User:Tash/grad testplay: Difference between revisions

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Unlike Gamification, which is the application of game-design elements to non-game contexts, this project relies on the already-existing gaming mechanisms in social media culture.  
Unlike Gamification, which is the application of game-design elements to non-game contexts, this project relies on the already-existing gaming mechanisms in social media culture.  
As such, it is not the creation of a new game – but simply an invitation to play differently.
As such, it is not the creation of a new game – but simply an invitation to play differently.
'''What you need'''<br>
* Laptop & smartphone
* Internet connection
* Gameplay cards
'''Rules''' <br>
* Always begin & end the game together
* Always play in teams of 2 or more
* Stay in character until further instruction
* Always follow back users who follow you
* Always screenshot your engagements in order of play
* Always tag / mention the game's main profile in your posts & comments, this way we can document your actions @raksasi1
* After the game, decide together whether to kill / donate the profile


'''Order of play''' <br>
'''Order of play''' <br>
In groups of two or more, create fake identities and profiles on Instagram.
Picking up cards from a deck, perform the actions on the card. Document the engagement you receive. More attention = more points.
The team with the most points after 20 rounds, wins.
# Collectively decide on a mission or a target
# Collectively decide on a mission or a target
# Divide into teams of 2
# Divide into teams of 2

Revision as of 15:12, 4 March 2019

Test Play 1: March 2019

Introduction
Reading: on current censorship trends online


Reading: on the impact of trolls & paid propaganda on social media

Lim, M. (2017) ‘Freedom to hate: social media, algorithmic enclaves, and the rise of tribal nationalism in Indonesia.’ Critical Asian Studies, 49(3): 411-427.

https://decoders.amnesty.org/projects/troll-patrol/findings

Juniarto, D. (2018) ’The Muslim Cyber Army: what is it and what does it want?’ [online] University of Melbourne. Available at: http://indonesiaatmelbourne.unimelb.edu.au/the-muslim-cyber-army-what-is-it-and-what-does-it-want/ [Accessed: 02 Feb. 2019]

Sanfilippo, M. & Fichman, P. (2015) The Bad Boys and Girls of Cyberspace: How Gender and Context Impact Perception of and Reaction to Trolling. Social Science Computer Review 2015, Vol. 33(2) 163-180.


Examples of hostile social media spaces
walk through some examples of hostile social media accounts and hashtags


Examples of experiences

  • read self-censorship texts by people

https://pad.xpub.nl/p/deletecomment


Terms & definitions

  • Astroturfing is the practice of masking the sponsors of a message or organization (e.g., political, advertising, religious or public relations) to make it appear as though it originates from and is supported by grassroots participants. This practice is about producing 'fake' or 'artificial' support.
  • Trolling is a mischievous / deviant activity which involves starting quarrels or upsetting people on the Internet to distract and sow discord by posting inflammatory and digressive, extraneous, or off-topic messages in an online community.
  • Doxing (from dox, abbreviation of documents) or doxxing, is the Internet-based practice of researching and broadcasting private or identifiable information (especially personally identifiable information) about an individual or organization.
  • Raids (gaming): Often used with mmorpgs. It involves players banding together to succeed at a common goal- such as taking over territory, killing an opposing faction, or most commonly killing big scary internet monsters that drop coveted items.
  • Raids (4chan): A collaborative effort of 4Chan users to disrupt the community that surrounds a certain hashtag. Can include illegal actions like DDoS attacks.
  • Flame bait is a message posted to a public Internet discussion group, such as a forum, newsgroup or mailing list, with the intent of provoking an angry response (a "flame") or argument over a topic the "troll" (original poster provoking angry response) often has no real interest in, and finds humour, or entertainment in reactions.
  • Spamming is the use of messaging systems to send an unsolicited message (spam), especially advertising, as well as sending messages repeatedly on the same site.
  • Swatting is the harassment tactic of deceiving an emergency service (via such means as hoaxing an emergency services dispatcher) into sending a police and emergency service response team to another person's address.
  • Scambaiting is a form of Internet vigilantism, where the vigilante poses as a potential victim to the scammer in order to waste their time and resources, gather information that will be of use to authorities, and publicly expose the scammer.


Gameplay Rules
Live Action Instagram RPG

Knowing that social media functions by amplifying some voices while suppressing others, this interactive game will ask you to rethink your own relation to the medium. Like the practices of 'counterspeech' or 'contra-internet', it suggests new ways to talk back to social media spaces which have become especially hostile towards women. Through the performance and labour of roleplay, you are invited to critically explore this setting, and vicariously engage with its mechanisms and 'players'.

Unlike Gamification, which is the application of game-design elements to non-game contexts, this project relies on the already-existing gaming mechanisms in social media culture. As such, it is not the creation of a new game – but simply an invitation to play differently.

What you need

  • Laptop & smartphone
  • Internet connection
  • Gameplay cards

Rules

  • Always begin & end the game together
  • Always play in teams of 2 or more
  • Stay in character until further instruction
  • Always follow back users who follow you
  • Always screenshot your engagements in order of play
  • Always tag / mention the game's main profile in your posts & comments, this way we can document your actions @raksasi1
  • After the game, decide together whether to kill / donate the profile

Order of play
In groups of two or more, create fake identities and profiles on Instagram. Picking up cards from a deck, perform the actions on the card. Document the engagement you receive. More attention = more points. The team with the most points after 20 rounds, wins.

  1. Collectively decide on a mission or a target
  2. Divide into teams of 2
  3. Create Protonmail accounts and Instagram profiles
  4. Set up first character traits (follows, bio, etc)
  5. In the meantime, each team is given a set of 3 gardening cards (Call allies, maintain conversation, skip)
  6. Picking up cards from two decks, each team then completes 10 actions:
  • Pick up action card + channel card
  • Make screenshot and document points
  1. At the end of 10 rounds, do one round of evaluation
  2. Picking up cards, each team then completes another 10 actions
  3. Final round of evaluation, count points and decide on fate of accounts