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This page is for collecting information and thoughts on the EYE On Art 2016 programme.
This page is for the PZI ResearchLab EYE On Art 2016 programme.
[[File:Eye-floorplan.png|500px|right|Eye floorplan (red area)]]


== Team ==
==Boundaries of the Archive. Main project text for use in media/prints/promotion==


Please add your name to the list if you're not there yet!
Boundaries of the Archive


* Julie
* Christina
* Cihad
* Ally
* Solange
* Ruben
* Sarah
* Joana
* Lucas
* Thomas
* Arantxa
* Samira
* Julia
* Natalya
* Benjamin (?)
* Yuzhen


== Stage 1: Themes/Questions/Topics/... ==
The Piet Zwart Institute ResearchLab is focused on the boundaries of the archive. As media practitioners studying the structures and cultural impacts of our media technologies, we concentrate on the intricate and usually hidden aspects of EYE’s extensive archive.  


The idea is to first come to a collective theme/question/topic/description/... to form an umbrella for our works.
The EYE Collection is internationally recognised for its outstanding historical breadth and quality, particularly in relation to Dutch cinema culture. Any limitations, frictions and little noticed quirks in the archival system serve as poetic inspiration.  


Please prepare for our next meeting by putting your ideas in the following list:
The timing of this exhibition coincides with the moving of the EYE Collection to new premises. It provides a starting point to explore the materiality of both digital and analogue films, the poetics of cataloguing them, and the fragile semantics of a vast collection database.


* Questions: What practices lie in the boundaries between cinema, art and digital technologies? What can be said about their interaction today? (lucas)
==Individial works/projects==
* Theme: <span style="color:red">Colour</span>
'''Documentary film + 6 individual projects'''
* Theme: Time and space in cinema history , Future Prediction and/or view on the past true cinema.
Overview equipment/media:
* Question: what are the specifics that constitute film/cinema? What happens if we apply these to other things. (Ie. if film is about moving people, that what happens if a game emotes people?) Or what happens if we apply these specifics in an algorithmic manner?
* ...


*Documentary film: video only; no sound (to be projected in short wall opposite door...)
#Thomas & Jules: video only; no sound
#Nataliya: video and sound
#Solange: sound only & sculptural instalation (film cans)
#Lucas & Yuzhen: video and sound
#Cihad: video and sound
#Ruben & Cristina: video and sound


Let's not over-analyse things:
=== Documentary film ===
{{#widget:YouTube|id=rm94Lb2mz4s|height=360|width=480}}
The "documentary film" will be about 10 to 20 min long. No sound.


It mixes the EYE Collection locations and archivists at work, in a non-narrative edit.


-------------


==== Lucas (let me expand a bit, as I cannot be present on Monday 28th)====
=== 1) Thomas and Jules===
The aim of the project is to merge symbolically all the items of the archive through the realisation of a single End credit video.
End credits list all the individuals involved in the production of a video. In this case, we would display the list of all individuals involved with the production of the content of the Eye's Archive regardless of the production they worked on. Those credits would be particularly long, (perhaps too long for the whole show) underlining the vertiginous amount of content gathered by the Eye's archive. Some names would be missing due to the very fact that they were not listed by the people who produced the data stored in the Archive's database. This doesn't really matter, as we consider that the relationship between a member of crew and the archive exists has the result of human labour (an archive's employee). Our approach is a way to insist more lightly on the physical difficulty for a human to apprehend the collection through a direct face-to-face.


As we will be dealing with a (historical) archive in some ways, I think it may be useful to tap into some of the history of experimental cinema, especially on expanded cinema.
Needed:
* a computer
* a video projector
* a bench


Expanded cinema refers to a wide practice of moving-image art/films from the 1960s onwards. Mainly refers to cinematic and film-based works that go beyond the two-dimensional single screen convention.
===2) Nataliya===
An audio-visual installation that explores metadata of the pieces from silent cinema collection, their visual language, and narrative specificities, to generate sound or, in other words, insonify the film. Few silent video pieces composed for 3 screens and insonifyed.
The archiving process follows strict policy and sustains personal/human impact. My project is a metaphor for this process. I investigate the possibility of creating 'objective' model of sound generation and my personal impact on it as the author of maxims for the process. Insonification is based on motion vectors, extracted from the video and mapped to the process of sound generation. The way sound is synthesised is based on metadata and the rules I set up for it.


Expanded cinema was a lively category especially from the 1970s – think Nam June Paik, Malcom le Grice, Anthony McCall, Jonas Mekas, Tony Conrad, Pieter Weibel, etc.
Facilities, needed for installation:
* Three screens
* Sound system (To discuss. Maybe we all will use headphones, maybe not)
* laptop to synchronize videos


Perhaps the EYE archive has material on this to play with.
===3) Solange===
For my personal project for the EYE, I’m going to give films an anthropomorphic voice to tell about their own individual experiences
in the EYE archive. Each film tells a narrative, about their self’s, there past or present in the archive. Each with a different character
and voice. I present an archive of narratives of the film archive. I present the past in the present.
This will be an audio piece, but I was thinking of whispering voices. (You have to get close to her it)


I'm not proposing to make a show about expanded cinema. But rather I want to propose to use this as a starting point, or as a historical precursor to ''current'' practices (ours included!) that go beyond traditional cinema and act in the intersection of digital, network culture, film and art…
What do I need:
*Sound system (I prefer not headphones, but that’s in consideration)


Basically I would propose to look into cinematic works that involves more than a single 2-d projection on a screen, and that takes into account how technology has influenced us culturally.
===4) Lucas & Yuzhen===
One concept I was developing involves the reading of the keyword list (Trefwoorden-thesaurus) - a selection of about 100 entries. The reading is done by several people, all non-Dutch speakers. (to highlight the language limitations in accesibility of this international archive).


Could take the form of / include thing from the archive like:
The thesaurus system applied to the Eye Archive is a one to many system, in another word, there are many secondary items under each thesaurus that are correspnsive to the content of the Eye Archive. So I take each item into images.google.nl(because the staff from the eye also use google translate their thesaurus in English), and get the first image from the search results and make them into a sequence. Later on, it reminds me that when I did the "Dreamachine" research, Ruben showed me his mock up of this flicking effects with sequencing images. So I consider to make the video in this manner in this way to imply its limited communicability.
*multiple projections,  
:I discussed with Lucus if it is possible to combine our works, since he has the audio parts and I have the vision part. Then maybe I should aplly the rhythm of images to his sound recordings. 
*mixed media,  
:I tested with the genre-thesaurus items, but Lucus suggested that the keywords system is more subjective.
*live action/ cinematic works with performance,  
 
*intermedia,  
Equpment:
*internet based films,  
* Headphones
*audience participation.
* one screen, no need to be big, could be 21.5" screen wrape with black surround.
 
===5) Cihad===
 
*Beamer
*Sound shower
 
===6) Ruben & Cristina===
Equipment:
*Monitor or projector
*Headphones
 
== Equipment ==
What the EYE says:
 
They have:
*'''3 beamers''',  
*1 monitor, (though Anna mentioned they might have no monitors/tv screen at all)
*sound speakers,
*probably one headphones.
*We are going to project on the walls in dark grey, which enhances the colors of the videos, both colour and black and white works.
*We will use beamers with 4000 lumen and probably media players for mpg. More specifications will follow
*Contact on media player technical details, and overall equipment: '''Communication will be through Simon''' (Anna Dabrowska is not in charge any more on ResearchLab)
 
== Exhibition design ideas ==
 
* Archive-porn film to be projected on the shorter wall, directly opposite the door.
 
== Resources ==
=== Main Database ===
[http://catalogue.eyefilm.nl/ce/ Database]
 
User name: bezoeker
 
Password: ceguestwelcome
 
=== Links ===
[http://pzwart1.wdka.hro.nl/pad/p/eye_project_2015_2016 Eye on the Pad]
 
[https://www.eyefilm.nl/collectie/selectie/bits-and-pieces Bits and Pieces]
 
[https://www.eyefilm.nl/en/activities/library Library webpage]
 
[http://bibliotheek.eyefilm.nl/opc_internet/index.html Library catalogue]
 
[https://www.eyefilm.nl/files/eyecollectionpolicy2014-2017pdf-0/download Eye Museum Collection Policy 2014-2017]
 
[https://www.eyefilm.nl/en/collection/selection/collection-dossiers/experimental-film-in-the-netherlands Experimental film in the Netherlands]
 
[http://kortefilmpoule.eyefilm.nl/ Korte Film Poule] (short film pool)
 
[http://www.filmbank.nl/ Film Bank]
 
From EYE presentation:
* Contact Tessa or Anna, ask Solange or Thomas
* '''The collection of Bits & Pieces''' (fragments from the early cinema in public domain suitable for remixes) can be accessed at any time but, except in a few cases,  it is mostly in SD resolution.
* '''The collection of the Korte Film Poule''' (http://kortefilmpoule.eyefilm.nl) will be always available for curated  screenings.
 
=== Old wiki page (initial ideas, etc) ===
 
Archived at: [[EYE on Art 2016 - Initial drafts]]
 
 
=== IMAGES ===
 
[[File:Eyeonart00.jpg |600px ]]
[[File:Eyeonart01.jpg |600px ]]
[[File:Eyeonart02.jpg |600px ]]
[[File:Eyeonart03.jpg |600px ]]

Latest revision as of 11:34, 16 May 2016

This page is for the PZI ResearchLab EYE On Art 2016 programme.

Eye floorplan (red area)

Boundaries of the Archive. Main project text for use in media/prints/promotion

Boundaries of the Archive


The Piet Zwart Institute ResearchLab is focused on the boundaries of the archive. As media practitioners studying the structures and cultural impacts of our media technologies, we concentrate on the intricate and usually hidden aspects of EYE’s extensive archive.

The EYE Collection is internationally recognised for its outstanding historical breadth and quality, particularly in relation to Dutch cinema culture. Any limitations, frictions and little noticed quirks in the archival system serve as poetic inspiration.

The timing of this exhibition coincides with the moving of the EYE Collection to new premises. It provides a starting point to explore the materiality of both digital and analogue films, the poetics of cataloguing them, and the fragile semantics of a vast collection database.

Individial works/projects

Documentary film + 6 individual projects Overview equipment/media:

  • Documentary film: video only; no sound (to be projected in short wall opposite door...)
  1. Thomas & Jules: video only; no sound
  2. Nataliya: video and sound
  3. Solange: sound only & sculptural instalation (film cans)
  4. Lucas & Yuzhen: video and sound
  5. Cihad: video and sound
  6. Ruben & Cristina: video and sound

Documentary film

The "documentary film" will be about 10 to 20 min long. No sound.

It mixes the EYE Collection locations and archivists at work, in a non-narrative edit.


1) Thomas and Jules

The aim of the project is to merge symbolically all the items of the archive through the realisation of a single End credit video. End credits list all the individuals involved in the production of a video. In this case, we would display the list of all individuals involved with the production of the content of the Eye's Archive regardless of the production they worked on. Those credits would be particularly long, (perhaps too long for the whole show) underlining the vertiginous amount of content gathered by the Eye's archive. Some names would be missing due to the very fact that they were not listed by the people who produced the data stored in the Archive's database. This doesn't really matter, as we consider that the relationship between a member of crew and the archive exists has the result of human labour (an archive's employee). Our approach is a way to insist more lightly on the physical difficulty for a human to apprehend the collection through a direct face-to-face.

Needed:

  • a computer
  • a video projector
  • a bench

2) Nataliya

An audio-visual installation that explores metadata of the pieces from silent cinema collection, their visual language, and narrative specificities, to generate sound or, in other words, insonify the film. Few silent video pieces composed for 3 screens and insonifyed. The archiving process follows strict policy and sustains personal/human impact. My project is a metaphor for this process. I investigate the possibility of creating 'objective' model of sound generation and my personal impact on it as the author of maxims for the process. Insonification is based on motion vectors, extracted from the video and mapped to the process of sound generation. The way sound is synthesised is based on metadata and the rules I set up for it.

Facilities, needed for installation:

  • Three screens
  • Sound system (To discuss. Maybe we all will use headphones, maybe not)
  • laptop to synchronize videos

3) Solange

For my personal project for the EYE, I’m going to give films an anthropomorphic voice to tell about their own individual experiences in the EYE archive. Each film tells a narrative, about their self’s, there past or present in the archive. Each with a different character and voice. I present an archive of narratives of the film archive. I present the past in the present. This will be an audio piece, but I was thinking of whispering voices. (You have to get close to her it)

What do I need:

  • Sound system (I prefer not headphones, but that’s in consideration)

4) Lucas & Yuzhen

One concept I was developing involves the reading of the keyword list (Trefwoorden-thesaurus) - a selection of about 100 entries. The reading is done by several people, all non-Dutch speakers. (to highlight the language limitations in accesibility of this international archive).

The thesaurus system applied to the Eye Archive is a one to many system, in another word, there are many secondary items under each thesaurus that are correspnsive to the content of the Eye Archive. So I take each item into images.google.nl(because the staff from the eye also use google translate their thesaurus in English), and get the first image from the search results and make them into a sequence. Later on, it reminds me that when I did the "Dreamachine" research, Ruben showed me his mock up of this flicking effects with sequencing images. So I consider to make the video in this manner in this way to imply its limited communicability.

I discussed with Lucus if it is possible to combine our works, since he has the audio parts and I have the vision part. Then maybe I should aplly the rhythm of images to his sound recordings.
I tested with the genre-thesaurus items, but Lucus suggested that the keywords system is more subjective.

Equpment:

  • Headphones
  • one screen, no need to be big, could be 21.5" screen wrape with black surround.

5) Cihad

  • Beamer
  • Sound shower

6) Ruben & Cristina

Equipment:

  • Monitor or projector
  • Headphones

Equipment

What the EYE says:

They have:

  • 3 beamers,
  • 1 monitor, (though Anna mentioned they might have no monitors/tv screen at all)
  • sound speakers,
  • probably one headphones.
  • We are going to project on the walls in dark grey, which enhances the colors of the videos, both colour and black and white works.
  • We will use beamers with 4000 lumen and probably media players for mpg. More specifications will follow
  • Contact on media player technical details, and overall equipment: Communication will be through Simon (Anna Dabrowska is not in charge any more on ResearchLab)

Exhibition design ideas

  • Archive-porn film to be projected on the shorter wall, directly opposite the door.

Resources

Main Database

Database

User name: bezoeker

Password: ceguestwelcome

Links

Eye on the Pad

Bits and Pieces

Library webpage

Library catalogue

Eye Museum Collection Policy 2014-2017

Experimental film in the Netherlands

Korte Film Poule (short film pool)

Film Bank

From EYE presentation:

  • Contact Tessa or Anna, ask Solange or Thomas
  • The collection of Bits & Pieces (fragments from the early cinema in public domain suitable for remixes) can be accessed at any time but, except in a few cases, it is mostly in SD resolution.
  • The collection of the Korte Film Poule (http://kortefilmpoule.eyefilm.nl) will be always available for curated screenings.

Old wiki page (initial ideas, etc)

Archived at: EYE on Art 2016 - Initial drafts


IMAGES

Eyeonart00.jpg Eyeonart01.jpg Eyeonart02.jpg Eyeonart03.jpg