User:Buzzo/thesis outline: Difference between revisions
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'''My thesis will look to define and question the different methods of research, such as search, browse and query.''' | '''My thesis will look to define and question the different methods of research, such as search, browse and query.''' | ||
'''Current query search methods killed the links that support/generate and reveal more interesting research.''' | '''Current query search methods killed the links that support/generate and reveal more interesting research.''' | ||
+ Make a book. Full of case studies, reports, explorations and mini projects, all exploring serendipity within searching, both physically and digitally. | |||
+ mini projects and case studies looking at searching and browsing methods. | |||
+ all previous work = playful interventions, provoking thoughtful discussion. Human factor and human intuition within the digital realm. | |||
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I will be looking at a playable interface as a means of navigating digital libraries and archives. I would propose a different interface for exploring these digital libraries, one which can be '''re-configured and explored through the actions of a wandering reader.''' I will be looking at the ways our information navigation and reading habits can be shaped by digital libraries. I want to move away from “the query” as the way of discovering or finding information within a selection of content, and instead to focus on the amble / unstructured walk / slow reveal as a means of search and discovery. '''I want to increase the ways in which one can explore information.''' Huge amounts of information are stored and yet rarely accessed, through search algorithms that would never make certain connections.<br> | I will be looking at a playable interface as a means of navigating digital libraries and archives. I would propose a different interface for exploring these digital libraries, one which can be '''re-configured and explored through the actions of a wandering reader.''' I will be looking at the ways our information navigation and reading habits can be shaped by digital libraries. I want to move away from “the query” as the way of discovering or finding information within a selection of content, and instead to focus on the amble / unstructured walk / slow reveal as a means of search and discovery. '''I want to increase the ways in which one can explore information.''' Huge amounts of information are stored and yet rarely accessed, through search algorithms that would never make certain connections.<br> |
Revision as of 10:18, 26 October 2017
Thesis Outline
Sketches
Outline
My thesis will look to define and question the different methods of research, such as search, browse and query.
Current query search methods killed the links that support/generate and reveal more interesting research.
+ Make a book. Full of case studies, reports, explorations and mini projects, all exploring serendipity within searching, both physically and digitally.
+ mini projects and case studies looking at searching and browsing methods.
+ all previous work = playful interventions, provoking thoughtful discussion. Human factor and human intuition within the digital realm.
////////
I will be looking at a playable interface as a means of navigating digital libraries and archives. I would propose a different interface for exploring these digital libraries, one which can be re-configured and explored through the actions of a wandering reader. I will be looking at the ways our information navigation and reading habits can be shaped by digital libraries. I want to move away from “the query” as the way of discovering or finding information within a selection of content, and instead to focus on the amble / unstructured walk / slow reveal as a means of search and discovery. I want to increase the ways in which one can explore information. Huge amounts of information are stored and yet rarely accessed, through search algorithms that would never make certain connections.
“As a practical matter I’ve learned to seek the minimum amount of technology for myself that will create the maximum amount of choices for myself and others.” Kevin Kelly
Exploring the intuitive human wander/discover/investigate/explore within a digital realm. I want to explore different options for navigating large sources of information in a game-like way. Considering our reading and browsing habits as game-like wandering / exploring. An alternative experimental look at ways of discovering information and resources. I am interested in looking at the notion and idea of serendipity within the search process. Touching on the subject of slow-searching to allow for time and valuable reflection within the search method. The reference of time and digestion and the immediacy offered to us within current digital archives and libraries.
“invite the searcher into a reflective search activity, by slowing down the search process and thus encouraging them to be mindful of their intentions, present in their interactions, and reflective about what is presented to them.” Dörk, Bennett, Davies
Digital libraries and archives are an incredibly valuable resource and I want to explore the navigation styles within these spaces to see if there is room for serendipitous searching. Implementing notions taken from slow technology “Slow technology focuses on envelopment rather than development...” Lars HALLNÄS
Previous work was focussed on the human factor within digital publications, and how this can be introduced to create an ad-hoc social network “on-the-fly”. I looked at the idea of stamping (physical trait taken from traditional libraries) and implemented this to digital documents accumulatively to show a shadow and presence of other “readers” within a space, to create an awareness of people within these archives. Reintroducing the human factor to digital publications. This is the same thing I am hoping to achieve with my interface for libraries and archives, I want to explore the social aspect within these archives and libraries. I want to explore these qualities by using game mechanics that we know to work within online gaming environments and see if we can implement some of the same techniques. The re-introduction of the human into this digital environment through gaming methods.
References
What Technology Wants - Kevin Kelly
As a practical matter I’ve learned to seek the minimum amount of technology for myself that will create the maximum amount of choices for myself and others. The cybernetician Heinz von Foerster called this approach the Ethical Imperative, and he put it this way: “Always act to increase the number of choices.” The way we can use technologies to increase choices for others is by encouraging science, innovation, education, literacies, and pluralism. In my own experience this principle has never failed: In any game, increase your options.
Taking our sweet time to search Dörk, Bennett, Davies
Our goal is to invite the searcher into a reflective search activity, by slowing down the search process and thus encouraging them to be mindful of their intentions, present in their interactions, and reflective about what is presented to them.
Data-driven Serendipity Navigation in Urban Places Sus Lundgren
These systems are overwhelmingly focused on optimizing an efficiency objective, such as minimizing the distance covered, maximizing the benefit obtained from the route as captured by a measure of venue quality and so on. It is only in recent years that efforts have been made to consider objectives that go beyond the pure efficiency
On the Philosophy of Slow Technology Lars HALLNÄS
One way to understand the notion of slow technology is that it suggests a turn in the technology perspective. We do not put the main focus on what technology can be used for but on what it means to use it, to master it, how it expresses itself in use. Slow technology focuses on envelopment rather than development...