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<div style='width:30%;border:1px solid #ccc;padding:11px;float:left'> Shadow
<div style='width:30%;border:1px solid #ccc;padding:11px;float:left'> Shadow
After reading ''The Thing'' from Heidegger, I think I need to first understand the thing Heidegger talked which is distinguishing from object. As I understood, Heidegger uses the term "the thing" to bring the relatedness back to what loses in the understanding of object. What we perceived is what we take granted and is not (always) what is 'real'. Heidegger argues that abolition of all distance brings no nearness, which suggestively inform that to truly perceive the thing is to put the thing back to its environment, to perceive it as a whole, and to take its relationships between human and environment in account. "The terrifying places everything outside its own nature,..it shows itself and hides itself". And that is what he talks about the thingly character of the thing. He is against Plato's notion that everything presents as an object of making. Utilitarian understanding can't be the fully understand of an object, then he exemplified it with jug.
This text makes me think about Lozano Hemmer's works, in which he uses shadow in a smart way and I think illustrate the understanding of shadow profoundly. "A shadow is a region where light from a light source is obstructed by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it.The cross section of a shadow is a two-dimensional silhouette, or reverse projection of the object blocking the light." This is extracted from wikipedia, if I short this definition it could be a shadow is a region, its cross section is a silhouette, or reverse projection. Let's take a look at an artistic work Scan Under Scan. The shadow is not a silhouette but a mask to reveal what cannot be viewed before. Besides, the wider the light source, the more blurred the shadow becomes, it may end up in a situation to hard define the region.
What I considered within this course is to set up own media object which in a way illustrates 'subjective' use on material.  Here with subjective I mean to reverse a granted notion on an object but right testimony what Heidegger put forward the thingly character of the thing.
artistic use:
*[http://www.lozano-hemmer.com/under_scan.php Under Scan by Rafael Lozano Hemmer]
*[http://www.lozano-hemmer.com/people_on_people.php People On People]
*[http://www.lozano-hemmer.com/sustained_coincidence.php Sustained Coincidence]
*[http://www.lozano-hemmer.com/two_origins.php Two Origins]
*[http://www.lozano-hemmer.com/body_movies.php Body Movie]
*[http://www.lozano-hemmer.com/repositioning_fear.php Re:Positioning Fear]
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<div style='width:30%;border:1px solid #ccc;padding:11px;float:right‘''>Dreamachine
<div style='width:30%;border:1px solid #ccc;padding:11px;float:right'>Dreamachine
''‘The most beautiful experience we can have is the mysterious - the fundamental emotion which stands at the cradle of true art and true science.― Albert Einstein ‘’
*[http://youtu.be/U4EQDret424 Prototype|Rototypep|Ototypepr|Totypepro|Otypeprot|Typeproto|Ypeprotot|Peprototy|Eprototyp|Prototype]
''"The most beautiful experience we can have is the mysterious - the fundamental emotion which stands at the cradle of true art and true science." ― Albert Einstein''


''‘They were only interested in machines and drugs which made people go to sleep.''
''"They were only interested in machines and drugs which made people go to sleep." ''― Brion Gysin
:[http://www.permuted.org.uk/dream1.htm The dreamachine was a collaborative creation between Brion Gysin and Ian Sommerville, the classical collision and collusion of the artist and the scientist. Both men had read Grey Walter's The Living Brain and were corresponding on the subject in early 1960. It was Sommerville who came up with the plans for the original flicker machine mounted on a 78rpm record player. Gysin, residing by this time in the Beat Hotel in Paris, constructed his own version, replete with calligraphic art, and obsessively began to refine its design. By the middle of the year he had taken out a patent ((P.V. 868 281) and was hawking the idea around town. For all his later concern about the possible risk in commercial exploitation of a machine that opened up psychic centres, he was nonetheless open to mass-market production.]
:"The dreamachine was a collaborative creation between Brion Gysin and Ian Sommerville, the classical collision and collusion of the artist and the scientist. Both men had read Grey Walter's The Living Brain and were corresponding on the subject in early 1960. It was Sommerville who came up with the plans for the original flicker machine mounted on a 78rpm record player. Gysin, residing by this time in the Beat Hotel in Paris, constructed his own version, replete with calligraphic art, and obsessively began to refine its design. By the middle of the year he had taken out a patent ((P.V. 868 281) and was hawking the idea around town. For all his later concern about the possible risk in commercial exploitation of a machine that opened up psychic centres, he was nonetheless open to mass-market production."
:wikipedia definition: a stroboscopic flicker device that produces visual stimuli. Artist Brion Gysin and William S. Burroughs's "systems adviser" Ian Sommerville created the dreamachine after reading William Grey Walter's book, ''The Living Brain''.
:wikipedia definition: a stroboscopic flicker device that produces visual stimuli. Artist Brion Gysin and William S. Burroughs's "systems adviser" Ian Sommerville created the dreamachine after reading William Grey Walter's book, ''The Living Brain''.
:mind machine/brain machine, uses pulsing rhythmic sound and/or flashing light to alter the frequency of the user's brainwaves.
:mind machine/brain machine, uses pulsing rhythmic sound and/or flashing light to alter the frequency of the user's brainwaves.
:A mind machine is similar to a dreamachine in that both produce a flickering ganzfeld. The difference is that a dreamachine can be used by several people at once, but generally has fewer technical features than a mind machine.
:A mind machine is similar to a dreamachine in that both produce a flickering ganzfeld. The difference is that a dreamachine can be used by several people at once, but generally has fewer technical features than a mind machine.


:work may related: [https://vimeo.com/113620984 SINN + FORM]
:[https://vimeo.com/113620984 SINN + FORM] Well this is not a dreamachine, but another practical use of similar structure in the manner of performance, or maybe can become live cinema


:What I might do with this piece is to reflect on permutation aspect embedded in dreamachine utilising audiovisual content. '''What you permutate you become'''.
:"For Gysin the way of permutation was the ‘way out’, the means of transcending our physical existence. The dreamachine was a similar device, creating pattern after pattern within the brain itself, turning image upon image, light upon light until the infinite became possible. "
<center>[[File:Burroughs-and-Gysin-1200x800.jpeg|300px]]</center>
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Loop??Reverse
Rubik's Cube<br>
[[File:Screen Shot 2015-04-15 at 21.09.52.png|250px]]<br>
From wikipedia: In a classic Rubik's Cube, each of the six faces is covered by nine stickers, each of one of six solid colours: white, red, blue, orange, green, and yellow. In currently sold models, white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement. On early cubes, the position of the colours varied from cube to cube.
 
The Rubik Cube in a way also inform me about permutation. "The permutaion is self-inclusive and self-contained" Here is my related work: [https://vimeo.com/123562022 Reversed shots]
 
 
 
 
 
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Latest revision as of 14:18, 16 April 2015

Shadow

After reading The Thing from Heidegger, I think I need to first understand the thing Heidegger talked which is distinguishing from object. As I understood, Heidegger uses the term "the thing" to bring the relatedness back to what loses in the understanding of object. What we perceived is what we take granted and is not (always) what is 'real'. Heidegger argues that abolition of all distance brings no nearness, which suggestively inform that to truly perceive the thing is to put the thing back to its environment, to perceive it as a whole, and to take its relationships between human and environment in account. "The terrifying places everything outside its own nature,..it shows itself and hides itself". And that is what he talks about the thingly character of the thing. He is against Plato's notion that everything presents as an object of making. Utilitarian understanding can't be the fully understand of an object, then he exemplified it with jug.

This text makes me think about Lozano Hemmer's works, in which he uses shadow in a smart way and I think illustrate the understanding of shadow profoundly. "A shadow is a region where light from a light source is obstructed by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it.The cross section of a shadow is a two-dimensional silhouette, or reverse projection of the object blocking the light." This is extracted from wikipedia, if I short this definition it could be a shadow is a region, its cross section is a silhouette, or reverse projection. Let's take a look at an artistic work Scan Under Scan. The shadow is not a silhouette but a mask to reveal what cannot be viewed before. Besides, the wider the light source, the more blurred the shadow becomes, it may end up in a situation to hard define the region.

What I considered within this course is to set up own media object which in a way illustrates 'subjective' use on material. Here with subjective I mean to reverse a granted notion on an object but right testimony what Heidegger put forward the thingly character of the thing. artistic use:

Dreamachine

"The most beautiful experience we can have is the mysterious - the fundamental emotion which stands at the cradle of true art and true science." ― Albert Einstein

"They were only interested in machines and drugs which made people go to sleep." ― Brion Gysin

"The dreamachine was a collaborative creation between Brion Gysin and Ian Sommerville, the classical collision and collusion of the artist and the scientist. Both men had read Grey Walter's The Living Brain and were corresponding on the subject in early 1960. It was Sommerville who came up with the plans for the original flicker machine mounted on a 78rpm record player. Gysin, residing by this time in the Beat Hotel in Paris, constructed his own version, replete with calligraphic art, and obsessively began to refine its design. By the middle of the year he had taken out a patent ((P.V. 868 281) and was hawking the idea around town. For all his later concern about the possible risk in commercial exploitation of a machine that opened up psychic centres, he was nonetheless open to mass-market production."
wikipedia definition: a stroboscopic flicker device that produces visual stimuli. Artist Brion Gysin and William S. Burroughs's "systems adviser" Ian Sommerville created the dreamachine after reading William Grey Walter's book, The Living Brain.
mind machine/brain machine, uses pulsing rhythmic sound and/or flashing light to alter the frequency of the user's brainwaves.
A mind machine is similar to a dreamachine in that both produce a flickering ganzfeld. The difference is that a dreamachine can be used by several people at once, but generally has fewer technical features than a mind machine.
SINN + FORM Well this is not a dreamachine, but another practical use of similar structure in the manner of performance, or maybe can become live cinema
What I might do with this piece is to reflect on permutation aspect embedded in dreamachine utilising audiovisual content. What you permutate you become.
"For Gysin the way of permutation was the ‘way out’, the means of transcending our physical existence. The dreamachine was a similar device, creating pattern after pattern within the brain itself, turning image upon image, light upon light until the infinite became possible. "
Burroughs-and-Gysin-1200x800.jpeg

Rubik's Cube
Screen Shot 2015-04-15 at 21.09.52.png
From wikipedia: In a classic Rubik's Cube, each of the six faces is covered by nine stickers, each of one of six solid colours: white, red, blue, orange, green, and yellow. In currently sold models, white is opposite yellow, blue is opposite green, and orange is opposite red, and the red, white and blue are arranged in that order in a clockwise arrangement. On early cubes, the position of the colours varied from cube to cube.

The Rubik Cube in a way also inform me about permutation. "The permutaion is self-inclusive and self-contained" Here is my related work: Reversed shots


















The Thing

phenomenologist --> a philosopher of existence as it is perceived from a subjective position
what is perceived and what is 'real'
how do we know what an object truly is <-- experience it only within certain frameworks
what this thing is --> not how it appears to us, but what it actually is
abolition of all distance brings no nearness
remote, far-->picture on film or sound on the radio ; -->short distance is not in itself nearness, nor is great distance remoteness
nearness --> what if it fails to come about , repelled by the abolition of distance, fails to appear
abolition of great distance --> everything is equally far and equally near? --> without distance --> distancelessness
the terrifying places everything outside its own nature --> it shows itself and hides itself --> everything presences, namely, in the fact that despite all conquest of distances the nearness of things remains absent
immediate perception or a recollective representation
the thingly character of the thing --> what in the thing is thingly --> we shall not reach the thing itself until out thinking has first reached the thing as a thing
jug--vessel-->an object which a process of making has set up before and against us-->the jug's nature is its own is never brought about by its making
self-support--> from the product's self-support, there is no way that leads to the thingness of the thing
Plato--> everything present as an object of making
"what stands forth" --> twofold standing prevails--? 1. the sense of stemming from somewhere; 2. the made thing's standing forth into the unconcealedness of what is already present
the empty space--> this nothing of the jug, is what the jug is as the holding vessel
The vessel's thingness does not lie at all in the material of which it consists, but in the void that holds



From Wikipedia
Martin Heidegger
Two observation:

philosophy has attended to all the beings except for what Being itself is (Being and Time, with citation from Plato's Sophist)
the presence of things is not their being, but them interpreted as equipment (according to a particular system of meaning and purpose)
ready to hand --> authentic mode --> oversimplified reducing to possible future usefulness
philosophy and science since ancient Greece --> reduced to things to their presence --> superficial way of understanding them
Franz Brentano's treatise on Aristotle's manifold uses of the word "being" --> what kind of unity underlines this multiplicity of uses --> "history of being"(the history of the forgetting of Being)
Edmund Husserl( largely uninterested in question of philosophical history) -->all that philosophy could and should be is a description of experience ("to the things them selves")
Heidegger --> "intentional" consciousness(according to Husserl)
all experience is grounded in "care" --> basis of "existential analytic" developed in Being and Time
to describe experience properly entails finding the being for whom such a description might matter-->"Dasein", the being for whom Being is a question --> care
Dasein, who finds itself throuwn into the world amidst things and with others --> is thrown into its possibilities, including the possibility and inevitability of one's own mortality.

The marriage of these two observations:

concerned with time