User:Tash/grad prototyping3: Difference between revisions
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* installation at exhibition should situate the game within warnet culture | * installation at exhibition should situate the game within warnet culture | ||
* cards may not be the most suitable format? | * cards may not be the most suitable format? | ||
* option 1: game manual / player's handbook | * option 1: game manual / player's handbook | ||
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** physical element, to counterbalance online aspect of the game | ** physical element, to counterbalance online aspect of the game | ||
** references the tactical handbook (military, troll handbooks, counterculture manuals etc) | ** references the tactical handbook (military, troll handbooks, counterculture manuals etc) | ||
* option 2: text-based browser game | * option 2: text-based browser game | ||
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** more immersive gameplay | ** more immersive gameplay | ||
** technically difficult (how to do multiplayer? how to incorporate into wiki? | ** technically difficult (how to do multiplayer? how to incorporate into wiki? | ||
* questions: | * questions: | ||
** how to keep the tension between chance vs choice ? | ** how to keep the tension between chance vs choice ? | ||
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* April - May: 2 more play sessions (with Marlies / shayan / jacintha?) | * April - May: 2 more play sessions (with Marlies / shayan / jacintha?) | ||
* June: final documentation and production | * June: final documentation and production | ||
== Wiki sitemap == | == Wiki sitemap == | ||
[[File:Tash-Wiki-sitemap.jpg|800px|frameless|center]] | [[File:Tash-Wiki-sitemap.jpg|800px|frameless|center]] |
Revision as of 12:36, 12 April 2019
Prototyping 09 April
Takeaways from last assessment:
- important to build context & urgency
- installation at exhibition should situate the game within warnet culture
- cards may not be the most suitable format?
- option 1: game manual / player's handbook
- print element, places it again within copyshop / warnet context
- physical element, to counterbalance online aspect of the game
- references the tactical handbook (military, troll handbooks, counterculture manuals etc)
- option 2: text-based browser game
- brings it into the realm of videogames
- more immersive gameplay
- technically difficult (how to do multiplayer? how to incorporate into wiki?
- questions:
- how to keep the tension between chance vs choice ?
- roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance
Planning
- April: finalize formats & develop game
- April - May: 2 more play sessions (with Marlies / shayan / jacintha?)
- June: final documentation and production