User:Markvandenheuvel/methods: Difference between revisions
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== Interface Critique: Drawing Connections - Why Interfaces Matter == | == Interface Critique: Drawing Connections - Why Interfaces Matter == | ||
Intro Interface Critique - Beyond UX by Florian Cramer: "An interface – in a merely technological perspective – is a site where incoherent modes of communication are rendered coherent1 and where signals are translated and combined,2 a simple gateway between databases, code modules and other forms of machine based communication." | |||
Drawing Connections - Why Interfaces Matter: "Since interfaces form the complex of connections and processes that both enables a computer to fulfill its promise of being a general purpose machine and establishes the connections we call networks, the question of interfaces becomes inescapable if we want to deal with the actual presence of various computers, no matter how seamless or “ready-to- hand”1 they may appear. | |||
Graphical user interfaces are but one of the multilayered aspects characterizing interfaces in terms of digital computing. These “symbolic handles”, as Florian Cramer and Matthew Fuller call them, “which [...] make software accessible to users” depend on and are connected to other interface aspects and processes, such as hardware connecting humans/bodies to hardware, hardware connecting hardware to hardware, software connecting software to hardware, and software providing software-to-software connections. | |||
==Designing Calm Technology (1995) - Mark Weiser and John Seely Brown == | ==Designing Calm Technology (1995) - Mark Weiser and John Seely Brown == |
Revision as of 16:30, 14 November 2019
METHODS
Reading, Writing and Research Methodologies with Steve Rushton
Introduction
RW&M:
- a] Discuss our collective practices of reading and writing
- b] What kinds of writing have we done so far?
- c] How do we read and write on a day to day basis
Mark: "Taking very small, essential notes. Feels resistence towards writing because the need to be comprehensive. Aims for brevity. Keeps list of short 'funny' conceptual sentences out of their context. Reads online articles, Japanese novelles... Finds it hard to implement reading and writing in his daily practice."
WHAT > HOW > WHY
Very helpful structure to write a (short) description of a project.
READ (SO FAR)
- 1) What is the writer proposing? (main argument)
- 2) What do they conclude?
- 3) How is this relevant to my research and work?
The Interface Effect (Chapter: The Unworkable Interface) - Alexander R Galloway
Very hard to read as a first text on Interface. Galloway does an excellent job in dismanteling the seemingly familiair term, describing the Interface as an effect: "it emerges from this incompatibility; it is this incompatibility." And later says: "As technology, the more a dioptric device erases the traces of its own functioning (in actually delivering the thing represented beyond), the more it succeeds in its functional mandate; yet this very achievement undercuts the ultimate goal: the more intuitive a device becomes, the more it risks falling out of media altogether, becoming as naturalized as air or as common as dirt."
Taken from the summary: considers the unworkable nature of all interfaces, from windows and doors to screens and keyboards. Considered allegorically, such thresholds do not so much tell the story of their own operations but beckon outward into the realm of social and political life, and in so doing ask a question to which the political interpretation of interfaces is the only coherent answer. (Taken from Amazon Book review)
“Interfaces are not things, but rather processes that effect a result of whatever kind” and “culture is history in representational form.” He expands upon interfaces are processes idea “What if we refuse to embark from the premise of “technical media” and instead begin from the perspective of their supposed predicates: storing, transmitting and processing? With the Verbal nouns at the helm, a new set of possibilities appears. These are modes of mediation, not media per se.”
Interface Critique: Drawing Connections - Why Interfaces Matter
Intro Interface Critique - Beyond UX by Florian Cramer: "An interface – in a merely technological perspective – is a site where incoherent modes of communication are rendered coherent1 and where signals are translated and combined,2 a simple gateway between databases, code modules and other forms of machine based communication."
Drawing Connections - Why Interfaces Matter: "Since interfaces form the complex of connections and processes that both enables a computer to fulfill its promise of being a general purpose machine and establishes the connections we call networks, the question of interfaces becomes inescapable if we want to deal with the actual presence of various computers, no matter how seamless or “ready-to- hand”1 they may appear.
Graphical user interfaces are but one of the multilayered aspects characterizing interfaces in terms of digital computing. These “symbolic handles”, as Florian Cramer and Matthew Fuller call them, “which [...] make software accessible to users” depend on and are connected to other interface aspects and processes, such as hardware connecting humans/bodies to hardware, hardware connecting hardware to hardware, software connecting software to hardware, and software providing software-to-software connections.
Designing Calm Technology (1995) - Mark Weiser and John Seely Brown
The Third Meaning of Technical Mediation (small extract from Pandora's Hope 1999) - Bruno Latour
There is no Software (1995) - Friedrich Kittler
Reflections on Trusting Trust (1984) - Ken Thompson
Do Artefacts have Politics - Langdon Winner (MIT-Press,1980)
1.) The author claims that technical objects have political properties and can embody forms of authority and subordination. He suggests that we pay close attention to the properties of the technologies that surround us and the meaning of those properties. The writer provides examples of technical systems of various kind which at first sight may not explicitly express any form of political intent, but have in reality been designed to produce concrete social consequences.
To give certain example: If you design a machine that makes human labour easier, it may cause job loss/ afffect certain social groups. Or it can change the qualitity or characteristics of things like the invention of the Tomato harvest machine. Because the machine functioned better with hard tomatoes, it changed the way the tomatoes were grown. Artifacts can also be designed as a political strategy. An example: Long Island Parkway Bridges were designed to exclude racial miniorities from the upper class suburban area. They were intentionally built so low that busses, often used by people from the lower social classes, could not drive underneath it.
These examples show how some technologies have been deployed to discriminate, pose threats, and maintain a regime of power where skilled leaders are those making choices. Workers are often not given the right to participate in the decision-making process which rules how technology influences the way people connect with each other."
2.)The writes states that you can't be neutral when you are designing something. Artifacts do have politics.
3.) It makes you question your own role in decision making process and be more aware of your role as creator, publisher and organiser. What do you make, why, for who, where and how is the work published? What is the stake?
All Problems of Notation Will Be Sorted by the Masses
Psychosonics and the Modulationof Public Space (On Subversive Sonic Techniques) Mark Bain
https://www.onlineopen.org/psychosonics-and-the-modulationof-public-space
The Time of Roland Kayns Cybernetic Music - Thomas W Patteson
Press Pause: The history of Pause Tape Production - Gino Sorcinelli
The writer is taking the reader back in history and describes "how a good pause button and a vivid imagination were all young hip-hop enthusiasts needed to create something out of their sense of wonder." Using a stereo with dual cassette decks, aspiring DJs and producers would play and record a sample from another tape or record, pausing the tape once the sample had finished its rotation. They would then rewind to the beginning of the sample and un-pause the tape, starting the process again and extending the sampled loop for several minutes. This DIY method for producing sample-based music was the foundation in how the esthetics of hip-hop intrumentals evolved.
To READ
- Softwarestudies - edited by Matthew Fuller
- Imagining the Seamless Cyborg: Computer System Sounds as Embodying
- Technologies - Daniel Ploeger
notes
Interface: Writing (written language) as piece of software. Alphabet as a software that produces human language. "The act of writing emerged when people needed to capture memories."
Sample libraries
- #icanhazpdf https://twitter.com/hashtag/icanhazpdf?src=hash
- aaaaarg http://aaaaarg.fail
- Bibliotheca http://bibliotecha.info/
- Clockwise libraries https://clockwise3rldkgu.onion
- Library Genesis http://gen.lib.rus.ec
- Memory of the world http://library.memoryoftheworld.org
- Monoskop http://monoskop.org
- On Our Backs http://voices.revealdigital.com/cgi-bin/independentvoices?a=cl&cl=CL1&sp=BEBJBJCA&ai=1&e=-------en-20--1--txt-txIN---------------1
- Project Gutenberg http://gutenberg.org
- Radical Militant Library (Jotunbane’s Reading Club) https://c3jemx2ube5v5zpg.onion
- Sci-hub http://sci-hub.tw/
- Textz.com http://www.textz.com
- https://bibliotik.me
- volafile.io * #bookz on IRCHighway/undernet
- The Piratebay @ Worm http://thepiratebay.worm.org * UBU-web http://ubu.com * XPPL
Great place to get texts