User:ThomasW/thomas imageandcode: Difference between revisions
No edit summary |
No edit summary |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Working on the topic of the video game Doom and using a | Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. | ||
[https://www.youtube.com/watch?v=YUU7_BthBWM Video] | [https://www.youtube.com/watch?v=YUU7_BthBWM Video] | ||
http://netdna.webdesignerdepot.com/uploads/2008/11/doom-1993.jpg | |||
===Video Graph Code=== | |||
Video | |||
Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball. | Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball. | ||
http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg | http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg | ||
Python | |||
With the [https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness FFMPEG code], I sorting the video on brightness. | |||
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness | |||
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness. | |||
[https://vimeo.com/123488161 PLAY VIDEO] |
Latest revision as of 16:41, 28 March 2015
Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. Video
Video Graph Code
Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball.
Python With the FFMPEG code, I sorting the video on brightness.
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness.