User:Tash/grad prototyping3: Difference between revisions
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** print element, places it again within copyshop / warnet context | ** print element, places it again within copyshop / warnet context | ||
** physical element, to counterbalance online aspect of the game | ** physical element, to counterbalance online aspect of the game | ||
** references the tactical handbook (military, troll handbooks, counterculture etc) | ** references the tactical handbook (military, troll handbooks, counterculture manuals etc) | ||
* option 2: text-based browser game | * option 2: text-based browser game | ||
** brings it into the realm of videogames | ** brings it into the realm of videogames | ||
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** how to keep the tension between chance vs choice ? | ** how to keep the tension between chance vs choice ? | ||
** roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance | ** roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance | ||
'''Planning''' | |||
* April: finalize formats | |||
* April: develop characters & gameplay | |||
* End of April: 2nd test play (with Marlies / shayan / jacintha?) | |||
* Mid-end of May: play session? (2?) | |||
* June: final documentation and production |
Revision as of 10:56, 9 April 2019
Prototyping 09 April
Takeaways from last assessment:
- important to build context & urgency
- installation at exhibition should situate the game within warnet culture
- cards may not be the most suitable format?
- option 1: game manual / player's handbook
- print element, places it again within copyshop / warnet context
- physical element, to counterbalance online aspect of the game
- references the tactical handbook (military, troll handbooks, counterculture manuals etc)
- option 2: text-based browser game
- brings it into the realm of videogames
- more immersive gameplay
- technically difficult (how to do multiplayer? how to incorporate into wiki?
- questions:
- how to keep the tension between chance vs choice ?
- roles of different project elements: wiki as rabbithole and input point, handbook / cards / text-based prompts as tools and the game as performance
Planning
- April: finalize formats
- April: develop characters & gameplay
- End of April: 2nd test play (with Marlies / shayan / jacintha?)
- Mid-end of May: play session? (2?)
- June: final documentation and production