User:Lbattich/canvas experiments: Difference between revisions

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The idea is to create a webpage that would generate abstract images, inspired in the proun/suprematist works of El Lissitzky. such as this one:


[[File:220px-A_Prounen_by_El_Lissitzky_c.1925.jpg]]


The tests are pretty far from that goal yet, but hey, the goal is not quite the important here perhaps...


<code>
==other tests==
* [http://lucasbattich.com/tests/canvas1.html prototype 1]
* [http://lucasbattich.com/tests/canvas2.html prototype 2]
== test 3 ==
* [http://lucasbattich.com/tests/proun03.html Random shapes and what-may Xperiment numero3]


Not quite related to Lissitzky's Prouns anymore... :)
Move mouse from left to right to change speed. Press 'p' key to save as jpg image.
<source lang="html4strict">
<!DOCTYPE html>
<!DOCTYPE html>


Line 27: Line 39:
<html>
<html>
   <head>
   <head>
  <script src="jquery-1.11.1.min.js"></script>
     <meta content="text/html; charset=utf-8" http-equiv="content-type">
     <meta content="text/html; charset=utf-8" http-equiv="content-type">
     <meta name="author" content="Lucas Battich">
     <meta name="author" content="Lucas Battich">
Line 33: Line 46:
   </head>
   </head>
   <body style="text-align:center; background-color:black">
   <body style="text-align:center; background-color:black">
   <canvas id="proun" onclick="clear()">
   <canvas id="proun" onclick="start()">
      Aw noes! Your browser does not support the HTML5 canvas tag - try using
      Chrome or Safari. Tech up! </canvas>
     
 
   
    <script language="JavaScript">
 
     
var x=document.getElementById("proun"); //declare global var x for canvas
var position
var on=0;
 
var ctx=x.getContext("2d");
//x.width=window.innerWidth-30;
//x.height=window.innerHeight-30;
//window.onload = function(){start();setInterval(function(){choose()},1000)};
 
start();
window.onkeydown = function(event) {
        var e = event.keyCode;
        if (e==80 /*p*/){save();}
      }
     
$(x).mousemove(function(e){
position = Math.round(100*(e.clientX/x.width));
if (on==0){
on=1;
choose();
}
//console.log("move",e.clientX,e.clientY,position,on);
})
     
function start()
{
x.width=window.innerWidth-30;
x.height=window.innerHeight-30;
ctx.fillStyle=colourme()+"1)"; //first colour
ctx.fillRect(0,0,x.width,x.height);
ctx.fill();
on=0;
}
 
//choose btw different shapes
function choose(time) {
 
var time = position*10;
        var numb=Math.floor(Math.random()*5);
        if (numb==0){four()}
        else if (numb==1){multi()}
        else if (numb==2){circle()}
        else if (numb==3){line()}
        else if (numb==4){curve()};
        if (on==1){
        setTimeout(function(){choose()},time);
        //console.log("move",e.clientX,e.clientY,position,on);
        }
        }
 
//functions:
 
// circle:
function circle()
{
var xc,yc,radio;
yc=Math.floor((x.height+1)*Math.random());
xc=Math.floor((x.width+1)*Math.random());
radio=Math.floor((200)*Math.random());
ctx.beginPath();
ctx.arc(xc,yc,radio,0,2*Math.PI);
var grd=ctx.createLinearGradient(xc-radio,yc-radio,xc+radio,yc+radio);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.strokeStyle=grd;
ctx.lineWidth=Math.floor((20)*Math.random());
ctx.stroke();
}
 
//create a 4 sided shape, filled with gradient
function four()
{
var y1=Math.floor((x.height+1)*Math.random());
var x1=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x1,y1);
for (i=0;i<4;i++){
y1=Math.floor((x.height+1)*Math.random());
x1=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x1,y1);
}
ctx.closePath();
var grd=ctx.createLinearGradient(x.width/2,y1,x1,x.height);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.fillStyle=grd;
ctx.fill();
}
 
//make a curve
function curve()
{
var yc=Math.floor((x.height+1)*Math.random());
var xc=Math.floor((x.width+1)*Math.random());
var radio=Math.floor((200)*Math.random());
var angle1=4*Math.random();
var angle2=4*Math.random();
console.log(yc,xc,angle1,angle2);
ctx.beginPath();
ctx.arc(xc,yc,radio,angle1,angle2);
var grd=ctx.createLinearGradient(xc-radio,yc+radio,xc+radio,yc-radio);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.strokeStyle=grd;
ctx.lineWidth=Math.floor((30)*Math.random());
ctx.stroke();
}
 
//line
function line()
{
var y1=Math.floor((x.height+1)*Math.random());
var x1=Math.floor((x.width+1)*Math.random());
var y2=Math.floor((x.height+1)*Math.random());
var x2=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.closePath();
var grd=ctx.createLinearGradient(x1,y1,x2,y2);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.strokeStyle=grd;
ctx.lineWidth=Math.floor((50)*Math.random());
ctx.stroke();
}
 
//create a multi sided shape, filled with gradient
function multi()
{
var y1=Math.floor((x.height+1)*Math.random());
var x1=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x1,y1);
for (i=0;i<10;i++){
y1=Math.floor((x.height+1)*Math.random());
x1=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x1,y1);
}
ctx.closePath();
var grd=ctx.createLinearGradient(x.width/2,y1,x1,x.height);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.fillStyle=grd;
ctx.fill();
}
 
//choose a random colour
function colourme()
{
var a = Math.floor(256*Math.random());
var b = Math.floor(256*Math.random());
var c = Math.floor(256*Math.random());
var colour = "rgba("+a+","+b+","+c+",";
return colour;
}
 
//save as jpg when key 'p' is pressed
function save()
{
var d = x.toDataURL("image/jpeg");
var w = window.open();
var link = w.document.createElement('a');
link.href = d
link.download="proun.jpg";
if (document.createEvent) {
    var e = document.createEvent('MouseEvents');
    e.initEvent('click' ,true ,true);
    link.dispatchEvent(e);
    return true;
    }
}
</script>
  </body>
</html>
 
</source>
 
== test 2==
* [http://lucasbattich.com/tests/proun02.html Proun experiment 2]
 
== test 1 ==
* [http://lucasbattich.com/tests/proun01.html Proun experiment 1]
 
The page displays a shape every second, either 4-seides shape or a circle (position, sizes and colours are randomly decided by the code).
Click the page to restart. Press the "p" key to save the current state as a jpg image.
 
<source lang="html4strict">
<!DOCTYPE html>
 
<!--
_                               
| |_  _  ___ __ _ ___           
| | | | |/ __/ _` / __|         
| | |_| | (_| (_| \__ \         
|_|\__,_|\___\__,_|___/         
                                 
_          _  _  _      _   
| |__  __ _| |_| |_(_) ___| |__ 
| '_ \ / _` | __| __| |/ __| '_ \
| |_) | (_| | |_| |_| | (__| | | |
|_.__/ \__,_|\__|\__|_|\___|_| |_|
 
 
PROUN GENERATOR - PROTOTYPE
by LUCAS BATTICH, 2014
 
-->
 
<html>
  <head>
    <meta content="text/html; charset=utf-8" http-equiv="content-type">
    <meta name="author" content="Lucas Battich">
    <meta name="description" content="PROUN GENERATOR - PROTOTYPE by LUCAS BATTICH, 2014">
    <title>PROUN GENERATOR - PROTOTYPE</title>
  </head>
  <body style="text-align:center; background-color:black">
  <canvas id="proun" onclick="start()">
       Aw noes! Your browser does not support the HTML5 canvas tag - try using
       Aw noes! Your browser does not support the HTML5 canvas tag - try using
       Chrome or Safari. Tech up! </canvas>
       Chrome or Safari. Tech up! </canvas>
Line 40: Line 279:
      
      
     <script language="JavaScript">
     <script language="JavaScript">
     
var x=document.getElementById("proun"); //declare global var x for canvas
var x=document.getElementById("proun"); //declare global var x for canvas


var y1,y2,y3,x1,m1;
var y1,y2,y3,x1,m1;
//var i=0;
 
var ctx=x.getContext("2d");
var ctx=x.getContext("2d");
window.onload = function(){start();setInterval(function(){choose()},700)};
window.onload = function(){start();setInterval(function(){choose()},1000)};
 
//window.onload = function(){start()};
 
window.onkeydown = function(event) {
        var e = event.keyCode;
        if (e==80 /*p*/){save();}
      }
     
function start()
function start()
{
{
Line 55: Line 300:
ctx.fillRect(0,0,x.width,x.height);
ctx.fillRect(0,0,x.width,x.height);
ctx.fill();
ctx.fill();
four();
choose();
}
}


Line 61: Line 306:
function choose() {
function choose() {
         var numb=Math.floor(Math.random()*4);
         var numb=Math.floor(Math.random()*4);
         if (numb==0){four()}
         if (numb==0){circle()}
         else if (numb==1){four()}
         else if (numb==1){circle()}
         else if (numb==2){four()}
         else if (numb==2){four()}
         else if (numb==3){four()}
         else if (numb==3){four()}
Line 68: Line 313:


//functions:
//functions:
//create a 4 sided shape:


// circle:
function circle()
{
var xc,yc,radio;
yc=Math.floor((x.height+1)*Math.random());
xc=Math.floor((x.width+1)*Math.random());
radio=Math.floor((200)*Math.random());
ctx.beginPath();
ctx.arc(xc,yc,radio,0,2*Math.PI);
ctx.stroke();
}
//create a 4 sided shape, filled with gradient
function four()  
function four()  
{
{
Line 77: Line 334:
ctx.beginPath();
ctx.beginPath();
ctx.moveTo(x4,y4);
ctx.moveTo(x4,y4);
y4=Math.floor((x.height+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x4,y4);
y4=Math.floor((x.height+1)*Math.random());
y4=Math.floor((x.height+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
Line 96: Line 350:
ctx.fill();
ctx.fill();
}
}
 
   
//pick a random colour
//choose a random colour
function colourme()
function colourme()
{
{
Line 105: Line 359:
var colour = "rgba("+a+","+b+","+c+",";
var colour = "rgba("+a+","+b+","+c+",";
return colour;
return colour;
}
//save as jpg when key 'p' is pressed
function save()
{
var d = x.toDataURL("image/jpeg");
var w = window.open();
var link = w.document.createElement('a');
link.href = d
link.download="proun.jpg";
if (document.createEvent) {
    var e = document.createEvent('MouseEvents');
    e.initEvent('click' ,true ,true);
    link.dispatchEvent(e);
    return true;
    }
}
}
</script>
</script>
   </body>
   </body>
</html>
</html>
 
</source>
   
</code>

Latest revision as of 11:05, 7 October 2014

The idea is to create a webpage that would generate abstract images, inspired in the proun/suprematist works of El Lissitzky. such as this one:

220px-A Prounen by El Lissitzky c.1925.jpg

The tests are pretty far from that goal yet, but hey, the goal is not quite the important here perhaps...

other tests

test 3


Not quite related to Lissitzky's Prouns anymore... :) Move mouse from left to right to change speed. Press 'p' key to save as jpg image.

<!DOCTYPE html>

<!--
_                                
| |_   _  ___ __ _ ___            
| | | | |/ __/ _` / __|           
| | |_| | (_| (_| \__ \           
|_|\__,_|\___\__,_|___/           
                                  
 _           _   _   _      _     
| |__   __ _| |_| |_(_) ___| |__  
| '_ \ / _` | __| __| |/ __| '_ \ 
| |_) | (_| | |_| |_| | (__| | | |
|_.__/ \__,_|\__|\__|_|\___|_| |_|


PROUN GENERATOR - PROTOTYPE
by LUCAS BATTICH, 2014
  
-->

<html>
  <head>
  	<script src="jquery-1.11.1.min.js"></script>
    <meta content="text/html; charset=utf-8" http-equiv="content-type">
    <meta name="author" content="Lucas Battich">
    <meta name="description" content="PROUN GENERATOR - PROTOTYPE by LUCAS BATTICH, 2014">
    <title>PROUN GENERATOR - PROTOTYPE</title>
  </head>
  <body style="text-align:center; background-color:black">
  <canvas id="proun" onclick="start()">
      Aw noes! Your browser does not support the HTML5 canvas tag - try using
      Chrome or Safari. Tech up! </canvas>
      
   
    
    <script language="JavaScript">

      
var x=document.getElementById("proun"); //declare global var x for canvas
var position
var on=0;

var ctx=x.getContext("2d");
//x.width=window.innerWidth-30;
//x.height=window.innerHeight-30;
//window.onload = function(){start();setInterval(function(){choose()},1000)};

start();
window.onkeydown = function(event) {
        var e = event.keyCode;
        if (e==80 /*p*/){save();}
      }
      
$(x).mousemove(function(e){
		position = Math.round(100*(e.clientX/x.width));
		if (on==0){
		on=1;
		choose();
		}
		//console.log("move",e.clientX,e.clientY,position,on);
		})
		      
function start()
{
x.width=window.innerWidth-30;
x.height=window.innerHeight-30;
ctx.fillStyle=colourme()+"1)"; //first colour
ctx.fillRect(0,0,x.width,x.height);
ctx.fill();
on=0;
}

//choose btw different shapes
function choose(time) {

		var time = position*10;
        var numb=Math.floor(Math.random()*5);
        if (numb==0){four()}
        else if (numb==1){multi()}
        else if (numb==2){circle()}
        else if (numb==3){line()}
        else if (numb==4){curve()};
        if (on==1){
        setTimeout(function(){choose()},time);
        //console.log("move",e.clientX,e.clientY,position,on);
        }
        }

//functions:

// circle:
function circle()
{
var xc,yc,radio;
yc=Math.floor((x.height+1)*Math.random());
xc=Math.floor((x.width+1)*Math.random());
radio=Math.floor((200)*Math.random());
ctx.beginPath();
ctx.arc(xc,yc,radio,0,2*Math.PI);
var grd=ctx.createLinearGradient(xc-radio,yc-radio,xc+radio,yc+radio);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.strokeStyle=grd;
ctx.lineWidth=Math.floor((20)*Math.random());
ctx.stroke();
}

//create a 4 sided shape, filled with gradient
function four() 
{
var y1=Math.floor((x.height+1)*Math.random());
var x1=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x1,y1);
for (i=0;i<4;i++){
y1=Math.floor((x.height+1)*Math.random());
x1=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x1,y1);
}
ctx.closePath();
var grd=ctx.createLinearGradient(x.width/2,y1,x1,x.height);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.fillStyle=grd;
ctx.fill();
}

//make a curve
function curve()
{
var yc=Math.floor((x.height+1)*Math.random());
var xc=Math.floor((x.width+1)*Math.random());
var radio=Math.floor((200)*Math.random());
var angle1=4*Math.random();
var angle2=4*Math.random(); 
console.log(yc,xc,angle1,angle2);
ctx.beginPath();
ctx.arc(xc,yc,radio,angle1,angle2);
var grd=ctx.createLinearGradient(xc-radio,yc+radio,xc+radio,yc-radio);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.strokeStyle=grd;
ctx.lineWidth=Math.floor((30)*Math.random());
ctx.stroke();
}

//line
function line() 
{
var y1=Math.floor((x.height+1)*Math.random());
var x1=Math.floor((x.width+1)*Math.random());
var y2=Math.floor((x.height+1)*Math.random());
var x2=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.closePath();
var grd=ctx.createLinearGradient(x1,y1,x2,y2);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.strokeStyle=grd;
ctx.lineWidth=Math.floor((50)*Math.random());
ctx.stroke();
}

//create a multi sided shape, filled with gradient
function multi() 
{
var y1=Math.floor((x.height+1)*Math.random());
var x1=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x1,y1);
for (i=0;i<10;i++){
y1=Math.floor((x.height+1)*Math.random());
x1=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x1,y1);
}
ctx.closePath();
var grd=ctx.createLinearGradient(x.width/2,y1,x1,x.height);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.fillStyle=grd;
ctx.fill();
}

//choose a random colour
function colourme()
{
var a = Math.floor(256*Math.random());
var b = Math.floor(256*Math.random());
var c = Math.floor(256*Math.random());
var colour = "rgba("+a+","+b+","+c+",";
return colour;
}

//save as jpg when key 'p' is pressed
function save()
{ 
var d = x.toDataURL("image/jpeg");
var w = window.open();
var link = w.document.createElement('a');
link.href = d
link.download="proun.jpg";
if (document.createEvent) {
    var e = document.createEvent('MouseEvents');
    e.initEvent('click' ,true ,true);
    link.dispatchEvent(e);
    return true;
    }
}
</script>
  </body>
</html>

test 2

test 1

The page displays a shape every second, either 4-seides shape or a circle (position, sizes and colours are randomly decided by the code). Click the page to restart. Press the "p" key to save the current state as a jpg image.

<!DOCTYPE html>

<!--
_                                
| |_   _  ___ __ _ ___            
| | | | |/ __/ _` / __|           
| | |_| | (_| (_| \__ \           
|_|\__,_|\___\__,_|___/           
                                  
 _           _   _   _      _     
| |__   __ _| |_| |_(_) ___| |__  
| '_ \ / _` | __| __| |/ __| '_ \ 
| |_) | (_| | |_| |_| | (__| | | |
|_.__/ \__,_|\__|\__|_|\___|_| |_|


PROUN GENERATOR - PROTOTYPE
by LUCAS BATTICH, 2014
  
-->

<html>
  <head>
    <meta content="text/html; charset=utf-8" http-equiv="content-type">
    <meta name="author" content="Lucas Battich">
    <meta name="description" content="PROUN GENERATOR - PROTOTYPE by LUCAS BATTICH, 2014">
    <title>PROUN GENERATOR - PROTOTYPE</title>
  </head>
  <body style="text-align:center; background-color:black">
  <canvas id="proun" onclick="start()">
      Aw noes! Your browser does not support the HTML5 canvas tag - try using
      Chrome or Safari. Tech up! </canvas>
      <p id="d"></p>
   
    
    <script language="JavaScript">

      
var x=document.getElementById("proun"); //declare global var x for canvas

var y1,y2,y3,x1,m1;

var ctx=x.getContext("2d");
window.onload = function(){start();setInterval(function(){choose()},1000)};
//window.onload = function(){start()};
window.onkeydown = function(event) {
        var e = event.keyCode;
        if (e==80 /*p*/){save();}
      }
      
function start()
{
x.width=window.innerWidth-30;
x.height=window.innerHeight-30;
ctx.fillStyle=colourme()+"1)"; //first colour
ctx.fillRect(0,0,x.width,x.height);
ctx.fill();
choose();
}

//choose btw different shapes
function choose() {
        var numb=Math.floor(Math.random()*4);
        if (numb==0){circle()}
        else if (numb==1){circle()}
        else if (numb==2){four()}
        else if (numb==3){four()}
        }

//functions:

// circle:
function circle()
{
var xc,yc,radio;
yc=Math.floor((x.height+1)*Math.random());
xc=Math.floor((x.width+1)*Math.random());
radio=Math.floor((200)*Math.random());
ctx.beginPath();
ctx.arc(xc,yc,radio,0,2*Math.PI);
ctx.stroke();
}

//create a 4 sided shape, filled with gradient
function four() 
{
var x4,y4;
y4=Math.floor((x.height+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
ctx.beginPath();
ctx.moveTo(x4,y4);
y4=Math.floor((x.height+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x4,y4);
y4=Math.floor((x.height+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x4,y4);
y4=Math.floor((x.height+1)*Math.random());
x4=Math.floor((x.width+1)*Math.random());
ctx.lineTo(x4,y4);
ctx.closePath();
var grd=ctx.createLinearGradient(x.width/2,y4,x4,x.height);
grd.addColorStop(0,colourme()+"1)");
grd.addColorStop(1,colourme()+"1)");
ctx.fillStyle=grd;
ctx.fill();
}
     
//choose a random colour
function colourme()
{
var a = Math.floor(256*Math.random());
var b = Math.floor(256*Math.random());
var c = Math.floor(256*Math.random());
var colour = "rgba("+a+","+b+","+c+",";
return colour;
}

//save as jpg when key 'p' is pressed
function save()
{ 
var d = x.toDataURL("image/jpeg");
var w = window.open();
var link = w.document.createElement('a');
link.href = d
link.download="proun.jpg";
if (document.createEvent) {
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}
</script>
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</html>