User:Alexander Roidl/thesis-outline3: Difference between revisions
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=Thesis Outline= | =Thesis Outline= | ||
==Thesis Statement== | |||
====Topic==== | ====Topic==== | ||
The use of machine learning algorithm for visual production | The use of machine learning algorithm for visual production | ||
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==Introduction== | ==Introduction== | ||
===Background=== | ===Background=== | ||
With my background as a graphic designer I am interested in algorithmic generation of visual output. Recently new kinds of algorithms found their way into digital systems: Machine Learning. They are increasingly implemented in our daily life and perform better than other kinds of calculations. At the same time machine learning raises other questions regarding e.g. opacity, bias and moral. | With my background as a graphic designer I am interested visual culture and in algorithmic generation of visual output. Recently new kinds of algorithms found their way into digital systems: Machine Learning. They are increasingly implemented in our daily life and perform better than other kinds of calculations. At the same time machine learning raises other questions regarding e.g. opacity, bias and moral. Following this huge current attention machine learning is also being used in the arts. While recent artistic approaches are limited in their engagement with the technological understanding, I want to investigate on the use of machine learning in a more sustainable way, asking what can be left after the hype of machine learning. What makes those algorithms different from other existing ones? How is their output relevant for visual culture? | ||
==Body== | ==Body== | ||
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===PART 4: Deep Intervention=== | ===PART 4: Deep Intervention=== | ||
What | * What | ||
==Conclusion== | |||
How understanding and approaches like reverse engineering help influencing complex systems. | How understanding and approaches like reverse engineering help influencing complex systems. |
Revision as of 14:31, 9 November 2018
Thesis Outline
Thesis Statement
Topic
The use of machine learning algorithm for visual production
Focus
What can be learned from machine learning in the fields of visual production (art & design)?
Argument
The current application of machine learning in artistic fields comes down to the output of some pre-made open source scripts without a deeper investigation on the inner workings of these tools. Why is it important to have a deeper understanding of these algorithms in order to create meaningful outputs with them? What can be learned from machine learning algorithms and what is its relation to visual culture?
Scope
»Intelligent« algorithms are everywhere and they challenge the way we see. They generate new kinds of images that raise a new meaning and understanding of the world. How can we understand these algorithms in order to understand their influence on our visual perception.
I want to write an analytical essay that will relate to my practical work and build its theoretical foundation.
Introduction
Background
With my background as a graphic designer I am interested visual culture and in algorithmic generation of visual output. Recently new kinds of algorithms found their way into digital systems: Machine Learning. They are increasingly implemented in our daily life and perform better than other kinds of calculations. At the same time machine learning raises other questions regarding e.g. opacity, bias and moral. Following this huge current attention machine learning is also being used in the arts. While recent artistic approaches are limited in their engagement with the technological understanding, I want to investigate on the use of machine learning in a more sustainable way, asking what can be left after the hype of machine learning. What makes those algorithms different from other existing ones? How is their output relevant for visual culture?
Body
PART 1: Machine Learning Interventions in visual culture
- Examination of current applications of machine learning algorithms
- Influence on visual culture
- short history of algorithmic image production / analysis
- Problematic of machine learning algorithms and models
PART 2: Examining Machine Learning
- What machine learning is, where it is and what it does
Computer Vision
- Algorithms that see and interpret our world
- How algorithms intervene in our world
- Visibility for Computers and Humans:
- How we help computers to help them see
- Therefore: how computers help us see
- Computer challenge what and how we see
- Machines see things that remain invisible for humans
- Relation to the invisibility of models in machine learning algorithms ->
Computer Visual Generation
- Algorithms that generate visual material -> images
Image Language (A bag of features)
- Images as analytical tools
- Features of images
- How we talk about images in relation to how they are generated
PART 3: Understanding Machine Learning
Reverse Engineering
- Experimental approach
- Black Box and how to approach this complexity
PART 4: Deep Intervention
- What
Conclusion
How understanding and approaches like reverse engineering help influencing complex systems.