User:Claxhanson/Materialising the blackbox: Difference between revisions

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=Mapping the unseen=
===First sketch for publication - 27/11/19===
https://pad.xpub.nl/p/olliworkshop2
===How do we measure or observe a world that is outside of our reach?===
====Navigating your way through a soundscape====

A [[==Common directory==|common directory]] could be the fabrication of a participative cartography. <br>
As a literal interpretation of the idea of « mapping the unseen », each module, or group of modules, would represent a defined territory in a shared landscape.
<br>
<br>
The intangible qualities of the general soundscape, in an attempt to provide an overview of all the connections to make, and a knowledge of their management, would be translated into a topographical depiction; <br>
#define The modular synthesizer is a type of synthesizer consisting of separate specialized modules. The modules can be connected in various ways, their outputs contributing to the overall function of the system.
an atlas to navigate through sound - (our fastest sensor). <br>

<br>
At first, as a user, you would be given some time to explore the installation, intuitively interacting with the modules: an embodied experience of sound-space, with the act of listening being the primary focus. <br>
The understanding of the modules, at this point, can only be grasped through a conscientious listening of the sound modulations, in an attempt to recognize patterns. <br>
<br>
<br>
Without knowledge of these patterns (including the different possible sound modulations as much as the different ways of programming an Arduino module) it can be hard to get a grip on the functioning of the modular system, and navigating through it turns out to be more of a wandering.
#define A BlackBox is a complex system or device whose internal workings: circuits (hardware), and codes (software), are hidden.
<br>
<br>
====Inside the BlackBox, or the manual guide (publication)====
void setup() { <br>
In the continuity of our common ambition (and duty) of #materialising the BlackBox (and the numerous conversations we’ve had around the desire to convert complicated matter into an inclusive, open, and understandable practice), we’d create a corpus of contextualized spatial narratives, expanding the experience of navigating through sound to an experience of navigating through a set space, <br>
or a set of spaces, <br>
defining relations, influences, factors, processes…. <br>
(as an act of transparency) <br>
(as a tool of empowerment) <br>
(as showing an effort to represent non-representable geographies) <br>
as a practical guide book to read through the modules. <br>
<br>
<br>
Each of our modules could have different inputs and outcomes, the maps designed for each of our modules could use different visual processing parameters and protocols, and all modules, or group of modules, could tackle fairly different issues, according to each of our concerns and interest, as long as they all work together on an interactive map, relating to the general soundscape (and work together in the soundscape, more generally).
With these notions as a point of departure, Tales from another module is the interfaith marriage between 10 unique modular contributions, the interface between ten different fields of research, coming together/emerging as the result of a trimester-long investigation around the paradigm of modularity.
==What does it actually mean to mystify/demystify a performance?==
<div style="font-size:17px;">
What is the part of subjectivity in the act of mapping?
</div>
Geographical information mapping systems appear to confirm an ‘objective’ map of the world, but if geo visualizations provide a meaning-making process, how are those experiences of space affected by social construct? What is the impact of framing (and other interventions) on our perceptions of what is 'out there’. <br>
<br>
<br>
Creating a collective and visual imaginary of the soundscape can in fact also be harnessed, as a collective focus point, to investigate the subjective world of map-making, and lead to the realization that even allocentric representations of space and time can easily be of cultural inclination, and excluding of further, or contrasting, perspectives : <br>
With the smell of solder resin floating in the air and the soft sound of our computers overheating, we delved ourselves into the worlds of soldering, fritzing, and C++ writing, in an attempt to demystify what once could have been seen as an esoteric practice, to come up with a common organism in which ideas would interact to coexist as a versatile, collaboratively built landscape.
they are just some attempts to see the world more commodiously. <br>
(links up somehow with the issues of translation, language as an interface, linguistic approaches)
<br>
<br>
Without the map/s, navigating through sound is intuitive: <br>
As each single module can perform one job and one job well, they share the common ambition of exploring the variety of ways through which they can anticipate (or sometimes require) the output of another module, creating new narratives that complement (or sometimes depend on) each other.
experimentation of wandering through the unseen/unset/unsaid; <br>
/<br>
Provided with a map, a visual subjectivity of space and time completely transforms our sense and perception of location (and sound), and turns the act of navigating it into a meticulous and anticipated proceeding.
<br>
<br>
As users, being provided with orientation keys to understanding the virtual space and how to handle it, you're confronted with dualities such as chaos/control and anti/intuitive navigating. <br>
}<br>
Our different approaches to the interactivity of the object should push the user to reflect on the processes of map-making, tackling the issue of translated interfaces, and the different impacts of its subjectivities. <br>

<br>
Links : <br>
https://www.academia.edu/13565176/Mapping_the_Unseen_Landscape_Using_Participatory_Mapping_to_Raise_Awareness_of_Aboriginal_Landscapes_in_the_South_East_of_South_Australia
 
https://www.amazon.fr/Indifferent-Boundaries-Concepts-Subjectivity-Mappings/dp/B00SQ9U70K
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<br>
<br>
=Module(s)=
void loop() { <br>
<br>
<br>
https://pad.xpub.nl/p/modules
The following pages are a compilation of our research and resulting work, complete with instructions of assembly and use. Giving insight to the black box as a call of duty, it consists of individual manuals translating this complex architecture into an explicit, detailed set of programs and connections, in pair with pre-designed PCB boards : to be built, programmed, and connected, for anyone to partake in this poised riot of sounds, scenes, and tales.
<div style="font-size:17px;">
<br>
Working on a personal approach
See more, (and find open-source access to the codes) on the website:
</div>
https://issue.xpub.nl/10/
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<br>
}<br>
<br>
Cheers, Xpub1 2019

Revision as of 01:46, 28 November 2019


First sketch for publication - 27/11/19


  1. define The modular synthesizer is a type of synthesizer consisting of separate specialized modules. The modules can be connected in various ways, their outputs contributing to the overall function of the system.


  1. define A BlackBox is a complex system or device whose internal workings: circuits (hardware), and codes (software), are hidden.


void setup() {

With these notions as a point of departure, Tales from another module is the interfaith marriage between 10 unique modular contributions, the interface between ten different fields of research, coming together/emerging as the result of a trimester-long investigation around the paradigm of modularity.
With the smell of solder resin floating in the air and the soft sound of our computers overheating, we delved ourselves into the worlds of soldering, fritzing, and C++ writing, in an attempt to demystify what once could have been seen as an esoteric practice, to come up with a common organism in which ideas would interact to coexist as a versatile, collaboratively built landscape.
As each single module can perform one job and one job well, they share the common ambition of exploring the variety of ways through which they can anticipate (or sometimes require) the output of another module, creating new narratives that complement (or sometimes depend on) each other.
}

void loop() {

The following pages are a compilation of our research and resulting work, complete with instructions of assembly and use. Giving insight to the black box as a call of duty, it consists of individual manuals translating this complex architecture into an explicit, detailed set of programs and connections, in pair with pre-designed PCB boards : to be built, programmed, and connected, for anyone to partake in this poised riot of sounds, scenes, and tales.
See more, (and find open-source access to the codes) on the website: https://issue.xpub.nl/10/
}

Cheers, Xpub1 2019