User:Stonestone/sdpy2: Difference between revisions
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background: #d9b3ff; /* For browsers that do not support gradients */ | background: #d9b3ff; /* For browsers that do not support gradients */ | ||
background: -webkit-linear-gradient( #d9b3ff, #f0f5f5); /* For Safari 5.1 to 6.0 */ | background: -webkit-linear-gradient( #d9b3ff, #f0f5f5); /* For Safari 5.1 to 6.0 */ | ||
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background: -moz-linear-gradient(#d9b3ff, #f0f5f5); /* For Firefox 3.6 to 15 */ | background: -moz-linear-gradient(#d9b3ff, #f0f5f5); /* For Firefox 3.6 to 15 */ | ||
background: linear-gradient(#d9b3ff, #f0f5f5); /* Standard syntax */"> | background: linear-gradient(#d9b3ff, #f0f5f5); /* Standard syntax */"> | ||
<center>http://dl.stickershop.line.naver.jp/products/0/0/1/3350/android/stickers/2131754.png</center> | |||
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''' Software '''<br /> | ''' Software '''<br /> | ||
* Blender:<br />camera / modeling -> low poly character | * Blender:<br />camera / modeling -> low poly character | ||
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* Projection > mapping <br /> | * Projection > mapping <br /> | ||
<br /> | <br /> | ||
''' To Do '''<br /> | ''' To Do '''<br /> | ||
* Booklet ''100 days''<br /> | * Booklet + website: ''100 days''(temp)<br /> | ||
Latest revision as of 13:08, 25 September 2016
Software
- Blender:
camera / modeling -> low poly character - mocap > maya > kinect > fbx > blender > mh >
- Unity / VR
- Projection > mapping
To Do
- Booklet + website: 100 days(temp)