User:Themsen/TT3-1: Difference between revisions
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=Description= | =Description= | ||
*What: Using conway's game of Life to write about my views on M. Heidegger's "The Thing". Conway's Game of life proposedly simulates cellular life, 'chaos', according to 4 simple rules. It is one of the pioneering applications of evolutionary algorithms. | *What: Using conway's game of Life to write about my views on M. Heidegger's "The Thing". Conway's Game of life proposedly simulates cellular life, 'chaos', according to 4 simple rules. It is one of the pioneering applications of evolutionary algorithms. | ||
*How: As I write the simulation is static, and when I press play what I've written interacts with the rest of the environment, like Archimedes writing in the sand. The first try | *How: As I write the simulation is static, and when I press play what I've written interacts with the rest of the environment, like Archimedes writing in the sand. The first try was more similar to Archimedes where I let my thoughts fly while playing with the game. The second try was done using written notes in my sketchbook. | ||
*Why: I found the media object to be a so-called anti-heideggerian thing. The media object, in this case, simulates life and death according to what we perceive as life. By simulating life we objectify it to a greater degree: first, from the perspective of the object doing the simulating, and second, according to the form we have set for the simulation. Conway's Game of Life also ties into my study of evolutionary algorithms and metaphors of natural evolution in technology. | *Why: I found the media object to be a so-called anti-heideggerian thing. The media object, in this case, simulates life and death according to what we perceive as life. By simulating life we objectify it to a greater degree: first, from the perspective of the object doing the simulating, and second, according to the form we have set for the simulation. Conway's Game of Life also ties into my study of evolutionary algorithms and metaphors of natural evolution in technology. | ||
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=References= | =References= | ||
M. Heidegger, The Thing | *M. Heidegger, The Thing | ||
[https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life|Conway's Game of Life] | *[https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life|Conway's Game of Life] |
Latest revision as of 15:42, 19 April 2015
Description
- What: Using conway's game of Life to write about my views on M. Heidegger's "The Thing". Conway's Game of life proposedly simulates cellular life, 'chaos', according to 4 simple rules. It is one of the pioneering applications of evolutionary algorithms.
- How: As I write the simulation is static, and when I press play what I've written interacts with the rest of the environment, like Archimedes writing in the sand. The first try was more similar to Archimedes where I let my thoughts fly while playing with the game. The second try was done using written notes in my sketchbook.
- Why: I found the media object to be a so-called anti-heideggerian thing. The media object, in this case, simulates life and death according to what we perceive as life. By simulating life we objectify it to a greater degree: first, from the perspective of the object doing the simulating, and second, according to the form we have set for the simulation. Conway's Game of Life also ties into my study of evolutionary algorithms and metaphors of natural evolution in technology.
Video recordings
Text transcript
References
- M. Heidegger, The Thing
- Game of Life