User:Tash/grad prototyping3: Difference between revisions

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* installation at exhibition should situate the game within warnet culture
* installation at exhibition should situate the game within warnet culture
* cards may not be the most suitable format?
* cards may not be the most suitable format?


* option 1: game manual / player's handbook
* option 1: game manual / player's handbook
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** physical element, to counterbalance online aspect of the game
** physical element, to counterbalance online aspect of the game
** references the tactical handbook (military, troll handbooks, counterculture manuals etc)
** references the tactical handbook (military, troll handbooks, counterculture manuals etc)


* option 2: text-based browser game
* option 2: text-based browser game
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** more immersive gameplay
** more immersive gameplay
** technically difficult (how to do multiplayer? how to incorporate into wiki?
** technically difficult (how to do multiplayer? how to incorporate into wiki?
* questions:
* questions:
** how to keep the tension between chance vs choice ?
** how to keep the tension between chance vs choice ?
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* April - May: 2 more play sessions (with Marlies / shayan / jacintha?)
* April - May: 2 more play sessions (with Marlies / shayan / jacintha?)
* June: final documentation and production
* June: final documentation and production


== Wiki sitemap ==
== Wiki sitemap ==


[[File:Tash-Wiki-sitemap.jpg|800px|frameless|center]]
[[File:Tash-Wiki-sitemap.jpg|800px|frameless|center]]

Revision as of 12:36, 12 April 2019

Prototyping 09 April

Guilded Youth, text-based adventure game
Guilded Youth, text-based adventure game


Takeaways from last assessment:

  • important to build context & urgency
  • installation at exhibition should situate the game within warnet culture
  • cards may not be the most suitable format?


  • option 1: game manual / player's handbook
    • print element, places it again within copyshop / warnet context
    • physical element, to counterbalance online aspect of the game
    • references the tactical handbook (military, troll handbooks, counterculture manuals etc)


  • option 2: text-based browser game
    • brings it into the realm of videogames
    • more immersive gameplay
    • technically difficult (how to do multiplayer? how to incorporate into wiki?


  • questions:
    • how to keep the tension between chance vs choice ?
    • roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance


Planning

  • April: finalize formats & develop game
  • April - May: 2 more play sessions (with Marlies / shayan / jacintha?)
  • June: final documentation and production

Wiki sitemap

Tash-Wiki-sitemap.jpg