User:Colm/TP-Chain-Reaction: Difference between revisions

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The overall idea was to use the loading sequence of elements in a web page (could be an other sequence, but that one seemed attainable). Tools had already shown this sequence to me in a linear manor.
The overall idea was to use the loading sequence of elements in a web page (could be an other sequence, but that one seemed attainable). Tools had already shown this sequence to me in a linear manor.


<code>
<source lang="javascript">
// ==UserScript==
// ==UserScript==
// @name        make sound
// @name        make sound
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//console.log("loaded all scripts");
//console.log("loaded all scripts");


</code>
</source>

Latest revision as of 09:55, 27 June 2016

The Chain Reaction

Pasting notes and images:

  • Useless / pointless machine
  • Fractals
  • feedback loops
  • dialogs (maybe questions is more appropriate)
  • Feeds, feedback loops
  • is a loop a chain reaction?
  • is an echo a chain reaction?

Network-speed-chart.png


  • Fractals
  • Tesseract

Tesseract.gif

  • Lissajous curves
  • Oscillators
  • Sequencers

Lissajous-curve.gif


The overall idea was to use the loading sequence of elements in a web page (could be an other sequence, but that one seemed attainable). Tools had already shown this sequence to me in a linear manor.

// ==UserScript==
// @name        make sound
// @namespace   lissajous
// @version     1
// @grant       GM_getResourceText
// @resource bufferLoader http://lissajousjs.com/lissajous-repo/src/vendor/bufferLoader.js
// @resource context http://lissajousjs.com/lissajous-repo/src/context.js
// @resource core http://lissajousjs.com/lissajous-repo/src/track.core.js
// @resource events http://lissajousjs.com/lissajous-repo/src/track.events.js
// @resource api http://lissajousjs.com/lissajous-repo/src/track.api.js
// @resource oscillator http://lissajousjs.com/lissajous-repo/src/track.oscillator.js
// @resource sampler http://lissajousjs.com/lissajous-repo/src/track.sampler.js
// @resource envelope http://lissajousjs.com/lissajous-repo/src/track.envelope.js
// @resource scheduler http://lissajousjs.com/lissajous-repo/src/track.scheduler.js
// @resource sequencer http://lissajousjs.com/lissajous-repo/src/track.sequencer.js
// @resource filter http://lissajousjs.com/lissajous-repo/src/track.filter.js
// @resource record http://lissajousjs.com/lissajous-repo/src/track.record.js
// @resource delay http://lissajousjs.com/lissajous-repo/src/track.effects.delay.js
// @resource chorus http://lissajousjs.com/lissajous-repo/src/track.effects.chorus.js
// @resource tremolo http://lissajousjs.com/lissajous-repo/src/track.effects.tremolo.js
// @resource filter http://lissajousjs.com/lissajous-repo/src/track.effects.filter.js
// @resource reverb http://lissajousjs.com/lissajous-repo/src/track.effects.reverb.js
// @resource distortion http://lissajousjs.com/lissajous-repo/src/track.effects.distortion.js
// @resource group http://lissajousjs.com/lissajous-repo/src/group.js
// @resource generators http://lissajousjs.com/lissajous-repo/src/generators.js
// @resource tuna http://lissajousjs.com/lissajous-repo/src/vendor/tuna.js
// @resource recorder http://lissajousjs.com/lissajous-repo/src/vendor/recorder.js
// @resource extras http://lissajousjs.com/extras.js
// @resource drop http://lissajousjs.com/lissajous-repo/environment/drag-and-drop.js
// ==/UserScript==

var allps = document.getElementsByTagName("p");
//console.log("amount of paragraphs = " + allps.length);
beatps = parseInt((allps.length) / 4);
//console.log("p = new track()," + "p.beat(" + beatps + ").nl(" + beatps + ").notes(" + allps.length + ")" + ".in(64).beat();")

var allspans = document.getElementsByTagName("span");
beatspans = parseInt((allspans.length) / 4);
//console.log("s = new track()," + "s.beat(" + beatspans + ").nl(" + beatspans + ").notes(" + allspans.length + ")" + ".in(64).beat();")

var allimgs = document.getElementsByTagName("img");
beatimgs = parseInt((allimgs.length) / 4);
//console.log("i = new track()," + "i.beat(" + beatimgs + ").nl(" + beatimgs + ").notes(" + allimgs.length + ")" + ".in(64).beat();")

console.log("p = new track()," + "p.beat(" + beatps + ").nl(" + beatps + ").notes(" + allps.length + ")" + ";" + "s = new track()," + "s.beat(" + beatspans + ").nl(" + beatspans + ").notes(" + allspans.length + ")" + ";" + "i = new track()," + "i.beat(" + beatimgs + ").nl(" + beatimgs + ").notes(" + allimgs.length + "), d = new track(), d.beat(" + (allh1 + allh2 + allh3 + allli + alltr) + ").notes(60)")

var allh1 = document.getElementsByTagName("h1").length;
var allh2 = document.getElementsByTagName("h2").length;
var allh3 = document.getElementsByTagName("h3").length;
var allhs = (allh1 + allh2 + allh3) / 4
var allli = document.getElementsByTagName("li").length;
var alltr = document.getElementsByTagName("tr").length;
var allscrpts = document.getElementsByTagName("script").length;
var alla = document.getElementsByTagName("a").length;

console.log("p.beat(4).nl(4).notes(" + alla + ")," + "s.beat(4).nl(4).notes(" + allscrpts + "); d = new track(), d.beat(" + allhs + ").notes(60)")

console.log("var p = new track(pno[3]), i = new track(pno[1]), s = new track(pno[2]); p.beat(" + beatps + ").nl(" + beatps + ").notes(" + allps.length + ")" + ";" + "s.beat(" + beatspans + ").nl(" + beatspans + ").notes(" + allspans.length + ")" + ";" + "i.beat(" + beatimgs + ").nl(" + beatimgs + ").notes(" + allimgs.length + ") ")

console.log("p.beat(),i.beat(),s.beat(),d.beat()")

var bufferLoader = GM_getResourceText("bufferLoader"),
  context = GM_getResourceText("context"),
  core = GM_getResourceText("core"),
  events = GM_getResourceText("events"),
  api = GM_getResourceText("api"),
  oscillator = GM_getResourceText("oscillator"),
  sampler = GM_getResourceText("sampler"),
  envelope = GM_getResourceText("envelope"),
  scheduler = GM_getResourceText("scheduler"),
  sequencer = GM_getResourceText("sequencer"),
  filter = GM_getResourceText("filter"),
  record = GM_getResourceText("record"),
  delay = GM_getResourceText("delay"),
  chorus = GM_getResourceText("chorus"),
  tremolo = GM_getResourceText("tremolo"),
  filter = GM_getResourceText("filter"),
  reverb = GM_getResourceText("reverb"),
  distortion = GM_getResourceText("distortion"),
  group = GM_getResourceText("group"),
  generators = GM_getResourceText("generators"),
  tuna = GM_getResourceText("tuna"),
  recorder = GM_getResourceText("recorder"),
  extras = GM_getResourceText("extras"),
  drop = GM_getResourceText("drop");

//console.log("loaded all scripts");