  • Permacomputing - how to give computers a meaningful and sustainable place in a human civilization that has a meaningful and sustainable place in the planetary biosphere.

lectures & podcasts

The Real World of Technology: https://archive.org/details/the-real-world-of-technology/part-1.mp3

works & artistic practice